hide addon_utils in bpy.utils & tag/remove unused vars in recent commits.
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@@ -31,7 +31,7 @@ import bpy as _bpy
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import os as _os
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import sys as _sys
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import addon_utils
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import addon_utils as _addon_utils
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def _test_import(module_name, loaded_modules):
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@@ -118,7 +118,7 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
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# note that they will only actually reload of the modification time changes.
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# this `wont` work for packages so... its not perfect.
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for module_name in [ext.module for ext in _bpy.context.user_preferences.addons]:
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addon_utils.disable(module_name, default_set=False)
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_addon_utils.disable(module_name, default_set=False)
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def register_module_call(mod):
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register = getattr(mod, "register", None)
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@@ -201,7 +201,7 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
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test_register(mod)
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# deal with addons seperately
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addon_utils.reset_all(reload_scripts)
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_addon_utils.reset_all(reload_scripts)
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# run the active integration preset
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filepath = preset_find(_bpy.context.user_preferences.inputs.active_keyconfig, "keyconfig")
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@@ -2639,7 +2639,7 @@ static float nr_signed_distance_to_plane(float *p, float radius, ParticleCollisi
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return d - radius;
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}
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static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *nor)
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static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
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{
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float v0[3], v1[3], v2[3], c[3];
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@@ -2651,7 +2651,7 @@ static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElemen
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return fabs(len_v3(c)/len_v3(v0)) - radius;
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}
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static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *nor)
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static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
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{
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return len_v3v3(p, pce->x0) - radius;
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}
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@@ -2966,7 +2966,6 @@ void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay
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MVert *x = col->md->x;
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MVert *v = col->md->current_v;
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float t = hit->dist/col->original_ray_length;
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float uv[2] = {0.f,0.f};
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int collision = 0, quad = 0;
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pce.x[0] = x[face->v1].co;
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@@ -3245,7 +3244,6 @@ static void collision_fail(ParticleData *pa, ParticleCollision *col)
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* -handles spherical particles and (nearly) point like particles
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*/
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static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra){
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Object *ground_ob = NULL;
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ParticleSettings *part = sim->psys->part;
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ParticleData *pa = sim->psys->particles + p;
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ParticleCollision col;
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