From e45e14545351040837f768bbb01a850a0e26454f Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 8 Jul 2003 10:15:42 +0000 Subject: [PATCH] * fixed two more subloops in button drawing for new optimized usage of glFinish(). Textbut and the 'But' (render for example) didnt work proper. --- source/blender/src/interface.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c index 768a5e2b534..2993dc8c9f1 100644 --- a/source/blender/src/interface.c +++ b/source/blender/src/interface.c @@ -1983,10 +1983,12 @@ static int ui_do_but_BUT(uiBut *but) else but->flag &= ~UI_SELECT; - if (but->flag != oflag) + if (but->flag != oflag) { ui_draw_but(but); - - PIL_sleep_ms(1); + glFinish(); // flush display in subloops + } + + PIL_sleep_ms(10); } while (get_mbut() & L_MOUSE); activated= (but->flag & UI_SELECT); @@ -2150,7 +2152,8 @@ static int ui_do_but_TEX(uiBut *but) BLI_strncpy(backstr, but->poin, UI_MAX_DRAW_STR); ui_draw_but(but); - + glFinish(); // flush display in subloops + while (get_mbut() & L_MOUSE) BIF_wait_for_statechange(); len= strlen(str); but->min= 0.0;