From e59a2fcc35ced809f61150bba2a00a7350eb04da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 25 Mar 2019 20:36:31 +0100 Subject: [PATCH] Fix T62856 Toon BSDF and viewport/UI oddities This was caused by the material not tagged to use Diffuse lighting data. --- source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c index ed706ca2ae1..de08f00b0b8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c @@ -37,9 +37,9 @@ static bNodeSocketTemplate sh_node_bsdf_toon_out[] = { static int node_shader_gpu_bsdf_toon(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[3].link) - in[3].link = GPU_builtin(GPU_VIEW_NORMAL); - else - GPU_link(mat, "direction_transform_m4v3", in[3].link, GPU_builtin(GPU_VIEW_MATRIX), &in[3].link); + GPU_link(mat, "world_normals_get", &in[3].link); + + GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); return GPU_stack_link(mat, node, "node_bsdf_toon", in, out); }