diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index fb02efb8e99..fabcf4409da 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -468,14 +468,14 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer glFramebufferTexture2D( GL_READ_FRAMEBUFFER, read_attach, GL_TEXTURE_2D, read_bind, 0); - BLI_assert(glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); + BLI_assert(glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); /* write into new single-sample buffer */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb_write->object); glFramebufferTexture2D( GL_DRAW_FRAMEBUFFER, write_attach, GL_TEXTURE_2D, write_bind, 0); - BLI_assert(glCheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); + BLI_assert(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); glBlitFramebuffer(0, 0, read_w, read_h, 0, 0, write_w, write_h, (use_depth) ? GL_DEPTH_BUFFER_BIT : GL_COLOR_BUFFER_BIT, GL_NEAREST); @@ -609,7 +609,7 @@ void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels) glFramebufferTexture2D( GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + ofs->color->fb_attachment, GL_TEXTURE_2D_MULTISAMPLE, ofs->color->bindcode, 0); - status = glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER); + status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { goto finally; }