style cleanup: whitespace / commas

This commit is contained in:
2012-04-29 15:47:02 +00:00
parent 038c12895f
commit e701f9b670
249 changed files with 3261 additions and 3262 deletions

View File

@@ -756,7 +756,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
strength= eff->pd->f_strength * efd->falloff;
copy_v3_v3(tex_co,point->loc);
copy_v3_v3(tex_co, point->loc);
if (eff->pd->flag & PFIELD_TEX_2D) {
float fac=-dot_v3v3(tex_co, efd->nor);
@@ -767,7 +767,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
mul_m4_v3(eff->ob->imat, tex_co);
}
hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL,NULL, 0, result);
hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result);
if (hasrgb && mode==PFIELD_TEX_RGB) {
force[0] = (0.5f - result->tr) * strength;
@@ -820,7 +820,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
{
PartDeflect *pd = eff->pd;
RNG *rng = pd->rng;
float force[3]={0,0,0};
float force[3]={0, 0, 0};
float temp[3];
float fac;
float strength = pd->f_strength;
@@ -905,9 +905,9 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
else {
add_v3_v3v3(temp, efd->vec_to_point2, efd->nor2);
}
force[0] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[0], temp[1], temp[2], 2,0,2);
force[1] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[1], temp[2], temp[0], 2,0,2);
force[2] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[2], temp[0], temp[1], 2,0,2);
force[0] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[0], temp[1], temp[2], 2, 0, 2);
force[1] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[1], temp[2], temp[0], 2, 0, 2);
force[2] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[2], temp[0], temp[1], 2, 0, 2);
mul_v3_fl(force, strength * efd->falloff);
break;
case PFIELD_DRAG:
@@ -993,7 +993,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if (eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
float temp1[3]={0,0,0}, temp2[3];
float temp1[3]={0, 0, 0}, temp2[3];
copy_v3_v3(temp1, force);
do_physical_effector(eff, &efd, point, force);