diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 7205c8adf4b..757c167c496 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -183,7 +183,7 @@ void ED_object_add_generic_props(wmOperatorType *ot, int do_editmode)
RNA_def_float_vector(ot->srna, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location", "Location for the newly added object.", -FLT_MAX, FLT_MAX);
RNA_def_float_rotation(ot->srna, "rotation", 3, NULL, -FLT_MAX, FLT_MAX, "Rotation", "Rotation for the newly added object", -FLT_MAX, FLT_MAX);
- prop = RNA_def_boolean_layer_member(ot->srna, "layer", 32, NULL, "Layer", "");
+ prop = RNA_def_boolean_layer_member(ot->srna, "layer", 20, NULL, "Layer", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
}
@@ -193,32 +193,28 @@ static void object_add_generic_invoke_options(bContext *C, wmOperator *op)
if (!RNA_property_is_set(op->ptr, "enter_editmode"))
RNA_boolean_set(op->ptr, "enter_editmode", U.flag & USER_ADD_EDITMODE);
- if (!RNA_property_is_set(op->ptr, "location")) {
+ if(!RNA_property_is_set(op->ptr, "location")) {
float loc[3];
ED_object_location_from_view(C, loc);
RNA_float_set_array(op->ptr, "location", loc);
}
- if (!RNA_property_is_set(op->ptr, "layer")) {
+ if(!RNA_property_is_set(op->ptr, "layer")) {
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- int a, values[32], layer;
+ int a, values[20], layer;
- if (v3d) {
- if (v3d->localvd) {
- layer = v3d->layact + v3d->lay;
- for(a=0; a<32; a++)
- values[a]= (layer & (1<scenelock)?scene->layact:v3d->layact;
+ if(v3d) {
+ layer = (v3d->scenelock && !v3d->localvd)? scene->layact: v3d->layact;
- for(a=0; a<32; a++)
- values[a]= (layer & (1<layact;
- for(a=0; a<32; a++)
+
+ for(a=0; a<20; a++)
values[a]= (layer & (1<ptr, "layer")) {
RNA_boolean_get_array(op->ptr, "layer", layer_values);
- for(a=0; a<32; a++) {
+ for(a=0; a<20; a++) {
if(layer_values[a])
*layer |= (1 << a);
else
@@ -258,6 +255,11 @@ int ED_object_add_generic_get_opts(bContext *C, wmOperator *op, float *loc, floa
*layer = scene->layact;
}
+ /* in local view we additionally add local view layers,
+ not part of operator properties */
+ if(v3d && v3d->localvd)
+ *layer |= v3d->lay;
+
if (RNA_property_is_set(op->ptr, "view_align"))
view_align = RNA_boolean_get(op->ptr, "view_align");
else