diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 7205c8adf4b..757c167c496 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -183,7 +183,7 @@ void ED_object_add_generic_props(wmOperatorType *ot, int do_editmode) RNA_def_float_vector(ot->srna, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location", "Location for the newly added object.", -FLT_MAX, FLT_MAX); RNA_def_float_rotation(ot->srna, "rotation", 3, NULL, -FLT_MAX, FLT_MAX, "Rotation", "Rotation for the newly added object", -FLT_MAX, FLT_MAX); - prop = RNA_def_boolean_layer_member(ot->srna, "layer", 32, NULL, "Layer", ""); + prop = RNA_def_boolean_layer_member(ot->srna, "layer", 20, NULL, "Layer", ""); RNA_def_property_flag(prop, PROP_HIDDEN); } @@ -193,32 +193,28 @@ static void object_add_generic_invoke_options(bContext *C, wmOperator *op) if (!RNA_property_is_set(op->ptr, "enter_editmode")) RNA_boolean_set(op->ptr, "enter_editmode", U.flag & USER_ADD_EDITMODE); - if (!RNA_property_is_set(op->ptr, "location")) { + if(!RNA_property_is_set(op->ptr, "location")) { float loc[3]; ED_object_location_from_view(C, loc); RNA_float_set_array(op->ptr, "location", loc); } - if (!RNA_property_is_set(op->ptr, "layer")) { + if(!RNA_property_is_set(op->ptr, "layer")) { View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); - int a, values[32], layer; + int a, values[20], layer; - if (v3d) { - if (v3d->localvd) { - layer = v3d->layact + v3d->lay; - for(a=0; a<32; a++) - values[a]= (layer & (1<scenelock)?scene->layact:v3d->layact; + if(v3d) { + layer = (v3d->scenelock && !v3d->localvd)? scene->layact: v3d->layact; - for(a=0; a<32; a++) - values[a]= (layer & (1<layact; - for(a=0; a<32; a++) + + for(a=0; a<20; a++) values[a]= (layer & (1<ptr, "layer")) { RNA_boolean_get_array(op->ptr, "layer", layer_values); - for(a=0; a<32; a++) { + for(a=0; a<20; a++) { if(layer_values[a]) *layer |= (1 << a); else @@ -258,6 +255,11 @@ int ED_object_add_generic_get_opts(bContext *C, wmOperator *op, float *loc, floa *layer = scene->layact; } + /* in local view we additionally add local view layers, + not part of operator properties */ + if(v3d && v3d->localvd) + *layer |= v3d->lay; + if (RNA_property_is_set(op->ptr, "view_align")) view_align = RNA_boolean_get(op->ptr, "view_align"); else