From e7a1acb1f606a17699d9e0affa93c2e7258e6cf6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 25 Aug 2010 00:21:34 +0000 Subject: [PATCH] patch [#23471] x3d export broken: empty files from Christopher Creutzig (ccreutzig) --- release/scripts/io/export_x3d.py | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/release/scripts/io/export_x3d.py b/release/scripts/io/export_x3d.py index c98debd5c60..12fe63f5296 100644 --- a/release/scripts/io/export_x3d.py +++ b/release/scripts/io/export_x3d.py @@ -258,12 +258,9 @@ class x3d_class: def writeFog(self, world): if world: - mtype = world.mist.falloff - # mtype = world.getMistype() - mparam = world.mist - # mparam = world.getMist() + mtype = world.mist_settings.falloff + mparam = world.mist_settings grd = world.horizon_color - # grd = world.getHor() grd0, grd1, grd2 = grd[0], grd[1], grd[2] else: return @@ -731,7 +728,7 @@ class x3d_class: def writeBackground(self, world, alltextures): if world: worldname = world.name else: return - blending = (world.blend_sky, world.paper_sky, world.use_sky_real) + blending = (world.use_sky_blend, world.use_sky_paper, world.use_sky_real) # blending = world.getSkytype() grd = world.horizon_color # grd = world.getHor()