style cleanup: if();
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@@ -505,7 +505,9 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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if (re->r.scemode & R_PREVIEWBUTS) {
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if (re->result && re->result->rectx == re->rectx && re->result->recty == re->recty) ;
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if (re->result && re->result->rectx == re->rectx && re->result->recty == re->recty) {
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/* pass */
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}
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else {
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render_result_free(re->result);
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re->result = NULL;
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@@ -654,8 +656,12 @@ static void *do_part_thread(void *pa_v)
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}
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else if (render_display_draw_enabled(&R)) {
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/* on break, don't merge in result for preview renders, looks nicer */
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if (R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS)) ;
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else render_result_merge(R.result, pa->result);
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if (R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS)) {
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/* pass */
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}
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else {
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render_result_merge(R.result, pa->result);
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}
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}
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}
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