From e9a7e307580d8c0b9827226de076b2b9bb6dfe33 Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Mon, 30 Dec 2002 07:13:26 +0000 Subject: [PATCH] Removed another unused var and cleaned up a couple of lines of code Here is the diff Kent Index: GameLogic/SCA_KeyboardSensor.cpp =================================================================== RCS file: /cvs01/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp,v retrieving revision 1.3 diff -u -r1.3 SCA_KeyboardSensor.cpp --- GameLogic/SCA_KeyboardSensor.cpp 25 Nov 2002 15:29:42 -0000 1.3 +++ GameLogic/SCA_KeyboardSensor.cpp 30 Dec 2002 07:09:42 -0000 @@ -167,14 +167,14 @@ } else { - // cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl; - const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_hotkey); + // cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl; + const SCA_InputEvent & inevent = inputdev->GetEventValue( + (SCA_IInputDevice::KX_EnumInputs) m_hotkey); - // cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl; + // cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl; if (inevent.m_status == SCA_InputEvent::KX_NO_INPUTSTATUS) { - int i=4; } else { if (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED) --- source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 0352d5d7c67..d31e2ae9200 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -167,14 +167,14 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval) } else { - // cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl; - const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_hotkey); + // cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl; + const SCA_InputEvent & inevent = inputdev->GetEventValue( + (SCA_IInputDevice::KX_EnumInputs) m_hotkey); - // cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl; + // cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl; if (inevent.m_status == SCA_InputEvent::KX_NO_INPUTSTATUS) { - int i=4; } else { if (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED)