diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index cd845da10c6..11062ea2bd2 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -1389,7 +1389,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc if (scopes->track_disabled) { glColor4f(0.7f, 0.3f, 0.3f, 0.3f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f); ok = 1; @@ -1437,7 +1437,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc if (scopes->use_track_mask) { glColor4f(0.0f, 0.0f, 0.0f, 0.3f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f); } @@ -1478,7 +1478,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc if (!ok) { glColor4f(0.f, 0.f, 0.f, 0.3f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f); } diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index a767fb4d3f3..f562212f1e2 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -571,7 +571,7 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED( */ #if 0 /* body */ - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); UI_ThemeColor4(TH_NODE); glEnable(GL_BLEND); uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, size); diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 29f796aecb1..b991a2c3b5f 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -1241,7 +1241,7 @@ static void draw_group_overlay(const bContext *C, ARegion *ar) /* shade node groups to separate them visually */ UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70); glEnable(GL_BLEND); - uiSetRoundBox(0); + uiSetRoundBox(UI_CNR_NONE); uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0); glDisable(GL_BLEND);