Compositor: new node "Z Combine", to combine two images with comparing
depth values. Current version doesn't make nice AA though... that I check on next.
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@@ -222,6 +222,7 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
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#define CMP_NODE_OUTPUT_FILE 223
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#define CMP_NODE_TEXTURE 224
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#define CMP_NODE_TRANSLATE 225
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#define CMP_NODE_ZCOMBINE 226
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/* filter types */
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