Geometry Nodes: Attribute Vector Math Node
This patch implements the same operations and interface as the regular vector math node, but it runs for every element of the attribute. This should expand what's possible with geometry nodes quite a bit. Differential Revision: https://developer.blender.org/D9914
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@@ -488,6 +488,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeAttributeFill"),
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NodeItem("GeometryNodeAttributeMix"),
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NodeItem("GeometryNodeAttributeColorRamp"),
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NodeItem("GeometryNodeAttributeVectorMath"),
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]),
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GeometryNodeCategory("GEO_COLOR", "Color", items=[
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NodeItem("ShaderNodeValToRGB"),
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