diff --git a/make/msvc_7_0/datatoc/datatoc.vcproj b/make/msvc_7_0/datatoc/datatoc.vcproj
index 00f67a9a1a2..4b1dee6ec25 100644
--- a/make/msvc_7_0/datatoc/datatoc.vcproj
+++ b/make/msvc_7_0/datatoc/datatoc.vcproj
@@ -28,9 +28,9 @@
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/datatoc.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
+ AssemblerListingLocation=".\Release\"
+ ObjectFile=".\Release\"
+ ProgramDataBaseFileName=".\Release\"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
@@ -120,7 +120,7 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)release\datafiles\datatoc.c">
@@ -12,8 +13,8 @@
@@ -59,8 +60,8 @@
@@ -86,7 +87,7 @@
Name="VCCustomBuildTool"/>
@@ -109,62 +110,62 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
index 91613ec0f26..113a168bf06 100644
--- a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
+++ b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
@@ -12,8 +12,8 @@
@@ -58,8 +58,8 @@
@@ -85,7 +85,7 @@
Name="VCCustomBuildTool"/>
@@ -104,8 +104,8 @@
@@ -151,8 +151,8 @@
@@ -200,101 +200,101 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.h">
diff --git a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
index 262040dafbe..8c5e84cd906 100644
--- a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
+++ b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="EXP_expressions"
+ ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}"
SccProjectName=""
SccLocalPath="">
@@ -12,8 +13,8 @@
@@ -59,8 +60,8 @@
@@ -105,8 +106,8 @@
@@ -150,8 +151,8 @@
@@ -177,12 +178,18 @@
Name="VCCustomBuildTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying lib
+
+XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
+
+ECHO Done
+"/>
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\VoidValue.h">
diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
index cb6d3377b0b..cccd5dc93ce 100644
--- a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -12,8 +12,8 @@
@@ -59,8 +59,8 @@
@@ -86,7 +86,7 @@
Name="VCCustomBuildTool"/>
@@ -105,8 +105,8 @@
@@ -150,8 +150,8 @@
@@ -200,170 +200,170 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.h">
diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
index 69714df66db..7174d70a8b0 100644
--- a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="GP_axctl"
+ ProjectGUID="{67C9101D-8036-4A52-9D4D-65461EAD821F}"
SccProjectName=""
SccLocalPath=""
Keyword="MFCProj">
@@ -13,8 +14,8 @@
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
@@ -104,22 +105,22 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
- OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx"
+ OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
- ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
SubSystem="2"
- ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\Resource.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\splash.bmp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\load.blend">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender.raw">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender3d.raw">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_nan.raw">
diff --git a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
index 13a3a362ea2..aa1e0b72450 100644
--- a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="GP_common"
+ ProjectGUID="{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}"
SccProjectName=""
SccLocalPath="">
@@ -12,8 +13,8 @@
@@ -57,8 +58,8 @@
@@ -103,8 +104,8 @@
@@ -148,8 +149,8 @@
@@ -175,7 +176,7 @@
Name="VCCustomBuildTool"/>
@@ -198,90 +199,90 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\bmfont.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\Makefile">
diff --git a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
index 42a272a015b..c40b62b94f7 100644
--- a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="GP_ghost"
+ ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
SccProjectName=""
SccLocalPath="">
@@ -12,8 +13,8 @@
@@ -40,16 +41,16 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
+ OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
SubSystem="1"/>
+ TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/>
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\icons\winplayer.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.h">
+ RelativePath="$(SolutionDir)source\icons\winplayer.ico">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile">
diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
index 98e45e7a2cb..51996d86580 100644
--- a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
@@ -13,8 +13,8 @@
@@ -41,15 +41,15 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
- OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe"
+ OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
- ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
+ AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
SubSystem="1"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
@@ -123,8 +123,8 @@
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
index bf3ff7e9a40..b091ccd1931 100644
--- a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
@@ -21,14 +21,14 @@
@@ -103,8 +103,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
SubSystem="2"
ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
@@ -140,16 +140,16 @@
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\npblender.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
index 248180391ea..472d8723880 100644
--- a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
@@ -21,14 +21,14 @@
@@ -103,8 +103,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
SubSystem="2"
ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
@@ -140,16 +140,16 @@
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\npshell.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\plgwnd.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
index 26a21bcb72e..d3037ea25d7 100644
--- a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
@@ -14,7 +14,7 @@
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
@@ -40,11 +40,11 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib"
- OutputFile="..\..\..\..\..\obj\windows\gp.exe"
+ OutputFile="$(SolutionDir)obj\windows\gp.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
SubSystem="2"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
@@ -94,12 +94,12 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib"
- OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe"
+ OutputFile="$(SolutionDir)obj\windows\debug\gp.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
SubSystem="2"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
@@ -97,19 +97,19 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib"
- OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll"
+ OutputFile="$(SolutionDir)obj\windows\npWebGP.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
- ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc">
@@ -44,7 +44,7 @@
OutputFile=".\Release/GP_sdl.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib"
ProgramDatabaseFile=".\Release/GP_sdl.pdb"
SubSystem="1"/>
@@ -124,7 +124,7 @@
@@ -183,35 +183,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.h">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
diff --git a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
index b3ee1f4eb1d..6f05cd4ac21 100644
--- a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
+++ b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -103,8 +103,8 @@
@@ -150,8 +150,8 @@
@@ -177,7 +177,7 @@
Name="VCCustomBuildTool"/>
@@ -200,169 +200,169 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.cpp">
@@ -370,190 +370,190 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IClientObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPOTransform.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISceneConverter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IScalarInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.h">
diff --git a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
index 5d2d864152c..b868ffd9c7f 100644
--- a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
+++ b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
@@ -12,8 +12,8 @@
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
@@ -58,8 +58,8 @@
@@ -105,8 +105,8 @@
@@ -150,8 +150,8 @@
@@ -200,38 +200,38 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h">
diff --git a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
index 817b3f0f090..b3f7d2b7317 100644
--- a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
+++ b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
@@ -103,8 +103,8 @@
@@ -149,8 +149,8 @@
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
@@ -198,14 +198,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h">
diff --git a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
index 69684b5b537..d473269d367 100644
--- a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
+++ b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
@@ -12,8 +12,8 @@
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
@@ -57,8 +57,8 @@
@@ -102,8 +102,8 @@
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -148,8 +148,8 @@
@@ -198,29 +198,29 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkDeviceInterface.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.h">
diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
index 8d11d8c7ca4..7506041f544 100644
--- a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
+++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
@@ -14,7 +14,7 @@
@@ -60,8 +60,8 @@
@@ -106,7 +106,7 @@
@@ -132,7 +132,7 @@
Name="VCCustomBuildTool"/>
@@ -160,7 +160,7 @@
@@ -198,8 +198,8 @@
@@ -224,7 +224,7 @@
Name="VCCustomBuildTool"/>
@@ -247,14 +247,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
index 35e64edc22a..5c6de150092 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -12,8 +12,8 @@
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
@@ -57,8 +57,8 @@
@@ -102,8 +102,8 @@
@@ -147,8 +147,8 @@
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
@@ -196,14 +196,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
index 7ccd0c1f838..ab325b3edf0 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
@@ -102,8 +102,8 @@
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
@@ -147,8 +147,8 @@
@@ -196,20 +196,20 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
index 4e253bff888..3d1ea990088 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
@@ -102,8 +102,8 @@
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
@@ -147,8 +147,8 @@
@@ -196,44 +196,44 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_DynamicTypes.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_DynamicTypes.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IMotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_Pro.h">
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
index 7a89537f88f..61fde1c3b94 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -22,15 +22,15 @@
@@ -107,50 +107,50 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
index a32ff15c30f..e009a8d34ab 100644
--- a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -12,8 +12,8 @@
@@ -58,8 +58,8 @@
@@ -103,8 +103,8 @@
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
@@ -149,8 +149,8 @@
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
@@ -198,80 +198,80 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_texmatrix.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Deformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ICanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_LightObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h">
diff --git a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index de0d79d6f22..d55156739dc 100644
--- a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -12,8 +12,8 @@
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
@@ -57,8 +57,8 @@
@@ -103,8 +103,8 @@
@@ -148,8 +148,8 @@
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
@@ -198,26 +198,26 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
diff --git a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
index 127b95002ca..05dc6805a4c 100644
--- a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
+++ b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -12,8 +12,8 @@
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
@@ -58,8 +58,8 @@
@@ -104,8 +104,8 @@
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
@@ -149,8 +149,8 @@
@@ -198,35 +198,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_ParentRelation.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.h">
diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
index 3b147c70603..6792bb32721 100644
--- a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
+++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
@@ -102,8 +102,8 @@
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -148,8 +148,8 @@
@@ -197,86 +197,86 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Utils.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_C-api.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_CDObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DependKludge.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DeviceManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_IAudioDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundListener.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Utils.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveCache.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveSlot.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SoundDefines.h">
diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
index e48bc0be0a8..139cb4b03cd 100644
--- a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
+++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
@@ -102,8 +102,8 @@
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -148,8 +148,8 @@
@@ -197,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
diff --git a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
index 37188adb7d9..bd04c29fb02 100644
--- a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
+++ b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="SND_fmod"
+ ProjectGUID="{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}"
SccProjectName=""
SccLocalPath="">
@@ -12,8 +13,8 @@
@@ -57,8 +58,8 @@
@@ -83,7 +84,7 @@
Name="VCCustomBuildTool"/>
@@ -102,8 +103,8 @@
@@ -128,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -147,8 +148,8 @@
@@ -196,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.h">
diff --git a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
index 6b63ad9c281..40afdff21f7 100644
--- a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
+++ b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
@@ -12,8 +12,8 @@
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
@@ -58,8 +58,8 @@
@@ -103,8 +103,8 @@
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -148,8 +148,8 @@
@@ -197,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
diff --git a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
index 8934b77a7e4..7f821d4b6b1 100644
--- a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
+++ b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
@@ -12,8 +12,8 @@
@@ -57,8 +57,8 @@
@@ -102,8 +102,8 @@
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
@@ -147,8 +147,8 @@
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
@@ -196,14 +196,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\kernel\gen_messaging\intern\messaging.c">
+ RelativePath="$(SolutionDir)source\kernel\gen_messaging\GEN_messaging.h">
diff --git a/make/msvc_7_0/kernel/system/SYS_system.vcproj b/make/msvc_7_0/kernel/system/SYS_system.vcproj
index fe8dcb809fb..836f98170e3 100644
--- a/make/msvc_7_0/kernel/system/SYS_system.vcproj
+++ b/make/msvc_7_0/kernel/system/SYS_system.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="SYS_system"
+ ProjectGUID="{1D09E029-1F0B-4C80-802A-225F38C65577}"
SccProjectName=""
SccLocalPath="">
@@ -12,8 +13,8 @@
@@ -57,8 +58,8 @@
@@ -83,7 +84,7 @@
Name="VCCustomBuildTool"/>
@@ -102,8 +103,8 @@
@@ -148,8 +149,8 @@
@@ -175,7 +176,7 @@
Name="VCCustomBuildTool"/>
@@ -198,35 +199,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.cpp">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.cpp">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.cpp">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_DataCache.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_Map.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_SmartPtr.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.h">
diff --git a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
index 149c8bb96ed..a061e01c23f 100644
--- a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
+++ b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
@@ -12,8 +12,8 @@
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
@@ -57,8 +57,8 @@
@@ -103,7 +103,7 @@
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -157,7 +157,7 @@
@@ -196,7 +196,7 @@
@@ -245,35 +245,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_FhObject.cpp">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Object.cpp">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Scene.cpp">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Callback.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_ClientObjectInfo.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_FhObject.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_MotionState.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Object.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Scene.h">
diff --git a/make/msvc_7_0/sumo/moto/SM_moto.vcproj b/make/msvc_7_0/sumo/moto/SM_moto.vcproj
index 0eedc5344d2..fe55a3eaf0e 100644
--- a/make/msvc_7_0/sumo/moto/SM_moto.vcproj
+++ b/make/msvc_7_0/sumo/moto/SM_moto.vcproj
@@ -12,8 +12,8 @@
@@ -59,7 +59,7 @@
@@ -85,7 +85,7 @@
Name="VCCustomBuildTool"/>
@@ -113,7 +113,7 @@
@@ -151,8 +151,8 @@
@@ -197,7 +197,7 @@
@@ -246,128 +246,128 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_CmMatrix4x4.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix3x3.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix4x4.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Point3.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Quaternion.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Transform.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector2.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector3.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector4.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_random.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_List.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_Map.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_CmMatrix4x4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_MinMax.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Optimize.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Scalar.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Stream.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Transform.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple2.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_assert.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_random.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\NM_Scalar.h">
diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
index bbfba6f1168..1fdd91f78be 100644
--- a/make/msvc_7_0/sumo/solid/SM_solid.vcproj
+++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
@@ -12,8 +12,8 @@
@@ -58,8 +58,8 @@
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
@@ -103,8 +103,8 @@
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
@@ -148,8 +148,8 @@
@@ -197,152 +197,152 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">