Fix T63125: Gpencil: bones cannot be selected in weightpaint mode

Some underlying functionality was not ready for greasepencil:
- BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist)
- BKE_modifiers_is_deformed_by_armature
- checks in drawing code
- checks in (pose) selection code

A couple of changes to make this work:
- `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`)
- `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) --  (now use new `OB_MODE_ALL_WEIGHT_PAINT`)
- `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint`

This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode)

Reviewed By: campbellbarton

Maniphest Tasks: T63125

Differential Revision: https://developer.blender.org/D8483
This commit is contained in:
Philipp Oeser
2020-09-03 14:59:34 +02:00
committed by Philipp Oeser
parent a505a85873
commit f00cb93dbe
16 changed files with 259 additions and 89 deletions

View File

@@ -34,6 +34,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -53,6 +54,7 @@
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_global.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
@@ -653,9 +655,7 @@ ModifierData *BKE_modifier_get_last_preview(struct Scene *scene,
ModifierData *BKE_modifiers_get_virtual_modifierlist(const Object *ob,
VirtualModifierData *virtualModifierData)
{
ModifierData *md;
md = ob->modifiers.first;
ModifierData *md = ob->modifiers.first;
*virtualModifierData = virtualModifierCommonData;
@@ -700,22 +700,46 @@ ModifierData *BKE_modifiers_get_virtual_modifierlist(const Object *ob,
*/
Object *BKE_modifiers_is_deformed_by_armature(Object *ob)
{
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
ArmatureModifierData *amd = NULL;
if (ob->type == OB_GPENCIL) {
GpencilVirtualModifierData gpencilvirtualModifierData;
ArmatureGpencilModifierData *agmd = NULL;
GpencilModifierData *gmd = BKE_gpencil_modifiers_get_virtual_modifierlist(
ob, &gpencilvirtualModifierData);
gmd = ob->greasepencil_modifiers.first;
/* return the first selected armature, this lets us use multiple armatures */
for (; md; md = md->next) {
if (md->type == eModifierType_Armature) {
amd = (ArmatureModifierData *)md;
if (amd->object && (amd->object->base_flag & BASE_SELECTED)) {
return amd->object;
/* return the first selected armature, this lets us use multiple armatures */
for (; gmd; gmd = gmd->next) {
if (gmd->type == eGpencilModifierType_Armature) {
agmd = (ArmatureGpencilModifierData *)gmd;
if (agmd->object && (agmd->object->base_flag & BASE_SELECTED)) {
return agmd->object;
}
}
}
/* If we're still here then return the last armature. */
if (agmd) {
return agmd->object;
}
}
else {
VirtualModifierData virtualModifierData;
ArmatureModifierData *amd = NULL;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
md = ob->modifiers.first;
if (amd) { /* if we're still here then return the last armature */
return amd->object;
/* return the first selected armature, this lets us use multiple armatures */
for (; md; md = md->next) {
if (md->type == eModifierType_Armature) {
amd = (ArmatureModifierData *)md;
if (amd->object && (amd->object->base_flag & BASE_SELECTED)) {
return amd->object;
}
}
}
/* If we're still here then return the last armature. */
if (amd) {
return amd->object;
}
}
return NULL;