From f0f5e11b33ed15de47ba87d2d86295fcfb030fe0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 14 Aug 2019 15:56:45 +0200 Subject: [PATCH] Eevee: Fix: Regression when using ssr and default shader --- source/blender/draw/engines/eevee/shaders/default_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl index 561f1335cb8..1f60661d234 100644 --- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl @@ -35,7 +35,7 @@ Closure nodetree_exec(void) Closure cl = CLOSURE_DEFAULT; cl.radiance = out_spec + out_diff * albedo; - closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 0, cl); + closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 1, cl); #ifdef LOOKDEV gl_FragDepth = 0.0;