From f15d33d585d0c98f29aff3dee1e77c79e84c24c0 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 10 Aug 2020 09:28:18 +0200 Subject: [PATCH] Fix T79619: Sequencer window not updating whilst playing animation Reverted Playhead optimizations for VSE. Needs more investigation to detect which settings in the VSE would require a redraw of the area. --- source/blender/editors/screen/screen_ops.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index fde1498bc5e..f882a786b65 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea *area, * We do need to redraw when this area is in full screen as no other areas * will be tagged for redrawing. */ if ((region->regiontype == RGN_TYPE_WINDOW) && - (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) { + (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) { return; } ED_region_tag_redraw(region);