diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 8f414936cad..6808b8a30de 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -44,7 +44,7 @@ void renderspothalo(unsigned short *col); void render_lighting_halo(struct HaloRen *har, float *colf); unsigned int calchalo_z(struct HaloRen *har, unsigned int zz); float CookTorr(float *n, float *l, float *v, int hard); -void shadelamplus(void); +void shade_lamp_loop(void); /* void renderflare(struct HaloRen *har); */ void add_halo_flare(void); diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 1489664b414..bfe85159c77 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1380,7 +1380,7 @@ void RE_calc_R_ref() } -void shadelamplus() +void shade_lamp_loop() { LampRen *lar; Material *ma; @@ -2121,7 +2121,7 @@ void shadepixel(float x, float y, int vlaknr) } - shadelamplus(); + shade_lamp_loop(); /* MIST */ if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){