the BMesh select mode wasnt being set on entering editmode, this made snap to selection fail.
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@@ -135,8 +135,11 @@ typedef struct BMesh {
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struct BLI_mempool *looplistpool;
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/*should be copy of scene select mode*/
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int selectmode;
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/* should be copy of scene select mode */
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/* stored in BMEditMesh too, this is a bit confusing,
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* make sure the're in sync!
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* Only use when the edit mesh cant be accessed - campbell */
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short selectmode;
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/*ID of the shape key this bmesh came from*/
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int shapenr;
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@@ -281,7 +281,7 @@ void EDBM_MakeEditBMesh(ToolSettings *ts, Scene *UNUSED(scene), Object *ob)
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}
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me->edit_btmesh = BMEdit_Create(bm);
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me->edit_btmesh->selectmode = ts->selectmode;
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me->edit_btmesh->selectmode= me->edit_btmesh->bm->selectmode= ts->selectmode;
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me->edit_btmesh->me = me;
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me->edit_btmesh->ob = ob;
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}
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@@ -235,7 +235,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
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// transform now requires awareness for select mode, so we tag the f1 flags in verts
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tottrans= 0;
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if(em->bm->selectmode & SCE_SELECT_VERTEX) {
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if(em->selectmode & SCE_SELECT_VERTEX) {
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BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
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if(!BM_TestHFlag(eve, BM_HIDDEN) && BM_TestHFlag(eve, BM_SELECT)) {
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BM_SetIndex(eve, 1);
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@@ -244,7 +244,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
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else BM_SetIndex(eve, 0);
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}
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}
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else if(em->bm->selectmode & SCE_SELECT_EDGE) {
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else if(em->selectmode & SCE_SELECT_EDGE) {
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BMEdge *eed;
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BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
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