rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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@@ -2710,7 +2710,7 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
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if (pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID) == 0) {
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scene->physics_settings.quick_cache_step =
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scene->physics_settings.quick_cache_step ?
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mini(scene->physics_settings.quick_cache_step, pid->cache->step) :
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min_ii(scene->physics_settings.quick_cache_step, pid->cache->step) :
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pid->cache->step;
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}
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}
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