=== Transform ===
Modified version of patch #5281 by Joshua Leung. It's a two part patch: Add a Roll button in the transform properties floating panel with bones selected in edit mode Add a Roll transform (Ctrl-R) that can be used to modify the roll of selected bones in edit mode The transformation modifies the roll of all selected bones incrementally (like a rotation does to the bones' rotation) [that is the part that differs from the patch. The patch would set the same roll value to all bones] Also, this commit includes some shuffling around of the functions, to keep the previously logical order. :)
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@@ -1876,10 +1876,10 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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CutEdgeloop(1);
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BIF_undo_push("Cut Edgeloop");
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}
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//else if (G.obedit->type==OB_ARMATURE) {
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// initTransform(TFM_BONE_ROLL, CTX_NONE);
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// Transform();
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//}
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else if (G.obedit->type==OB_ARMATURE) {
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initTransform(TFM_BONE_ROLL, CTX_NONE);
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Transform();
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}
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}
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else if((G.qual==0)) {
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initTransform(TFM_ROTATION, CTX_NONE);
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