From f83a8a61fffeaeff1a4bb0ea2e96c60727d3f129 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 20 Sep 2019 18:29:19 +1000 Subject: [PATCH] Fix T69600: Bridge edges creates UV's with wrong rotation --- source/blender/bmesh/operators/bmo_bridge.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/bmesh/operators/bmo_bridge.c b/source/blender/bmesh/operators/bmo_bridge.c index 5403043efb4..bad5036f6cf 100644 --- a/source/blender/bmesh/operators/bmo_bridge.c +++ b/source/blender/bmesh/operators/bmo_bridge.c @@ -400,7 +400,7 @@ static void bridge_loop_pair(BMesh *bm, f_example = l_a ? l_a->f : (l_b ? l_b->f : NULL); if (v_b != v_b_next) { - BMVert *v_arr[4] = {v_a, v_b, v_b_next, v_a_next}; + BMVert *v_arr[4] = {v_b, v_b_next, v_a_next, v_a}; f = BM_face_exists(v_arr, 4); if (f == NULL) { /* copy if loop data if its is missing on one ring */ @@ -425,7 +425,7 @@ static void bridge_loop_pair(BMesh *bm, } } else { - BMVert *v_arr[3] = {v_a, v_b, v_a_next}; + BMVert *v_arr[3] = {v_b, v_a_next, v_a}; f = BM_face_exists(v_arr, 3); if (f == NULL) { /* fan-fill a triangle */