GPUFramebuffer: Refactor (part 1)
Move some DRWFramebuffer functions to GPUFramebuffer.
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@@ -36,6 +36,12 @@
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extern "C" {
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#endif
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typedef enum GPUFrameBufferBits{
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GPU_COLOR_BIT = (1 << 0),
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GPU_DEPTH_BIT = (1 << 1),
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GPU_STENCIL_BIT = (1 << 2),
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} GPUFrameBufferBits;
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typedef struct GPUFrameBuffer GPUFrameBuffer;
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typedef struct GPUOffScreen GPUOffScreen;
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struct GPUTexture;
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@@ -67,8 +73,33 @@ unsigned int GPU_framebuffer_current_get(void);
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void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot);
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bool GPU_framebuffer_bound(GPUFrameBuffer *fb);
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/* Framebuffer operations */
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void GPU_framebuffer_viewport_set(GPUFrameBuffer *fb, int x, int y, int w, int h);
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void GPU_framebuffer_restore(void);
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void GPU_framebuffer_clear(
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GPUFrameBuffer *fb, GPUFrameBufferBits buffers,
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const float clear_col[4], float clear_depth, unsigned int clear_stencil);
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#define GPU_framebuffer_clear_color(fb, col) \
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GPU_framebuffer_clear(fb, GPU_COLOR_BIT, col, 0.0f, 0x00)
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#define GPU_framebuffer_clear_depth(fb, depth) \
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GPU_framebuffer_clear(fb, GPU_DEPTH_BIT, NULL, depth, 0x00)
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#define GPU_framebuffer_clear_color_depth(fb, col, depth) \
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GPU_framebuffer_clear(fb, GPU_COLOR_BIT | GPU_DEPTH_BIT, col, depth, 0x00)
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#define GPU_framebuffer_clear_stencil(fb, stencil) \
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GPU_framebuffer_clear(fb, GPU_STENCIL_BIT, NULL, 0.0f, stencil)
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#define GPU_framebuffer_clear_depth_stencil(fb, depth, stencil) \
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GPU_framebuffer_clear(fb, GPU_DEPTH_BIT | GPU_STENCIL_BIT, NULL, depth, stencil)
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#define GPU_framebuffer_clear_color_depth_stencil(fb, col, depth, stencil) \
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GPU_framebuffer_clear(fb, GPU_COLOR_BIT | GPU_DEPTH_BIT | GPU_STENCIL_BIT, col, depth, stencil)
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void GPU_framebuffer_blit(
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GPUFrameBuffer *fb_read, int read_slot,
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