diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c index d558a001f2e..9fa5068410b 100644 --- a/source/blender/src/drawmesh.c +++ b/source/blender/src/drawmesh.c @@ -1021,7 +1021,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt) g_draw_tface_mesh_ob = ob; g_draw_tface_mesh_istex = istex; memcpy(g_draw_tface_mesh_obcol, obcol, sizeof(obcol)); - set_draw_settings_cached(1, 0, 0, 0, 0, 0, 0); + set_draw_settings_cached(1, 0, 0, 1, 0, 0, 0); if(dt > OB_SOLID || g_draw_tface_mesh_islight==-1) { bProperty *prop = get_property(ob, "Text"); diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index ef89477c345..689772f51c4 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -181,7 +181,7 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I else dolights = (m_material->GetDrawingMode()&16)!=0; - if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights) + if ((rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID) || !dolights) { rendertools->ProcessLighting(-1); }