Pressing ESC now stops 'animated UI playback' too. It doesnt conflict with
ESC for other situations... so might work well after all.
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@@ -91,6 +91,7 @@
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#include "BSE_edit.h"
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#include "BSE_editipo.h"
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#include "BSE_headerbuttons.h"
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#include "BSE_seqaudio.h"
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#include "blendef.h"
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#include "render.h" // darn schrijfplaatje() (ton)
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@@ -733,7 +734,13 @@ int blenderqread(unsigned short event, short val)
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break;
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case ESCKEY:
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sound_stop_all_sounds();
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sound_stop_all_sounds(); // whats this?
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/* stop playback on ESC always */
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rem_screenhandler(G.curscreen, SCREEN_HANDLER_ANIM);
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audiostream_stop();
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allqueue(REDRAWALL, 0);
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break;
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case TABKEY:
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if(G.qual==0) {
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