* minor changes, edited some tooltips (exr half and zbuf were not that helpful)
* UV coord buttons overlapped others since merging uv/face and editmode. * added some quad join and triangulate into the Ctrl+F face menu. * active face cant be hidden anymore.
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@@ -552,7 +552,7 @@ void calculate_uv_map(unsigned short mapmode)
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allqueue(REDRAWIMAGE, 0);
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}
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MTFace *get_active_tface(EditFace **act_efa, MCol **mcol)
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MTFace *get_active_mtface(EditFace **act_efa, MCol **mcol)
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{
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EditMesh *em = G.editMesh;
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EditFace *efa = NULL;
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@@ -564,6 +564,9 @@ MTFace *get_active_tface(EditFace **act_efa, MCol **mcol)
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for (ese = em->selected.last; ese; ese=ese->prev){
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if(ese->type == EDITFACE) {
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efa = (EditFace *)ese->data;
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if (efa->h)
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efa= NULL;
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break;
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}
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}
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