The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented.
This task implements Matrix export also for simple Object animation.
Differential Revision: https://developer.blender.org/D3082
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.
Brief description:
* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.
What is still needed:
* Cleanup the code
* Optimize the user interface
* Do the Documentation
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D3070
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
export.
This aligns the behaviour of the file selection with the other
exporters. The Alembic case would fail if the filepath did not have an
extension set.
Also set a default file name for the Alembic export operator in case the
Blender file was not saved before exporting.
It's needed especially for the menu entry "recover auto save" where you'd like to have the files sorted by date most of the time but it could be useful in other places too.
There should be no functional change in other areas, I just added the missing parameter (FILE_SORT_ALPHA).
Was a request from @sebastian_k at #BCon13, so at least one guy needs it ;)
Reviewers: mont29
Reviewed By: mont29
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D1476
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
Collada does not support Bone length. It has only Joints.
This patch tries to improve the necessary "guesswork" for
importing Rigs.
Differential Revision: https://developer.blender.org/D920
I took time to add basics about our UI messages conventions in blender code style guide (http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages), so I’d like to stop wasting time over such stupid things. Especially when I alredy did it one day ago!