Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This involves re-implementing some of Blender-defined helpers in utils,
we keep debug code to ensure those are still matching on
behavior/results sides.
This will allow to get more i18n tools independent from blender
executable.
* Remove multi-processing in messages class update, was no giving much
speedup if any at all.
* Remove some debug prints.
* Make messages class pickleable.
* Filter better actual setting values from Settings class.
* Make settings pickleable.
All this will allow to use multi-processing in the i18n addon itself.
The addons panel draw function calls addon_utils.modules() which in turn retrieves a list of fake modules from the script paths every time. This can become costly when network paths are included for
addons. Solution is to put the scanning process into a dedicated "refresh" function and disable it in frequently called draw and filter functions, i.e. in these cases the cached addons_fake_modules list
will be used instead.
Note that this may lead to invalid addon lists if script paths are changed (which is not working 100% without restart anyway according to Campbell). For this there is now a "Refresh" operator button in
the addons preferences. If necessary and feasible such forced refreshes can be added later too.
* Remove difflib's quick_ratio() call, from quick tests looks it is four times slower than ratio(), and yet it gives the same results...
* Moved code to find all po's in a dir into its own func (will be used by i18n addon tools too).
Also workaround a nasty bug, where unregistered py classes remain listed in relevant __subclasses__() calls, which would lead to crash with python addons i18n tools (main translation was not affected, as messages extracting tools are executed in a brand new "factory startup" Blender ;) ).
Notes:
* Everything is still a bit raw and sometimes hackish.
* Not every feature implemented yet.
* A bunch of cleanup is still needed.
* Doc needs to be updated too!
* handle nicely multiple empty lines in po files (still have to figure out why po writer sometime output two lines instead of one!)
* fix rtl processing!