Commit Graph

184 Commits

Author SHA1 Message Date
a8beff3c5e added basic utility functions for working with mselect (selected mesh elements) 2013-06-15 09:42:58 +00:00
05ad8c2dc9 expose smooth group calculation to python as Mesh.calc_smooth_groups() 2013-06-14 09:59:09 +00:00
1fe21f29ec utility function for calculating smooth groups from sharp edges: BKE_mesh_calc_smoothgroups 2013-06-14 08:28:27 +00:00
cd33e7f1b4 utility function BKE_mesh_edge_poly_map_create(), currently unused. 2013-06-14 07:15:38 +00:00
f7a06295b9 code cleanup: reduce pointer indirection for mesh-map creation functions. 2013-06-14 06:34:37 +00:00
0435560b24 code cleanup: make_edges_mdata() reduce some sign conversion, pointer indirection. 2013-06-14 06:15:30 +00:00
31e667c10e solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention. 2013-06-12 09:35:02 +00:00
ef4db04da8 code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using the mapping functionality.
replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28 14:23:07 +00:00
76b1e8bc09 code clenup: rename BKE_mesh_poly_calc_angles -> BKE_mesh_calc_poly_angles 2013-05-08 12:56:51 +00:00
319036f2d5 fix [#35026] Curve build modifier 2013-04-22 12:00:37 +00:00
64d161de87 style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
e7c15beaf6 code cleanup: use booleans for mesh and selection code. 2013-03-19 23:17:44 +00:00
3dababa7ec code cleanup: name mesh functions more consistently, also use bools for mesh args. 2013-03-17 19:55:10 +00:00
a0351fd97e object converting curve/mball to a mesh would give invalid selection state (edges selected but nothing else).
add arg to BKE_mesh_calc_edges() so selecting newly created edges is optional.
2013-03-16 01:19:03 +00:00
0807c976f4 code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
also correct odd indentation.
2013-03-15 10:48:48 +00:00
7626101dc9 split up BKE_mesh_to_curve() into 2 functions, adding BKE_mesh_to_curve_ex() which doesn't do object type conversion. 2013-03-14 18:44:32 +00:00
a0dbd88311 converting a mesh to a curve was unnecessarily using tessface's.
use mpolys instead and simplify checks for wire edges.

Also rename BKE_mesh_from_curve() --> BKE_mesh_to_curve() since this function converts a mesh into a curve.
2013-03-14 18:35:21 +00:00
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
296f91c4cc add 'deform - integrate' option to mesh-cache,
This means the deformation on the input to the modifier can be re-applied ontop of the mesh cache.

In practice this is most useful for using corrective shape-keys with mesh-cache.
2013-01-24 04:02:30 +00:00
b39090bb5a Fix #33752: UV Orco coordinates were wrong for Cycles (and other external
render engines). Replaced generating orco_index by filling the UV loop data
directly which is easier and all that needed to be done anyway.
2013-01-10 17:37:17 +00:00
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
7730ddb3d6 code cleanup:
- free_dverts -> BKE_defvert_array_free
- copy_dverts -> BKE_defvert_array_copy

also move the functions from BKE_mesh into BKE_deform
2012-12-28 09:06:48 +00:00
4c5093ad48 flush selection from vertex paint and weight paint modes when exiting, this isnt fool-proof, will need more work. 2012-12-22 14:20:27 +00:00
634be5992d flush selection when switching weight paint vertex/face selection modes. 2012-12-22 13:42:06 +00:00
2abb727ced function for flushing polygon -> vert,edge selection (in object mode), currently unused. 2012-12-22 08:13:44 +00:00
2a5cabb039 code cleanup and minor changes
- use DummyRNA_NULL_items to replace empty enums.
- replace calloc with malloc in copy_dverts since its copied over after.
- add wmGesture->userdata, so operators that use gestures have somewhere to store their own data (not used yet).
2012-12-22 01:08:42 +00:00
99433a3466 minor bmesh improvements
- use 2 omp sections for vert -> (edge, face) selection flushing.
- dont use face-loop iterator for cddm_from_bmesh_ex conversion to give some speedup (some modifiers use this).
- use float(*)[3] for functions that return coords.
2012-12-21 07:28:14 +00:00
738c482101 uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges
 usually belong to only two islands, making for much cleaner
 stitches. To change between stitch modes, press TAB.
 Initial mode depends on the selection mode of the image
 editor. Documentation can also be found on the release wiki
2012-12-17 20:14:07 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
0a590aadf5 Add option to set object origin to the center of mass
This uses the weighted average of polygon centroids based on area
It work well in most cases but will be slightly wrong when polygons have 
many vertices.
2012-10-20 16:48:54 +00:00
da9394f596 code cleanup: define sizes of vectors for function args and use C style comments 2012-10-15 09:11:17 +00:00
9d0875828e small improvement to previous commit, use pre-calculated ngon normal to avoid calculating twice when dupli-scale is enabled. 2012-09-25 00:25:17 +00:00
b0bf816ece fix [#32646] Duplifaces can have wrong orientation with ngons
concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
2012-09-25 00:20:42 +00:00
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
8f6197bd08 support for curve orco uv's as UV's in cycles.
ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
8a9d1c0a79 Fix #31021: Render settings are not taken into account for curves
Refactored code a bit to make naming a bit more clear and added a
function to create mesh from given display list rather than from
object's displist.

Tested using plain curves (which doesn't imply using derived meshes)
and curves with constructive modifiers (which are using derived meshed).
2012-07-14 17:30:49 +00:00
33e8feb880 Fix #31835: OBJ Importer corrupts a model (crash in edit mode)
Added back face validation to BKE_mesh_validate_arrays.

This is needed because some addons (like OBJ importer) are reading
tessfaces and then converting them to ngons and validation of tessfaces
is needed before such a conversion.

Validation of faces would happen only if there's no polys in mesh.
2012-06-28 09:08:11 +00:00
a99b9a5c3d Fix #31725: UV map order is ignored when opening in 2.6+ versions
Issue was caused by do_versions being used pdata as reference for active/render/
stencil/clone layer indices instead of fdata.

Added some utility functions used only by do_versions to be sure this indices
are set from fdata for pre-bmesh files.
2012-06-07 09:11:16 +00:00
4b4bf11469 Fix #31172: applying boolean removes uv maps
The issue was caused by CDDM_tessfaces_to_faces not dealing with CD layers.

There was already function BKE_mesh_convert_mfaces_to_mpolys which converted
mfaces to mpolys with converting all CD layers. Made it a bit more general so
it might work with given arrays of faces/polys and re-used it from CDDM module.

Checked with UV and sculpt data from Blender 2.61 and it loaded nice, so
hopefully there's no regressions in loading older files.
2012-06-04 12:10:38 +00:00
f7b116e0bd Add Mesh equivalent to BM_edge_other_vert().
/* Return the index of the edge vert that is not equal to 'v'. If
 * neither edge vertex is equal to 'v', returns -1. */
int BKE_mesh_edge_other_vert(const struct MEdge *e, int v);
2012-05-22 15:28:44 +00:00
37552ac167 Update create_vert_edge_map() to match create_vert_poly_map(). 2012-05-15 16:32:08 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
6f20ef6d87 optimize ngon angle calculation in solidify modifier (was doing prev/next vector subtract and normalize for every vertex). now store the previous normalized vector for re-use.
also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08 14:58:38 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
f83a93e454 bmesh todo, unlikly but possible - entering editmode with faces and no polys.
rather then printing a warning and failing - convert them to polys.
2012-03-27 01:28:25 +00:00
9751653410 Renaming CD_WEIGHT_MCOL/MLOOPCOL and their masks from WEIGHT to PREVIEW, as this layer is now also used for various preview tasks in Object mode.
“Cleanup” commit, no functional changes.
2012-03-22 08:41:50 +00:00