Commit Graph

33 Commits

Author SHA1 Message Date
655623ce08 Merge branch 'blender-v3.5-release' 2023-03-07 15:41:15 -05:00
281f383c23 Fix #105430: Curves pick select selects multiple objects
Pick select is only meant to change a single element from a single
data-block. However, the operator worked on each object individually
rather than first finding the closest point, then processing the
selection. Change the operator to find the closest point across all
objects, then deselect if necessary, then select the closest point.

Pull Request: blender/blender#105495
2023-03-07 21:39:46 +01:00
5bb3dc84c1 Merge branch 'blender-v3.5-release' 2023-03-03 12:31:25 +01:00
00ca7c5221 Fix #105109: Pick selection with multi object edit
Pick selection for the Curves object was not considering multi
object editing. Only the active object was considered.

This fix introduces pick selection for Curves for multi object editing.

Pull Request #105184
2023-03-02 15:43:15 +01:00
8a135a9a5f Curves: Add cursor snapping support
This adds support for cursor snapping for the new curves object.

It implements a function `transverts_from_curves_positions_create` (to separate the logic from the `Curves` object type). That function is then C wrapped by `ED_curves_transverts_create` and finally used in `ED_transverts_create_from_obedit`.

Pull Request #104967
2023-02-21 11:04:40 +01:00
ad7f8a1fa5 Merge branch 'blender-v3.5-release' 2023-02-21 11:02:30 +01:00
33cbd063d3 Curves: Fix proportional editing not working
This adds proper support for proportional editing for the Curves object.

Co-authored-by: Hans Goudey <h.goudey@me.com>
Pull Request #104620
2023-02-21 11:01:30 +01:00
c437a8aea8 Revert release branch only commit after merge
This is a revert of a revert, because the initial revert is only
supposed to be in the release branch.

This reverts commit 3eed00dc54.
2023-02-20 11:51:16 +01:00
3eed00dc54 Revert "GPencil: Include UV information in simplify->sample modifier."
This reverts commit 19222627c6.

Something went wrong here, seems like this commit merged the main branch
into the release branch, which should never be done.
2023-02-20 11:20:07 +01:00
19222627c6 GPencil: Include UV information in simplify->sample modifier.
Simplify modifier sample mode didn't transfer UV parameters, now fixed.

Pull Request #104942
2023-02-19 11:45:22 +01:00
4ec9aff2af Revert "Fix #104850: Create Geometry Nodes operators fails if not in English"
This reverts commit 68181c2560.

I merged 3.6 into 3.5 by mistake. Basically I had a PR against main,
 then changed it in the last minute to be against 3.5 via the
 web-interface unaware that I shouldn't do it without updating the
 patch.

 Original Pull Request: #104889
2023-02-17 18:45:42 +01:00
68181c2560 Fix #104850: Create Geometry Nodes operators fails if not in English
Note that the node group has its sockets names
translated, while the built-in nodes don't.

So we need to use data_ for the built-in nodes names,
and the sockets of the created node groups.

Pull Request #104889
2023-02-17 18:39:17 +01:00
47934b5c2b Curves: Add remove_selection function
This adds a `remove_selection` function that can be used by other
objects that make use of `CurvesGeometry`.

Pull Request #104813
2023-02-16 15:26:13 +01:00
19ea673260 Cleanup: Remove const keyword in declarations 2023-02-11 15:05:55 +01:00
7351f533e0 Curves: Add lasso and circle select
This adds a `select_lasso` and a `select_circle` function for the Curves object. It is used in the `view3d_lasso_select` and `view3d_circle_select` operator.

Co-authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104560
2023-02-10 19:06:08 +01:00
6f8c441950 Curves: Add select linked
This adds a new `select_linked` function that selects all the points
on a curve if there is at least one point already selected.
This also adds a keymap for the operator.

Co-authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104569
2023-02-10 18:58:08 +01:00
4cbe0bff34 Cleanup: spelling in comments 2023-02-10 11:34:20 +11:00
2d351e9ee3 Cleanup: format 2023-02-10 10:48:50 +11:00
3bed78ff59 Curves: Add box selection
This adds a `select_box` function for the `Curves` object. It is used in the `view3d_box_select` operator.

It also adds the basic selection tools in the toolbar of Edit Mode.

Authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104411
2023-02-09 15:53:42 +01:00
6aa1b5d031 Cleanup: format 2023-02-08 00:21:57 +01:00
f01bf82480 Curves: Add select pick operator
This adds the `select_pick` function for to `Curves` objects.
It is used in the common `view3d_select` operator.

Pull Request #104406
2023-02-07 17:50:39 +01:00
50387964b6 Curves: Add initial transform support
This adds basic support for the transform operators for curves.

Differential Revision: https://developer.blender.org/D17063
2023-01-21 20:38:36 +01:00
65f68ee023 Cleanup: compiler warnings 2023-01-21 23:09:20 +11:00
70ca15670d Curves: Edit mode selection operators
This adds the following operators to edit mode:
 - `select_all`
 - `select_random`
 - `select_end`

Differential Revision: https://developer.blender.org/D17047
2023-01-20 16:40:51 +01:00
d650162ecd Curves: Add initial undo system
This adds an `UndoType` for the `Curves` object, for edit mode.
For now, this will only store the `CurvesGeometry` at every step.
Other properties such as the `selection_domain` or the `surface` object
will have to be dealt with in subsequent commits.

Differential Revision: https://developer.blender.org/D16979
2023-01-20 16:32:36 +01:00
241d87e9f4 Curves: Add RNA access to evaluated normals per control point
Add an RNA API function that gives an array of the normals for every control point.
The normals depend on the `normal_mode` attribute, which can currently be
minumum twist or Z-up, though more options are planned. Normals are currently
evaluated on the evaluated points and then sampled back to the control points.
Because that can be expensive, a normal mode that only does a first evaluation
on control points may be important

The function is intended to be used by Cycles, so it doesn't have to implement
the calculation of normals itself. They can be interpolated between control points
and normalized.

For best performance, the function should only be called once, since it does the
full calculation for every control point every time it is called.

Differential Revision: https://developer.blender.org/D17024
2023-01-19 17:43:55 -06:00
c26616b2c1 Curves: Support boolean attribute selection type, simplifications
Use the same `".selection"` attribute for both curve and point domains,
instead of a different name for each. The attribute can now have
either boolean or float type. Some tools create boolean selections.
Other tools create float selections. Some tools "upgrade" the attribute
from boolean to float.

Edit mode tools that create selections from scratch can create boolean
selections, but edit mode should generally be able to handle both
selection types. Sculpt mode should be able to read boolean selections,
but can also and write float values between zero and one.

Theoretically we could just always use floats to store selections,
but the type-agnosticism doesn't cost too much complexity given the
existing APIs for dealing with it, and being able to use booleans is
clearer in edit mode, and may allow future optimizations like more
efficient ways to store boolean attributes.

The attribute API is usually used directly for accessing the selection
attribute. We rely on implicit type conversion and domain interpolation
to simplify the rest of the code.

Differential Revision: https://developer.blender.org/D16057
2023-01-03 23:05:29 -05:00
00a3533429 Curves: Unify poll functions, add message with no surface
The "snap to surface" operators now have "disabled" poll messages
when there is no surface object.

The implementation in most curves operators is also unified.
The goal is to avoid having to define and use the poll failure messages
in multiple places, to reduce the boilerplate that tends to be
necessary to add an operator, and to increase the likelihood that
operators are implemented with proper poll messages.

Differential Revision: https://developer.blender.org/D15528
2022-07-25 11:59:33 -05:00
05b38ecc78 Curves: support deforming curves on surface
Curves that are attached to a surface can now follow the surface when
it is modified using shape keys or modifiers (but not when the original
surface is deformed in edit or sculpt mode).

The surface is allowed to be changed in any way that keeps uv maps
intact. So deformation is allowed, but also some topology changes like
subdivision.

The following features are added:
* A new `Deform Curves on Surface` node, which deforms curves with
  attachment information based on the surface object and uv map set
  in the properties panel.
* A new `Add Rest Position` checkbox in the shape keys panel. When checked,
  a new `rest_position` vector attribute is added to the mesh before shape
  keys and modifiers are applied. This is necessary to support proper
  deformation of the curves, but can also be used for other purposes.
* The `Add > Curve > Empty Hair` operator now sets up a simple geometry
  nodes setup that deforms the hair. It also makes sure that the rest
  position attribute is added to the surface.
* A new `Object (Attach Curves to Surface)` operator in the `Set Parent To`
  (ctrl+P) menu, which attaches existing curves to the surface and sets the
  surface object as parent.

Limitations:
* Sculpting the procedurally deformed curves will be implemented separately.
* The `Deform Curves on Surface` node is not generic and can only be used
  for one specific purpose currently. We plan to generalize this more in the
  future by adding support by exposing more inputs and/or by turning it into
  a node group.

Differential Revision: https://developer.blender.org/D14864
2022-07-08 14:47:10 +02:00
416aef4e13 Curves: New tools for curves sculpt mode.
This commit contains various new features for curves sculpt mode
that have been developed in parallel.

* Selection:
  * Operator to select points/curves randomly.
  * Operator to select endpoints of curves.
  * Operator to grow/shrink an existing selection.
* New Brushes:
  * Pinch: Moves points towards the brush center.
  * Smooth: Makes individual curves straight without changing the root
    or tip position.
  * Puff: Makes curves stand up, aligning them with the surface normal.
  * Density: Add or remove curves to achieve a certain density defined
    by a minimum distance value.
  * Slide: Move root points on the surface.

Differential Revision: https://developer.blender.org/D15134
2022-06-30 15:09:13 +02:00
444d57d440 Geometry Nodes: Port most curve primitives to new data-block
Create `Curves` directly, instead of using the conversion from
`CurveEval`. This means that the `tilt` and `radius` attributes
don't need to be allocated. The old behavior is kept by using the
right defaults in the conversion to `CurveEval` later on.

The Bezier segment primitive isn't ported yet, because functions
to provide easy access to built-in attributes used for Bezier curves
haven't been added yet.

Differential Revision: https://developer.blender.org/D14212
2022-03-01 12:06:29 -05:00
f98d74c80d Curves: Move curves primitive to object add code
Currently, any time a Curves data-block is created, the `curves_random`
function runs, filling it with 500 random curves, also adding a radius
attribute. This is just left over from the prototype in the initial
commit that added the type.

This commit moves the code that creates the random data to the curve
editors module, like the other primitives are organized.

Differential Revision: https://developer.blender.org/D14211
2022-03-01 11:40:25 -05:00
07032dd218 Curves: add initial sculpt mode
This adds a new sculpt mode to the experimental new curves object.
Currently, this mode can only be entered and exited, nothing else.
The main initial purpose of this node will be to use it for hair grooming.

The patch also adds the `editors/curves/` directory for the new curves
object, which will be necessary for many other things as well.

I added a completely new mode (`OB_MODE_SCULPT_CURVES`), because
`OB_MODE_SCULPT` seems to be rather specific to meshes, and reusing
it doesn't seem worth the trouble. The tools/brushes used in mesh vs.
curves sculpt mode are quite distinct as well.

I had to add DNA_userdef_enums.h to make the patch compile with C++
(forward declaration of enums isn't allowed). This follows the same
pattern that we use for other enums in dna.

Differential Revision: https://developer.blender.org/D14107
2022-02-15 12:32:15 +01:00