This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.
Pull Request: blender/blender#105597
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.
- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one
In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.
Pull Request: blender/blender#105416
This renames the `OB_GPENCIL` object type and the `ID_GD` to `OB_GPENCIL_LEGACY` and `ID_GD_LEGACY` respectively.
There is no change for the user.
Pull Request: blender/blender#105541
Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
Move some functions for transforming a span of vectors to a header
and call them from these functions, just like was done for curves
objects recently.
Resolves T102027, T102026
Differential Revision: https://developer.blender.org/D16883
Improve a few messages, but mostly fix typos in many areas of the UI.
See inline comments in the differential revisiion for the rationale
behind the various changes.
Differential Revision: https://developer.blender.org/D16716
The goal is to improve clarity and readability, without
introducing big design changes.
Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.
This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.
Differential Revision: https://developer.blender.org/D16367
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).
It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.
This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.
A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.
The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.
Differential Revision: https://developer.blender.org/D16328
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
The stroke points were changed but the bounding box calculation was not done and this produced a problem in any bounding box check done by different tools.
The ISMOUSE macro was used in situations only button events
needed to be checked.
The only functional difference would be MOUSEMOVE events were
previously accepted for these checks.
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale
Reviewed By: mano-wii
Maniphest Tasks: T99070
Differential Revision: https://developer.blender.org/D15270
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
There's a small typo in the tool tip for applying the Parent Inverse. This patch fixes that typo
old:
{F13010751}
new:
{F13010749}
Reviewed By: Blendify
Maniphest Tasks: T97437
Differential Revision: https://developer.blender.org/D14693
This is mostly a cleanup to avoid hardcoding the eager calculation of
normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals`
and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh
is newly created and already has dirty normals anyway. This reduces
boilerplate code and makes the "dirty by default" state more clear.
Any regressions from this commit should be easy to fix, though the
lazy calculation is solid enough that none are expected.
**Relevant to Artists:** This patch adds an option to the Parenting
menu, `Object (Keep Transform Without Inverse)`, and Apply menu, `Parent
Inverse`. The operators preserve the child's world transform without
using the parent inverse matrix. Effectively, we set the child's origin
to the parent. When the child has an identity local transform, then the
child is world-space aligned with its parent (scale excluded).
**Technical:** In both cases, the hidden parent inverse matrix is
generally set to identity (cleared or "not used") as long as the parent
has no shear. If the parent has shear, then this matrix will not be
entirely cleared. It will contain shear to counter the parent's shear.
This is required, otherwise the object's local matrix cannot be properly
decomposed into location, rotation and scale, and thus cannot preserve
the world transform.
If the child's world transform has shear, then its world transform is
not preserved. This is currently not supported for consistency in the
handling of shear during the other parenting ops: Parent (Keep
Transform), Clear [Parent] and Keep Transform. If it should work, then
another patch should add the support for all of them.
Reviewed By: sybren, RiggingDojo
Differential Revision: https://developer.blender.org/D14581
Add support for the Curves object to the "Set Origin" and "Apply Object
Tansform" operators. Also change the automatic handle calculation to
avoid adding Bezier attributes if they don't need to be added.
Differential Revision: https://developer.blender.org/D14526
The current behaviour is to prevent multi-user data from having its
transformation applied.
However in some particular cases it is possible to apply them:
* If all the users of the multi-user data are part of the selection.
* If not all the users are in the selection but the selection is made
single-user.
The active object is used as reference to set the transformation of the
other selected objects.
Note: For simplicity sake, this new behaviour is only available if all
the selection is using the same data.
Differential Revision: https://developer.blender.org/D14377
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes
previous check (simple `ID_IS_LINKED()` macro) for many editing cases.
This allows to also take into account 'system override' (aka
non-editable override) case.
Ref: {T95707}.
This change makes it possible to add implementation of common
C++ methods for DNA structures which helps ensuring unsafe
operations like shallow copy are done explicitly.
For example, creating a shallow copy used to be:
Object temp_object = *input_object;
In the C++ context it was seen like the temp_object is
properly decoupled from the input object, while in the
reality is it not. Now this code becomes:
Object temp_object = blender::dna::shallow_copy(*input_object);
The copy and move constructor and assignment operators are
now explicitly disabled.
Other than a more explicit resource management this change
also solves a lot of warnings generated by the implicitly
defined copy constructors w.r.t dealing with deprecated fields.
These warnings were generated by Apple Clang when a shallow
object copy was created via implicitly defined copy constructor.
In order to enable C++ methods for DNA structures a newly added
macro `DNA_DEFINE_CXX_METHODS()` is to be used:
tpyedef struct Object {
DNA_DEFINE_CXX_METHODS(Object)
...
} Object;
For the shallow copy use `blender::dna::shallow_copy()`.
The implementation of the memcpy is hidden via an internal DNA
function to avoid pulling `string.h` into every DNA header.
This means that the solution does not affect on the headers
dependencies.
---
Ideally `DNA_shallow_copy` would be defined in a more explicit
header, but don;t think we have a suitable one already. Maybe
we can introduce `DNA_access.h` ?
Differential Revision: https://developer.blender.org/D14427
This reverts commit 8c44793228.
Apparently, this generated a lot of warnings in GCC.
Didn't find a quick solution and is it not something I want to be
trading between (more quiet Clang in an expense of less quiet GCC).
Will re-iterate on the patch are re-commit it.
This change makes it possible to add implementation of common
C++ methods for DNA structures which helps ensuring unsafe
operations like shallow copy are done explicitly.
For example, creating a shallow copy used to be:
Object temp_object = *input_object;
In the C++ context it was seen like the temp_object is
properly decoupled from the input object, while in the
reality is it not. Now this code becomes:
Object temp_object = blender::dna::shallow_copy(*input_object);
The copy and move constructor and assignment operators are
now explicitly disabled.
Other than a more explicit resource management this change
also solves a lot of warnings generated by the implicitly
defined copy constructors w.r.t dealing with deprecated fields.
These warnings were generated by Apple Clang when a shallow
object copy was created via implicitly defined copy constructor.
In order to enable C++ methods for DNA structures a newly added
macro `DNA_DEFINE_CXX_METHODS()` is to be used:
tpyedef struct Object {
DNA_DEFINE_CXX_METHODS(Object)
...
} Object;
For the shallow copy use `blender::dna::shallow_copy()`.
The implementation of the memcpy is hidden via an internal DNA
function to avoid pulling `string.h` into every DNA header.
This means that the solution does not affect on the headers
dependencies.
---
Ideally `DNA_shallow_copy` would be defined in a more explicit
header, but don;t think we have a suitable one already. Maybe
we can introduce `DNA_access.h` ?
Differential Revision: https://developer.blender.org/D14427