Commit Graph

40 Commits

Author SHA1 Message Date
df0c2693b6 Refactor: Rename grease pencil files to legacy
This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.

Pull Request: blender/blender#105597
2023-03-13 10:42:51 +01:00
1dc57a89e9 Mesh: Move functions to C++ header
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.

- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
  https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one

In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.

Pull Request: blender/blender#105416
2023-03-12 22:29:15 +01:00
53bb713eda Refactor: Rename OB_GPENCIL and ID_GD
This renames the `OB_GPENCIL` object type and the `ID_GD` to `OB_GPENCIL_LEGACY` and `ID_GD_LEGACY` respectively.
There is no change for the user.

Pull Request: blender/blender#105541
2023-03-08 12:35:58 +01:00
3c8f7b1a64 Cleanup: Remove unused/redundant includes from BKE_curves.hh
Avoid including headers that are obviously redundant, and don't
include BLI_task.hh in the header file, since it isn't really related.
2023-02-08 20:29:52 -05:00
b0b9e746fa BLI: Use BLI_math_matrix_type.hh instead of BLI_math_float4x4.hh
Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).

This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
2023-02-06 21:25:45 +01:00
b5e00a1482 Revert "BLI: Use BLI_math_matrix_type.hh instead of BLI_math_float4x4.hh"
This reverts commit 52de84b0db.

had some build issues on windows i can't quickly resolve, revert for
now while we fix the problems
2023-02-02 11:46:23 -07:00
52de84b0db BLI: Use BLI_math_matrix_type.hh instead of BLI_math_float4x4.hh
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).

This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
2023-02-02 18:11:35 +01:00
2995165148 Cleanup: simplify wrapping CurvesGeometry in C++ 2023-01-31 18:45:55 +01:00
adb4dd911b Point Cloud: Support set origin and apply scale operators
Move some functions for transforming a span of vectors to a header
and call them from these functions, just like was done for curves
objects recently.

Resolves T102027, T102026

Differential Revision: https://developer.blender.org/D16883
2023-01-02 10:49:57 -05:00
Damien Picard
538d4cc998 UI: Fix and improve various labels and tooltips
Improve a few messages, but mostly fix typos in many areas of the UI.
See inline comments in the differential revisiion for the rationale
behind the various changes.

Differential Revision: https://developer.blender.org/D16716
2022-12-09 16:10:14 -06:00
e78cd27565 Fix T102895: Grammar in apply scale operator
"Fonts" are referred to as "Text objects" now.
2022-12-01 15:40:46 -06:00
a8865f3402 Fix: Missing initialization curves bounds in set origin operator
It could be changed, but currently curves.bounds_min_max
relies on the initial value of its arguments. Split from D16331.
2022-11-06 10:23:14 +01:00
38c7fd36ff Refactor: Rename Object->imat to Object->world_to_object
The goal is to improve clarity and readability, without
introducing big design changes.

Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.

This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.

Differential Revision: https://developer.blender.org/D16367
2022-11-02 15:42:23 +01:00
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
333e41eac6 Cleanup: replace C-style casts with functional casts for numeric types
Use function style casts in C++ headers & source.
2022-09-26 17:58:36 +10:00
21d77a417e Cleanup: replace C-style casts with functional casts for numeric types
Some changes missed from f68cfd6bb0.
2022-09-25 22:31:31 +10:00
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
62f764fad7 Fix T100606: Apply object transform fails with delta quaternion rotation
Apply transform failed to clear delta quaternion & axis-angle rotation.
2022-08-24 17:26:38 +10:00
c597d6cb64 Fix T99979: GPencil strokes cannot be edited after set origin
The stroke points were changed but the bounding box calculation was not done and this produced a problem in any bounding box check done by different tools.
2022-07-26 10:53:08 +02:00
095b8d8688 WM: replace ISMOUSE with ISMOUSE_BUTTON
The ISMOUSE macro was used in situations only button events
needed to be checked.

The only functional difference would be MOUSEMOVE events were
previously accepted for these checks.
2022-07-21 15:54:39 +10:00
Pratik Borhade
279e7dac7d Fix T99070: Apply transform fails to clear delta transform values
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale

Reviewed By: mano-wii

Maniphest Tasks: T99070

Differential Revision: https://developer.blender.org/D15270
2022-06-27 10:38:34 -03:00
77f2cb1686 Fix T98192: Crash when apply transforms after deleting an object 2022-05-18 15:33:44 +10:00
bba757ef81 Cleanup: various minor changes
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
2022-04-24 13:41:03 +10:00
Nate Rupsis
75ccfa63d0 UI: Fix typo in Apply Parent Inverse tooltip
There's a small typo in the tool tip for applying the Parent Inverse. This patch fixes that typo

old:
{F13010751}

new:
{F13010749}

Reviewed By: Blendify

Maniphest Tasks: T97437

Differential Revision: https://developer.blender.org/D14693
2022-04-19 20:40:59 -04:00
6a3c3c77b3 Mesh: Avoid unnecessary normal calculation and dirty tags
This is mostly a cleanup to avoid hardcoding the eager calculation of
normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals`
and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh
is newly created and already has dirty normals anyway. This reduces
boilerplate code and makes the "dirty by default" state more clear.
Any regressions from this commit should be easy to fix, though the
lazy calculation is solid enough that none are expected.
2022-04-19 17:08:02 -05:00
0f9057390d Cleanup: Clang tidy 2022-04-15 11:59:02 -05:00
Wayde Moss
db6287873c Object: Set Parent (Keep Transform Without Inverse)
**Relevant to Artists:** This patch adds an option to the Parenting
menu, `Object (Keep Transform Without Inverse)`, and Apply menu, `Parent
Inverse`. The operators preserve the child's world transform without
using the parent inverse matrix. Effectively, we set the child's origin
to the parent. When the child has an identity local transform, then the
child is world-space aligned with its parent (scale excluded).

**Technical:** In both cases, the hidden parent inverse matrix is
generally set to identity (cleared or "not used") as long as the parent
has no shear. If the parent has shear, then this matrix will not be
entirely cleared. It will contain shear to counter the parent's shear.
This is required, otherwise the object's local matrix cannot be properly
decomposed into location, rotation and scale, and thus cannot preserve
the world transform.

If the child's world transform has shear, then its world transform is
not preserved. This is currently not supported for consistency in the
handling of shear during the other parenting ops: Parent (Keep
Transform), Clear [Parent] and Keep Transform. If it should work, then
another patch should add the support for all of them.

Reviewed By: sybren, RiggingDojo
Differential Revision: https://developer.blender.org/D14581
2022-04-14 20:25:06 -04:00
5dbd6968a6 Cleanup: clang-tidy 2022-04-04 15:43:25 +10:00
933d56d9e9 Curves: Support set origin and apply transform operators
Add support for the Curves object to the "Set Origin" and "Apply Object
Tansform" operators. Also change the automatic handle calculation to
avoid adding Bezier attributes if they don't need to be added.

Differential Revision: https://developer.blender.org/D14526
2022-04-03 12:54:42 -05:00
a567bef5cc Fix: Assert with set origin operation and single active object
Array has bounds checking that a raw pointer didn't have before.
2022-04-01 23:22:51 -05:00
9b25fafbec Cleanup: Left over from review of apply transform
I miss the review notes about this for the
8621fdb10d commit.
2022-03-30 12:24:46 +02:00
8621fdb10d Apply Object Transform: Multi-user data support
The current behaviour is to prevent multi-user data from having its
transformation applied.

However in some particular cases it is possible to apply them:
* If all the users of the multi-user data are part of the selection.
* If not all the users are in the selection but the selection is made
single-user.

The active object is used as reference to set the transformation of the
other selected objects.

Note: For simplicity sake, this new behaviour is only available if all
the selection is using the same data.

Differential Revision: https://developer.blender.org/D14377
2022-03-30 11:07:57 +02:00
5596f79821 LibOverride: Massive edits to 'editable' IDs checks in editors code.
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes
previous check (simple `ID_IS_LINKED()` macro) for many editing cases.

This allows to also take into account 'system override' (aka
non-editable override) case.

Ref: {T95707}.
2022-03-29 17:59:55 +02:00
03df72ee4e Implement C++ methods for DNA structures
This change makes it possible to add implementation of common
C++ methods for DNA structures which helps ensuring unsafe
operations like shallow copy are done explicitly.

For example, creating a shallow copy used to be:

  Object temp_object = *input_object;

In the C++ context it was seen like the temp_object is
properly decoupled from the input object, while in the
reality is it not. Now this code becomes:

  Object temp_object = blender::dna::shallow_copy(*input_object);

The copy and move constructor and assignment operators are
now explicitly disabled.

Other than a more explicit resource management this change
also solves a lot of warnings generated by the implicitly
defined copy constructors w.r.t dealing with deprecated fields.
These warnings were generated by Apple Clang when a shallow
object copy was created via implicitly defined copy constructor.

In order to enable C++ methods for DNA structures a newly added
macro `DNA_DEFINE_CXX_METHODS()` is to be used:

  tpyedef struct Object {
    DNA_DEFINE_CXX_METHODS(Object)
    ...
  } Object;

For the shallow copy use `blender::dna::shallow_copy()`.

The implementation of the memcpy is hidden via an internal DNA
function to avoid pulling `string.h` into every DNA header.
This means that the solution does not affect on the headers
dependencies.

---

Ideally `DNA_shallow_copy` would be defined in a more explicit
header, but don;t think we have a suitable one already. Maybe
we can introduce `DNA_access.h` ?

Differential Revision: https://developer.blender.org/D14427
2022-03-25 11:45:50 +01:00
484af996aa Revert "Implement C++ methods for DNA structures"
This reverts commit 8c44793228.

Apparently, this generated a lot of warnings in GCC.

Didn't find a quick solution and is it not something I want to be
trading between (more quiet Clang in an expense of less quiet GCC).

Will re-iterate on the patch are re-commit it.
2022-03-25 10:57:13 +01:00
8c44793228 Implement C++ methods for DNA structures
This change makes it possible to add implementation of common
C++ methods for DNA structures which helps ensuring unsafe
operations like shallow copy are done explicitly.

For example, creating a shallow copy used to be:

  Object temp_object = *input_object;

In the C++ context it was seen like the temp_object is
properly decoupled from the input object, while in the
reality is it not. Now this code becomes:

  Object temp_object = blender::dna::shallow_copy(*input_object);

The copy and move constructor and assignment operators are
now explicitly disabled.

Other than a more explicit resource management this change
also solves a lot of warnings generated by the implicitly
defined copy constructors w.r.t dealing with deprecated fields.
These warnings were generated by Apple Clang when a shallow
object copy was created via implicitly defined copy constructor.

In order to enable C++ methods for DNA structures a newly added
macro `DNA_DEFINE_CXX_METHODS()` is to be used:

  tpyedef struct Object {
    DNA_DEFINE_CXX_METHODS(Object)
    ...
  } Object;

For the shallow copy use `blender::dna::shallow_copy()`.

The implementation of the memcpy is hidden via an internal DNA
function to avoid pulling `string.h` into every DNA header.
This means that the solution does not affect on the headers
dependencies.

---

Ideally `DNA_shallow_copy` would be defined in a more explicit
header, but don;t think we have a suitable one already. Maybe
we can introduce `DNA_access.h` ?

Differential Revision: https://developer.blender.org/D14427
2022-03-25 10:37:56 +01:00
4822153b85 Cleanup: spelling in comments 2022-03-23 12:15:50 +11:00
356073c13e Cleanup: Move object_transform.c to C++
Compilation and clang tidy fixes, use Vector instead of the
macro-based C array system. Builds on all platforms on the
buildbot.
2022-03-18 15:50:46 -05:00