Commit Graph

138 Commits

Author SHA1 Message Date
91e191bd21 Transform: split tracking conversion
The conversion of curve tracking points is not integrated into `Tracks`
and `PlaneTracks` so its logic can be separated from the file.
2023-03-06 19:38:35 -03:00
33cbd063d3 Curves: Fix proportional editing not working
This adds proper support for proportional editing for the Curves object.

Co-authored-by: Hans Goudey <h.goudey@me.com>
Pull Request #104620
2023-02-21 11:01:30 +01:00
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
50387964b6 Curves: Add initial transform support
This adds basic support for the transform operators for curves.

Differential Revision: https://developer.blender.org/D17063
2023-01-21 20:38:36 +01:00
Damien Picard
30c90f0ad0 Cleanup: Replace "UV's" with "UVs"
An apostrophe should not be used because it is not a mark of plural,
even for initialisms. This involves mostly comments, but a few UI
messages are affected as well.

Differential Revision: https://developer.blender.org/D16749
2023-01-10 14:50:13 -05:00
dba7837d44 Fix typo in rB2c5a525d6409
`MOD_MIR_AXIS_Y` -> `MOD_MIR_AXIS_Z`

This causes mirror-Z clipping to be non-functional.
2022-12-14 09:23:10 -03:00
2c5a525d64 Cleanup: indentation, remove and rename variables
The `transform_convert_clip_mirror_modifier_apply` code is made more readable by:
- decreasing indentation;
- removing `axis` and `tolerance` variables;
- renaming `int clip` to `bool is_clipping`;
2022-12-13 14:59:55 -03:00
4ee2504eff Cleanup: Remove cryptic "PET" acronym
There is no need to make this an acronym, it only makes the code
less accessible. It's a comment anyway, so brevity isn't the goal.
2022-12-12 17:03:17 -06:00
a179246e1f Move fcurve cleanup from transform system to BKE
This exposes the fcurve cleanup from transform system to other callers
in anticipation to use it in the snapping operators.

It has been renamed from `posttrans_fcurve_clean` to
`BKE_fcurve_merge_duplicate_keys` to better describe what it does.
No functional change expected.

Ref. T101996

NOTE: same probably has to be done for greasepencil, but that is for
another commit.

Maniphest Tasks: T101996

Differential Revision: https://developer.blender.org/D16663
2022-12-01 15:41:50 +01:00
5e4dcb8cf0 Cleanup: use OB_MODE_ALL_PAINT_GPENCIL in more places
This just replaces the combined usage of OB_MODE_PAINT_GPENCIL
OB_MODE_SCULPT_GPENCIL
OB_MODE_WEIGHT_GPENCIL
OB_MODE_VERTEX_GPENCIL.

Differential Revision: https://developer.blender.org/D16652
2022-12-01 12:15:36 +01:00
38430c384a Fix: Curves sculptmode: paintcurve stroke points cannot be transformed
As part of rB3f91540cef7e, we already made `OB_MODE_SCULPT_CURVES` to be
allowed in `paint_curve_poll` (alongside `OB_MODE_ALL_PAINT`).
Now, to get the paintcurves transform systems to work with curves
sculptmode as well, we introduce this "additional case" in the
appropriate place in the transform system as well.

NOTE: as a next step, considering `OB_MODE_SCULPT_CURVES` to be
generally part of `OB_MODE_ALL_PAINT` is to be done (this might fix
another couple of bugs, but also has to be carefully checked in many
places, so this patch is just fixing this very specific case)

Fixes T102204.

Maniphest Tasks: T102204

Differential Revision: https://developer.blender.org/D16466
2022-11-11 13:24:52 +01:00
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
Monique Dewanchand
68589a31eb ViewLayer: Lazy sync of scene data.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.

`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.

Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.

This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.

Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.

**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).

**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.

**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:34:38 +02:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
413c399ab8 Cleanup: Move view layer array utils from macros to functions
These macros don't compile in C++ because of taking an address of a
temporary and use of designated initializers. Besides that, using
functions can improve debugging and type safety.

Differentil Revision: https://developer.blender.org/D15693
2022-08-16 21:25:14 -04:00
e4eaf424b9 Fix nodes not transforming
Error in {rB98bf714b37c1}
2022-07-22 12:17:22 -03:00
Germano Cavalcante
98bf714b37 Refactor: arrange transform convert functions in 'TransConvertTypeInfo'
Simplify the transform code by bundling the TransData creation, Data
recalculation, and special updates into a single struct.

So similar functions and parameters can be accessed without special
type checks.

Differential Revision: https://developer.blender.org/D15494
2022-07-22 10:01:27 -03:00
d14c2d549b Fix T99643: Vertex Crease fails with symmetry
Create a transform conversion type that only considers the Vertex
Custom Data.

This reduces the complexity of converting Meshes and slightly
optimizes the transformation.
2022-07-19 14:13:00 -03:00
0e9367fc29 Cleanup: separate clipUVTransform into two different functions
No functional changes.

Prep for D15420 / T98061.
2022-07-15 10:44:11 +12:00
Colin Basnett
8e3879ab52 Cleanup: Rename & refactor several F-curve functions
Rename and refactor several F-curve key manipulation functions, and move
them from `editors` to `blenkernel`.

The functions formerly known as `delete_fcurve_key`,
`delete_fcurve_keys`, and `clear_fcurve_keys` have been moved from
`ED_keyframes_edit.h` to `BKE_fcurve.h` and have been renamed according
to hierarchical naming rules.

Below is a table of the naming changes.

| From | To |
| -- | -- |
| `delete_fcurve_key(fcu, index, do_recalc)` | `BKE_fcurve_delete_key(fcu, index)` |
| `delete_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_selected(fcu)` |
| `clear_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_all(fcu)` |
| `calchandles_fcurve()` | `BKE_fcurve_handles_recalc()` |
| `calchandles_fcurve_ex()`| `BKE_fcurve_handles_recalc_ex()` |

The function formerly known as `delete_fcurve_key` no longer takes a
`do_fast` parameter, which determined whether or not to call
`calchandles_fcurve`. Now, the responsibility is on the caller to run
the new `BKE_fcurve_handles_recalc` function if they have want to
recalculate the handles.

In addition, there is now a new static private function called
`fcurve_bezt_free` which sets the key count to zero and frees the key
array. This function is now used in couple of instances of functionally
equivalent code. Note that `BKE_fcurve_delete_keys_all` is just a
wrapper around `fcurve_bezt_free`.

This change was initially spurred by the fact that `delete_fcurve_keys`
was improperly named; this was a good opportunity to fix the location
and naming of a few of these functions.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D15282
2022-07-14 10:24:32 +02:00
9ccc21dde3 VSE preview transform autokeying improvements
NOTE: this patch originated in T98015 which was split into multiple
reports. While it could be split into multiple patches these are very
much related so keeping as one for now

This patch fixes the following issues:

[1] autokeying transforms in preview only creates keyframes if there is
an FCurve already
[2] autokeying transforms in preview only creates keyframes for
rotation/scale if rotating/scaling around cursor (should keyframe
position as well)
[3] autokeying transforms in preview does not work during animation
playback

For [1], a param was added to `ED_autokeyframe_property` which can tweak
its default behavior of only creating keyframes on already keyed
properties (which was fine because this is mostly called from buttons
where this behavior is desired). Callers such as gizmos (or the VSE in
our case) can use this additional param so that keyframes are also
created on "not-yet-keyframed" properties.

For [2], the pivot is checked and position properties also keyed if
necessary (which is also consistent with the way objects are keyed in
the 3DView)

For [3], `animrecord_check_state` was changed to be able to work on
scenes as well and the transform system in the VSE preview was made
aware of the screen's `animtimer`.

NOTE: there are still things to be improved for keyframing in the VSE,
the most obvious is probably a `keyframe_insert` operator (with
keyingsets)

Fixes T98429, T98430, T98431

Maniphest Tasks: T98015, T98431, T98430, T98429

Differential Revision: https://developer.blender.org/D15047
2022-06-07 09:53:11 +02:00
bc256a4507 Fix T50398: Constrain to Image Bounds failed with 2D cursor pivot
Use more robust logic for "Constrain to Image Bounds" when scaling UVs.

Reviewed By: campbellbarton

Ref D14882
2022-05-10 14:42:08 +10:00
63ac1660c0 Fix T92861: Transform fails for multiple pose object sharing ob-data
Support transforming two pose objects at once even when they share
object data as this is per-object.
2022-03-08 15:13:53 +11:00
ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
ffd1a7d8c8 Fix T93570: VSE image transforms in preview dont autokey
This was basically not implemented, do this via
`ED_autokeyframe_property` in a new dedicated function in
special_aftertrans_update.

Maniphest Tasks: T93570

Differential Revision: https://developer.blender.org/D13608
2021-12-20 09:12:37 +01:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
69a7734b75 UI: always show the cursor while transforming the cursor 2021-11-02 19:35:17 +11:00
93197c4660 Cleanup: spelling in comments 2021-10-20 09:19:21 +11:00
d04d27b406 Sequencer: 2D cursor for the preview & transform
- Use 2D cursor in the preview space using shortcuts
  matching the UV editor and 3D view.
- Add Cursor tool, cursor transform.
- Support for cursor and bound-box pivot.
- Add pivot pie menu.
2021-10-08 03:27:55 +11:00
fa2c1698b0 VSE: Image transform tools
Add tools for image manipulation in sequencer preview region.

This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing

ref T90156

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12105
2021-09-21 10:55:04 +02:00
27f138f4c8 Cleanup: rename parameter in transform utility
`inv_unit_scale` is not descriptive.
2021-08-23 09:49:01 -03:00
b0d9e6797f Fix T87173: wrong Auto-Snap in animation editors
This was partially broken with {rBde9ea94fc6f}.

The `Frame Step` and `Second Step` snapping options were working as if
they were `Nearest Frame` and `Nearest Second` respectively in the
`Dope Sheet` and `NLA` editors.

In the `Graph Editor` the problem was more serious:
"Second Step: ... The keyframe itself moves along as though in snapping
were active at all, while its handles 'stay behind' until it reaches
the next second boundary, at which point the teleport handles to
'catch up'".

The snapping code for these modes was spread across the transform
mode code and `recalcData` of each data type. Therefore, create a
unified snapping code for these options so that all issues are fixed in
one place.

Differetial Revision: https://developer.blender.org/D12241
2021-08-19 10:34:13 -03:00
3fab16fe8e Fix T90477: Cursor vertex snapping not working in UV editor
`t->obedit_type` is read to indicate if we are in uv edit mode.

Also fixes a crash introduced in {rBdd14ea18190ff27082009f73a556569a43377a71}.
2021-08-06 11:44:26 -03:00
cf10eb54cc Action Constraint: add Split Channels Mix choices from Copy Transforms
Practice shows that when combining actions and direct animation
it is usually best to combine location, rotation and scale
separately, which is implemented by the Split Channels modes
recently introduced in D9469 for Copy Transforms. This completes
the same set of 6 choices for the Action Constraint.

The default for new constraints is changed to the newly
added Before Original (Split Channels) mode.

The original patch is motivated by Loic Pinsard, who created
an addon that does the equivalent of this feature by splitting
the action into two, separating location and rotation+scale.

Differential Revision: https://developer.blender.org/D7547
2021-08-05 21:21:29 +03:00
bc8ae58727 Copy Transforms: implement Remove Target Shear and more Mix options.
This constraint can be naturally viewed as a prototype for a future
4x4 matrix math node (or subset thereof), since its basic semantics
already is matrix assignment. Thus it makes sense to add math options
to this constraint to increase flexibility in the meantime.

This patch adds support for several operations that would be useful:

- An option to remove shear in the incoming target matrix.

  Shear is known to cause issues for various mathematical operations,
  so an option to remove it at key points is useful.

  Constraints based on Euler like Copy Rotation and Limit Rotation
  already have always enabled shear removal built in, because their
  math doesn't work correctly with shear.

  In the future node system shear removal would be a separate node
  (and currently Limit Rotation can be used as a Remove Shear constraint).
  However removing shear from the result of the target space conversion
  before mixing (similar to Copy Rotation) has to be built into
  Copy Transforms itself as an option.

- More ways to combine the target and owner matrices.

  Similar to multiple Inherit Scale modes for parenting, there are
  multiple ways one may want to combine matrices based on context.
  This implements 3 variants for each of the Before/After modes
  (one of them already existing).

  - Full implements regular matrix multiplication as the most basic
    option. The downside is the risk of creating shear.
  - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode,
    and basically uses Full for location, and Split for rotation/scale.
    (This choice already existed.)
  - Split Channels combines location, rotation and scale separately.

  Looking at D7547 there is demand for Split Channels in some cases,
  so I think it makes sense to include it in Copy Transforms too, so that
  the Mix menu items can be identical for it and the Action constraint.

Differential Revision: https://developer.blender.org/D9469
2021-07-02 15:15:05 +03:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
8b8c3c34dd Fix T88900: Crash when setting Edge Weight/Crease
The `recalcData` of "convert_mesh_edge" did more
than it was supposed to.
2021-06-07 07:52:34 -03:00
fa472d46fc Merge branch 'blender-v2.93-release' 2021-05-12 20:25:16 +02:00
Siddhartha Jejurkar
c1f7f18a8e Fix T81247: Constrain selected UVs to correct UDIM
With Constrain to Image Bounds selected, UVs will be constrained to the
correct/closest UDIM if the image is tiled.
UVs will be constrained to the 0-1 UV space if the image is not tiled.
This will override the present behavior of always constraining selected
UVs to the 0-1 UV space (UDIM 1001).

Reviewed By: campbellbarton

Ref D11202
2021-05-13 00:12:56 +10:00
b6542f71e1 Cleanup/Refactor: Unify similar flags 2021-04-24 11:46:41 -03:00
f8d5d03ebc Cleanup/Refactor: Move FOREACH_TRANS_DATA_CONTAINER to outside of some functions
So we can reuse the same loop for different corrections.
2021-04-24 11:46:07 -03:00
c2a0ca622b Cleanup: Move transform recaldata functions to their respective files 2021-04-24 11:35:05 -03:00
536a2fe7cc Cleanup: Add a common prefix for some transform functions 2021-04-24 11:35:05 -03:00
56df673be2 Fix T86796: moving the cursor in the UV Editor does not take aspect into
account

UV coords are scaled by aspects (see UVsToTransData). This also applies
for the Cursor in the UV Editor which also means that for display and
when the cursor coords are flushed (new 'recalcData_cursor_image' was
added for this), these need to be converted each time.

Maniphest Tasks: T86796

Differential Revision: https://developer.blender.org/D10817
2021-03-25 15:36:53 +01:00
a9cd90135a Make moving the cursor in UV Editor a 2d edit transform
This flags moving the cursor in the Image Editor T_2D_EDIT with the
following benefits:

- dissallowing e.g. Z constraints
- improving the header display:
-- it should not use scene units
-- now respects if we are moving in pixel coords or not

part of upcoming fix for T86796
ref D10817
2021-03-25 15:36:53 +01:00
fce3e6646e Fix failure to set transform rotate around single
Regression in 201ab7c540
2021-03-21 14:01:41 +11:00
201ab7c540 Fix T85823: bpy.ops.transform... ignoring 'center_override' for Bezier control points
`transform_around_single_fallback_ex` ignored that the center could be overwritten.
2021-02-24 16:20:03 -03:00