Commit Graph

260 Commits

Author SHA1 Message Date
18b1bc88f7 edit mesh primitives: ctrl+1 to ctrl+6. monkey does not show and tube,cone and cylinder show with problems 2009-01-15 03:05:19 +00:00
029bbb3489 2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.

Test: ctrl+0 adds plane, or ctrl+9 adds grid.

Notes for Shul:
- i've added a transform function, which gets correctly passed
  on to the add_prim function, should work for all object 
  transforms. Only the code inside add_prim might be needed
  to check (it uses 4x4 mat now, not a 3x3)

- The old code with buttons has been ifdeffed out, check for
  user input and make it rna properties, which get read
  in the exec(), and handed over to the add_prim. Set them
  default now to the values from old buttons.

- Operator naming is preferred lower case, I gave this
  a new name.

- check a bit on formatting code, but don't use the old code
  as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
d8a269541f edit mesh operators for edit mesh view 2009-01-13 02:09:58 +00:00
1beef956ca 2.5
Instead of many commits, here 1!

- Constraint edit code back
- Removed XXX stubs for constraints
  (make parent follow path works)
- Removed XXX stubs for armature
  (make parent deform, do center, etc works)
- Found a bad uninitialized global Scene * in code, especially
  in kernel it wreaked havoc.
- added missing include in blenkernel/brush.c
- fixed Nicholas' fix for editmode subsurf crash
  (It needed to check for editmode)
2009-01-10 19:34:23 +00:00
dbe6735ae5 merge with 2.5 at revision 18432, made bmesh compile, and also made msvc use incremental linking under scons 2009-01-09 18:32:33 +00:00
e4ce05dda7 2.5
Two more files, vpaint.c and editdeform.c
No functionality working related to this yet, tomorrow!

(Added editdeform.c in mesh after all, it's doing hardly no lattice
 stuff, and it seems out of place in anim_api)
2009-01-07 19:23:22 +00:00
ecc5f17e4d 2.5
Transform operator replay

Basic support working. Only saves mode and values, not constraint setup.

Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later.

Misc:
	X-Mirror for mesh now working with transform
2009-01-03 22:15:59 +00:00
a6721c60d9 2.5
From the anti-globalization department: 
G.obedit terminated!

Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
2009-01-02 19:10:35 +00:00
e2e282989e 2.5
- Put back vertex/edge/face select 
- Mode menu allows going in/out editmode

- Tested some tweak event stuff in WM, made tweak event follow
  user preset for 'action' or 'select' mouse.
  (Wanted to try this for transform, but better get advise from
  Martin first :)
2009-01-01 18:05:12 +00:00
e9a3b4f85d 2.5
- Edit mode Mesh undo/redo back
  (undo for editmodes needed recode, todo for curve/lattice/etc)
- Added border select for edit mesh
- Added Akey (de)select all for edit mesh
- Added notifiers for mode changes.

This is also the first trial to dynamically add/remove
keymap handlers, based on modes. For that reason the Object
keymap was split in 2, modal and non-modal. On TABkey, the
view3d listener removes and adds maps.

The view3d keymap still handles generic mouse/border selection.
Internally it will verify modes.

The modes are not  re-implemented still... have to move this
to scene context.
2009-01-01 13:15:35 +00:00