Commit Graph

8387 Commits

Author SHA1 Message Date
9b2a0f3824 Comment + whitespace tweaks for constraints
* Radiant -> Radians

* Noted down revision number for when Jahka removed the old constraint blending
logic. I spent some time hunting this down while trying to check if it might've
caused any obvious changes leading to one of the (now closed) bugreports. Better
to note this in the code then.
2012-10-27 13:22:44 +00:00
Lukas Toenne
9c2eaad7aa Fix #32982, Segault when trying to show a node material.
This was caused by incomplete pointer mapping of the node->internal_links list in r51630, my bad. In intermediate revisions this could lead to corrupted .blend data. This patch adds a do_versions check to remove such bad links. The correct internal_links list will get restored on node update.
2012-10-27 11:56:21 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
ec67334e25 A few more BMesh errors messages translated, and "automated" translation for modifers too! 2012-10-27 11:12:09 +00:00
aeba4950c3 style cleanup 2012-10-27 10:42:28 +00:00
c9dade4fe0 Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... 2012-10-26 17:32:50 +00:00
9b110f2f64 Camera tracking fixes
- Dopesheet should be invalidated after solution
- Prevent crash when non-camera object is set as scene camera
2012-10-26 12:36:50 +00:00
13af773398 Bugfix #32975
Shader nodes didn't redraw correct on preview-type changes.
Also made shader node previews draw nicely, without flashing empty images.
2012-10-26 11:29:30 +00:00
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
e5a31eff37 code cleanup: use squared length for comparisons and is_zero_v# rather then checking length == 0. 2012-10-25 23:04:33 +00:00
Lukas Toenne
09ed97afc5 Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
Storing this list in the node has the advantage of requiring far fewer calls to the potentially expensive internal_connect callback. This was called on every node redraw ...

Also it will allow Cycles to properly use the internal links for muted nodes, which ensures consistent behavior. The previous method was not applicable in Cycles because transient list return values are not supported well in the RNA and particularly the C++ API implementation.
2012-10-25 16:49:06 +00:00
0632da0829 Cleanup: remove old, commented code for constraints' space conversion for bones. 2012-10-25 10:14:35 +00:00
9804515cf0 bmesh todo: dont calculate normals in editmesh with modifiers applied, its assumed modifiers output correct normals at the moment. 2012-10-25 04:58:27 +00:00
9e6d27bbf0 add BLI_STATIC_ASSERT macro. 2012-10-25 04:44:46 +00:00
ade7a000fd hide text overlays when 'Only Render' option is enabled. 2012-10-25 03:10:35 +00:00
5aa6327e2f Cycles UI: keep node input sockets collapsed by default in the properties editor,
when doing the linking in the node editor, to keep the properties editor more
clean in this case.
2012-10-24 21:57:16 +00:00
1fecf8ff31 Patch #29142: Reduce hopping when switching between perspective and orthographic on 3D view
Patch by Yasuhiro Fujii, thanks!

Original issue was that in vases viewport's lens are different from default
value switching between perspective and orthographic projections will change
viewplane a lot, which is disorienting and annoying.
2012-10-24 16:15:46 +00:00
f746f3ea09 Bugfix #32496
You don't believe it, this bug traces back to 2002. Went by unreported for a decade.

If you link in an object, delete it, and relink again its materials are lost!
Easy fix, annoying error. :)
2012-10-24 13:24:34 +00:00
c93978d445 code cleanup: some edits for unused vars in recent smooth addition and some style edits. 2012-10-24 11:31:57 +00:00
Lukas Toenne
cbae51bc93 Removed the experimental (and commented-out) code for FOR and WHILE loops in nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables".
It is not a well-supported feature of the primary node systems (shader, compositor, texture) in Blender. If anybody wants to create a node system that has actual use for loops, they can do so much more elegantly with Python nodes, but it does not have to be a core node type in Blender. Removing this should ease node code maintenance a bit.
2012-10-24 10:00:28 +00:00
0fb9b7beda Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24 08:36:10 +00:00
2de2acc681 add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers. 2012-10-24 07:24:11 +00:00
cbc734dd79 comment R_SEQ_GL_REND flag, opengl render now does gl previews. 2012-10-24 03:37:32 +00:00
17530108f4 enable rendering from the sequencer again. this was working since 2.4x and shouldn't have been disabled. 2012-10-24 03:27:11 +00:00
9055ec3e0a Final fix for [#31017] Particles not generated on Grid Distribution
* In some cases a quad would be intersected twice so particles near this double-intersection point were not generated in grid distribution due to being marked as outside the surface.
2012-10-24 01:43:59 +00:00
e038a1c613 reduce float comparisons for keying operation and despill. 2012-10-23 16:32:39 +00:00
fec81d9b56 use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
90f7b9e9cc comment quick cache RNA and quiet compiler werning. 2012-10-23 15:07:09 +00:00
88a23b5327 Related to previous commit I did:
Removed checks for PTCACHE_QUICK_CACHE for exception handling. This to ensure normal
cache works as if old PTCACHE_QUICK_CACHE wasn't set.

Thanks Campbell for pointing at this!
2012-10-23 15:01:41 +00:00
b131359834 Fix #32867: normal map baking issue with flat shaded faces since bmesh. Also
removed the old unused normal map tangent computation code.
2012-10-23 14:57:49 +00:00
d273ddfd4f Bugfix 30974
- Disabled "Quick Cache" option. It was causing ridiculous updates
  on the entire animation system for start-end frame on every user
  event causing changes here (like during transform). Worst was that you
  couldn't transform animated objects for that reason either.

  Most of the code is still there, waiting for a moment to revise it...

- Constraint "Follow Track" (marker) wasn't using inverse matrix code
  in transform, making it wacko to use (wrong pivot, crazyspace)
2012-10-23 14:07:32 +00:00
101660c809 code cleanup: give rng functions BLI prefix. 2012-10-23 13:50:44 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
05f147f12e fix: drivers on materials and texture don't update when rendering animation
* Added additional tag_main_idcode in BKE_scene_update_for_newframe similar to what was done previously in BKE_scene_update_tagged to fix #32017 (unlimited recursion issue for material updates) by Joshua Leung
* So issue wasn't the dependencies, but the material was already tagged (from previous drawing), so wouldn't be updated each frame.
2012-10-22 19:45:16 +00:00
15b561ea41 Fix related to #32933: UV unwrap had 0.0 margin by default in .blend files,
change it now to 0.001 in existing files.
2012-10-22 18:48:50 +00:00
3285d47842 Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.

Also fixed incorrect image input color space refresh when image is packed.
2012-10-22 17:34:06 +00:00
6e62491c5a Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.

Thanks to Nicholas and Brecht for reviewing the patch!
2012-10-22 17:33:53 +00:00
23baf8c9c3 code cleanup: check defgroup_name_index() return value != -1, rather then checking >= 0.
also remove unused bmesh decimator code.
2012-10-22 17:19:05 +00:00
4e11fe6c5a Patch #27397: Improved DPX/Cineon code
Patch by Julien Enche, thanks!

From the patch comment:

It allows Blender to load:
- 1, 8, 10, 12 and 16 bits files. For 10 and 12 bits files, packed or
  filled type A/B are supported.
- RGB, Log, Luma and YCbCr colorspaces.
- Big and little endian storage.
- Multi-elements (planar) storage.

It allows Blender to save :
- 8, 10, 12 and 16 bits file. For 10 and 12 bits files, the most used
  type A padding is used.
- RGB and Log colorspaces (Cineon can only be saved in Log colorspace).
  For Log colorspace, the common default values are used for gamma,
  reference black and reference white (respectively 1.7, 95 and 685 for
  10 bits files).
- Saved DPX/Cineon files now match the viewer.

Some files won't load (mostly because I haven't seen any of them):
- Compressed files
- 32 and 64 bits files
- Image orientation information are not taken in account. Here too,
  I haven't seen any file that was not top-bottom/left-right oriented.
2012-10-22 12:49:00 +00:00
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
226a5ee834 remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00
91ceb8f552 Tooltip/Description fixes for recent "tweaks"
1) "AnimData" is a technical term used for a specific entity in the system.
"anim data" is mangled fluff.
2) Old tooltip for DopeSheet.source is no longer valid. It's nearly always used
to represent the current scene now.
2012-10-22 02:20:41 +00:00
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
fff19a1360 Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be 2.62.
This define means "the minimum version of Blender that can read the current .blend"

In 2.62 there's compatibility code to read BMesh, not in 2.61.
2012-10-21 09:57:25 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
c56a911cd9 style cleanup: comments 2012-10-20 20:20:02 +00:00
bc8f602601 style cleanup 2012-10-20 18:46:57 +00:00