Commit Graph

4894 Commits

Author SHA1 Message Date
04e24d868e Additional Shape Vert Copy Tools in editmode WKEY
Copy Shape Verts Blend (interactive blending copy)
Propagate Verts (copys selected verts from current to all other shapes)

UI for interactive needs work and Propagate verts needs tidying up, propagation does not show yet until TAB :(
2005-12-22 21:59:56 +00:00
17210112a1 Orange: Warning cleanup for Icons commit, missing declarations of some
calls caused icon hashing not to work too. Runs smooth here :)
2005-12-21 23:39:20 +00:00
80eb4d3b9e Big commit in orange: Interface icons for materials, textures
world and lamp. Also for images in pupmenus.
Also preparation for work on using preview images in imagebrowser.

-- Andrea
2005-12-21 22:21:43 +00:00
15766e1612 Copy Shape Verts
In mesh editmode, while editing a shape, select some verts, W Key, "Copy Shape Verts". You will be presented with a list of shapes and once chosen, the selected verts will be moved to the position of the verts from the chosen shape. Most handy use would be reverting part of a shape back to basis e.g.

Making eyebrow shapes, add a key and model the eyebrow shape symetrically with the x-mirror tool
Go out of editmode, copy that shape
Go into each shape and revert 1 side to basis

If the mesh has had verts added/removed since last entering editmode, you need to TAB-TAB first before copying
2005-12-21 21:37:11 +00:00
dabd52f89d Orange: some better support for new bone layers: action window now draws
nicer... it was still counting all bones for defining visible area, so
many times channels got displayed out of view.
2005-12-21 19:58:44 +00:00
63c8678263 Orange: small fixes as reported,
- follow path constraint + stride path didn't update correct on file load
- selection of 'stick' bones didn't work in object mode, solid view
- change bone layer sends redraw to NLA too
2005-12-21 17:49:43 +00:00
ce52827a05 Orange; daily noodler update commit.
- Adding execution code for Node trees. Was a bit a puzzle, since I want
  it to be multithreading by design. This now is solved by defining a
  stack per tree for all data that's being written into. This stack, which
  resides now in the NodeTree itself, then can be allocated per thread.

- For testing pleasure, I've added a 'mix node' and a 'show node', so
  you can already see it do something. :)

- reshuffled structure, to put things nice together, and have easier node
  adding. Current state is still WIP though, structure might change.
  For the record; new file node_shaders.c will contain all shader node
  definitions, apart from the drawing callbacks.

Next: I'm going to check on Andrea's work on icons now, since this is very
much needed for true shader/composit work.
Now back to release work...
2005-12-21 14:24:51 +00:00
b33c68c906 Orange: daily commit of continuing work on noodle editor.
- delete/duplicate with connection links
- type awareness for sockets
- make connections checks for max amount of possible connections
- added dependency sorting of node list
- cyclic connections are drawn red now, press Ckey to see the other bad
  cycles.
- added UI toolkit support in nodes (try shift+a)

So, almost ready for execution code. :)
2005-12-20 15:43:55 +00:00
06c5d4a873 orange: updated orange branch splash while I'm at it ;) 2005-12-20 14:36:53 +00:00
72d805f17d Orange: monday merger with bf-blender (loadsa bugfixes).
ALso: a bit tidying up in editaction.c and python Object.c
2005-12-19 18:56:08 +00:00
75a227e620 Orange:
Preparation for sync... some work done on hilites for node sockets.
2005-12-19 18:45:06 +00:00
c1a2851c0d Sync of blenderbuttons for orange and bf-blender, including Joilnens new
'sort by extension' icon.
2005-12-19 18:41:52 +00:00
d1ac57ac20 Bug reported by Andy; pressing Vkey in action editor (vector handles)
crashed when there's a channel with no ipo.
2005-12-19 18:29:05 +00:00
b4d7f5c581 Inserted a sanity check in the boolean modifier (not the Wkey, but the
modifier buttons). Prevents crashing on input of meshes with less than 4
faces.
2005-12-19 17:21:55 +00:00
f9b2a189fa #3631
Manipulator now centers on middle point of Bezier handle, when 2 or more
points in handle are selected.
2005-12-19 16:56:28 +00:00
2d6e7d58d0 #3628
Even while it's not supported, proportional mode was drawing a circle when
in EditMode armature.
2005-12-19 16:45:11 +00:00
a96bf9283a Move bug fix hack so it acts only when it needs too.
It was showing "global axis" even when using MMB to access user defined orientation (with Ctrl).
2005-12-19 16:32:18 +00:00
ec835f3d10 Updated the "multiple library" fixing... it will now also pop up a
menu to warn user that the file needs a saveover to get the fix
permanent.
2005-12-19 16:13:39 +00:00
bcd8e4aad8 #3635
Vpaint/weight/texture/UV modes were disabling zbuffer draw after drawing
the active object, causing objects to be drawn after (only selected ones)
to have no zbuffer on.
2005-12-19 15:55:26 +00:00
92e1e16429 Bugfix #3608
More bump issues... Env made very nice examples, but all of it quite nasty
to solve.
Three improvements I found nevertheless:

- bug in mipmap code for bump gave errors in one derivate, causing aliasing
- when Image texture option "Clip" was used, the imagetexture function
  returned wrong value, causing the caller to create own normal based on
  color (zero!).
- Mipmapped bump now also interpolates the samples (never did this...)
2005-12-19 14:00:32 +00:00
20eccd99ab orange: cleaning up / (msvc) compile fixes to the new editnla functions (experimental / made for baking and AvailRot/Loc keying methods) 2005-12-19 13:41:50 +00:00
74374bcaf9 #3605
Shift+ctrl+A "Apply deformation" didn't work anymore, since we got the
Modifier stack. I've inserted a notice there for now, to point users to
the proper buttons.
2005-12-19 11:55:31 +00:00
60b22c1e71 #3598
Uninitialized 'alpha' flag in Image texture could cause render errors.
Didn't show in OSX though... (stupid system here inits stack to zero).
But, Ken Hughes found this, so all credits are for him!
2005-12-19 11:30:52 +00:00
f5b5bd03b5 Orange: Stupid darn branches maintenance is @#@$!
The fix in bf-blender to prevent the release to read groups got in Orange
branch now too... tsk tsk!
2005-12-19 11:13:02 +00:00
0a64b3e7c4 #3593
The user settings "auto rotate grid" or "auto scale grid" were never
implemented for new transform, apparently.
2005-12-19 11:01:44 +00:00
5884082ef6 #3581
Using the MMB constraint chooser in Transform, accidentally printed the
setting from the orientation menu (Local, View, Normal).
Martin: not sure if this a solid fix... the print now looks fine, but the
code isn't nicer this way. :) (just a one liner change though!).
2005-12-19 10:49:37 +00:00
d48c9c416d #3592
Normal rendering; adding gamma corrected halo could cause NaN's because
of a negative sqrt().
2005-12-19 10:31:32 +00:00
deb804546a Orange: new icon image from andy :) 2005-12-18 23:17:01 +00:00
be0b59ea6d Orange; update commit on WIP project for Noodle editing. :)
- Grabbing works (Gkey) or tweak (LMB) or use RMB click-drag for grab
- Shift+d works
- Akey: select all
- Drawing links works too now!
2005-12-18 23:08:22 +00:00
87d9ca4b99 orange: py2.3 compat 2005-12-18 21:20:11 +00:00
01d05142b1 orange: bpy Pose type 2005-12-18 21:03:57 +00:00
2986d03e77 Orange: Made dashed parent-offset lines option for drawing Poses.
Was too ugly! :)
2005-12-18 20:57:04 +00:00
fe74c08510 Tri-Triple Subdivide filling was messed up. This should straigten it out when cuts > 2 2005-12-18 20:50:32 +00:00
9b34c429c7 added ICON_SORTBYEXT for sort by ext feature
.
2005-12-18 20:45:03 +00:00
0c76f64554 orange: fix to complete the uncommitting of Ton's test function 2005-12-18 20:28:38 +00:00
2d223ea655 added icon of sort by extension
.
2005-12-18 20:23:30 +00:00
b5abff6a55 Changed that sortby extension icon for new made by P-Luc_Alclair
agreed by broken, stivs, antont, Unamed and me thanks
.
2005-12-18 20:21:57 +00:00
fae20e494e orange: animation baking code. also a patch to autokey, to only key the keys made. 2005-12-18 20:14:22 +00:00
63d0e03bcf applying Volker Mische engine patch
correct bug #3594
2005-12-18 19:10:26 +00:00
c33831ac16 * Updates for missing menu items 2005-12-18 18:05:14 +00:00
6f422a749a - yet another minor fluidsim fix - when using a start frame != 1
the scene is now exported at that time, still
  numbering and reading the files from zero to noFrames
2005-12-18 16:49:50 +00:00
f98851f32c - another small fix thats prevent a cryptic error message
if the fluid is baked without proper frame start & end
  settings
2005-12-18 15:55:11 +00:00
3bba3813bd Orange branch:
Aye, the SConscript files need the new C files too.
Note for later: MSVC needs fix too then!
2005-12-18 13:52:07 +00:00
e14ff3de3d Orange:
- Sunday merger with bf-blender

- Foundations for new Node editor in Blender, generic framework that can
  be used for Material/Texture, Compositing, Logic or maybe even Sequencer.
  Note: this doesn't do anything yet, nor save! Is just to get this nice
  in CVS now. :)
2005-12-18 13:46:01 +00:00
e3df5fbdc1 Added Verse and Node-editor icons in blenderbuttons.c
(Both needed for later)

Found bug in interface.c for translation of Panel header, using && instead
of a logical &.
2005-12-18 13:27:11 +00:00
97a4119be0 - added render.h header include for RE_make_existing_file 2005-12-18 13:15:53 +00:00
5c1fe7d80e - moved the check whether the current object is a mesh
up front (as in the particle panel display), this
	prevents any other object type to get fluidsim attributes
2005-12-18 12:19:36 +00:00
2b7919a9f2 fixed returning true/false, thanks Willian. as well as removed the image space spesific image changed call. 2005-12-18 08:47:55 +00:00
e47f918e5e Added get/set/attr for area lamp settings - needed to exporting arealamps to povray.
areaSizeX, areaSizeY
raySamplesX, raySamplesY
epydocs updated also,
2005-12-18 07:45:45 +00:00
510403277b Saturday merger of bf-blender in orange branch. 2005-12-17 20:25:41 +00:00