Commit Graph

12 Commits

Author SHA1 Message Date
17769489d9 VSE: Add option to limit timeline view height
When height is limited, it is defined by space occupied by strips,
but at least channels 1 to 7 will be always visible. This allows it to
easily overview timeline content by zooming out to maximum extent in Y
axis and panning in X axis.

More channels can be "created" on demand by moving strip to higher
channel. When strip is removed and highest channel becomes empty, view
will stay as is until it is moved down. Then new highest point is
remembered and it is not possible to pan upwards until strip is moved to
higher channel.

Limiting takes into account height of scrubbing and markers area as
well as scrollers. This means that when zoomed out to maximum extent,
no strips are obstructed by fixed UI element.

Fixes T57976

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14263
2022-04-28 16:14:51 +02:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
b3431a8846 Fix Drivers Editor showing playhead on the X Axis
Currently the Drivers Editor shows this (the blue thing can be dragged
to change frame):
{F10647661}

But the Drivers Editors X axis is the output of the driver [which can be
further tweaked by the curve] not time(frame).
So it seems better to not mix them here, it is just confusing to have
two different units on one axis.
Especially since what we really want to look at in X (the drivers output
value) can be in a totally unrelated range compared to frames, so e.g.
we might be interested in a drivers range from 0.0 to 1.0 and a
framerange of 100 to 200, so putting this on one axis just does not make
sense. Better to use a separate timeline for this.

Note 2.79 also did not do this.

Maniphest Tasks: T91157

Differential Revision: https://developer.blender.org/D12392
2021-09-28 11:14:44 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Jeroen Bakker
bbb2e0614f Performance: Draw play head as an overlay
When playing back animations a playhead is updated in all the animation editors.
The drawing of the playhead is part of the drawing of the main region
`RGN_TYPE_WINDOW` that redraws the whole region.

This change will draw the play head and window scrollers when updating the
screen. This affects the Action editor, Timeline, Graph editor, NLA editor and
Sequence editor. There is noticeable speedup when using complex animation files.

Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline
and a action editor on a Ryzen 1700.

* When playing back animation the markers don't jump up/down when near the
  frame. This could be added back.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8066
2020-06-23 12:03:17 +02:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
680b70f093 Cleanup: make remaining editor include headers work in C++ 2020-03-02 15:09:10 +01:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
4887b771f9 Cleanup: sort struct declarations 2019-05-14 20:21:22 +10:00
21bfc469ab Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.h
Also renames the corresponding .c file.
2019-05-14 11:49:15 +02:00