Commit Graph

81 Commits

Author SHA1 Message Date
5c17dbd991 Fix missing Cycles 3D viewport updates when editing materials, lamps.
This introduces a new depsgraph API for getting updated datablocks,
rather than getting it from bpy.data.

* depsgraph.ids_updated gives a list of all datablocks in the depsgraph
  which have been updated.
* depsgraph.id_type_updated('TYPE') is true if any datablock of the given
  type has been added, removed or modified.

More API updates are coming to properly handle multiple depsgraphs and
finer update granularity, but this should make Cycles work again.
2018-05-30 14:07:23 +02:00
bb75c4cbe9 Depsgraph: Make all print messages to respect per-depsgraph debug flags 2018-05-02 17:09:44 +02:00
e5633114cd Depsgraph: Preserve CoW ID recalc flags
Previously they would have been replaced with flag from original
datablock, which is not what we want.
2018-04-25 16:34:55 +02:00
fc9624e485 Merge branch 'master' into blender2.8 2018-04-23 16:44:09 +02:00
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
7cdc0b76aa Make depsgraph tag for auto-override IDs it updates.
This will reduce amount of needless auto-override checks, at least when
not touching anything related to overriding IDs...
2018-04-18 11:25:31 +02:00
31067c9757 Depsgraph: Move CoW tag to ID datablock tag
Unless there is an external action from an user, there should not
be need in re-copying original datablock to a copied one.

This brings performance up from 5fps to 11fps with Spring runcycle
(performance in master is 14fps).
2018-04-12 11:05:18 +02:00
18c7575f93 Depsgraph: Introduce ID recalc flag for COW component
Currently unused, but will become handy to check whether ID needs
to have COW update to be run.
2018-04-12 11:05:18 +02:00
6bac7c35e8 Merge branch 'master' into blender2.8 2018-02-22 10:47:40 +01:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
9577ebde79 Fix T53598: OpenGL Render Animation does not update shadows
General idea of the fix: skip the whole draw manager callback madness which
was used to tag object's engine specific data as dirty. Use generic recalc
flag in ObjectEngineData structure instead. This gives us the following
benefits;

- Sovles mentioned bug report.
- Avoids whole interface lookup for opened viewports for EVERY changed ID.
- Fixes missing updates when viewport is temporarily invisible.

Reviewers: dfelinto, fclem

Differential Revision: https://developer.blender.org/D3028
2018-01-29 17:54:20 +01:00
1e0283828f Depsgraph: pass depsgraph to editors update context struct
This way callbacks will know which depsgraph is being changed, and where
evaluated data is coming from.
2018-01-16 15:37:52 +01:00
656b9a46b3 Merge branch 'master' into blender2.8 2018-01-11 15:14:30 +01:00
1255f572c7 Depsgraph: Make eval initialization more friendly for threading
Helps in cases of not very complex scenes and lots of system threads available.

A bit hard to measure change on it's own, it works best with the upcoming
changes and gives measurable improvements.
2018-01-11 14:48:49 +01:00
5d38c14116 Merge branch 'master' into blender2.8 2018-01-10 13:22:03 +01:00
f21f18b572 Task scheduler: Use const qualifier in callbacks for parallel range 2018-01-10 12:53:59 +01:00
5614193745 Task scheduler: Use restrict pointer qualifier
Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
2018-01-10 12:49:51 +01:00
6deb908a5c Merge branch 'master' into blender2.8 2018-01-09 16:15:33 +01:00
4c4a7e84c6 Task scheduler: Use single parallel range function with more flexible function
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
2018-01-09 16:09:33 +01:00
d2708b0f73 Task scheduler: Get rid of extended version of parallel range callback
Wrap all arguments into TLS type of argument. Avoids some branching and also
makes it easier to extend things in the future.
2018-01-09 16:09:33 +01:00
a52452c043 Merge branch 'master' into blender2.8 2017-12-20 16:40:49 +01:00
3474db4b37 Depsgraph: Move ID node to own file 2017-12-20 16:35:48 +01:00
4045a51a11 Depsgraph: Rework tagging and flushing routines
The goal is: have id->recalc flags set to components which got changed.
To make it possible for render engines to check on a more granular basis
what changed in the object. For example, is it a transform which changed
or is it just some ID property changed which has nothing to do with rendering.

The tricky part is: we don't want duplicated logic in tagging and flushing.
In order to avoid this duplication, we store ID recalc flag in the component
node type information. That type information could easily be accessed by both
tagging and flushing routines.

Remaining part of the changes are related on changing the way how tagging
works. The new idea here is to have utility function which maps update tag to
a component. This way we can easily set ID recalc flags right away. Without
any duplication of ID recalc flags set in multiple flag handler functions.

With all this being said, there should be no user measurable difference for
now, it's a gigantic basement for some upcoming work and fixes.
2017-12-19 11:37:22 +01:00
342226a670 Depsgraph: Synchronize flushing with 2.8 branch
Not only this helps merges form master to the branch, but also:

- Allows us to production-check changes as soon as possible.
- Avoids some unnecessary editors update about ID changes.
- Adds small optimization on queue size by always keeping one of the pointers
  outside of the queue.
2017-12-18 16:33:12 +01:00
4ce38abfcd Depsgraph: Add named constant with number of node types 2017-12-15 17:39:01 +01:00
2b25d8ea30 Depsgraph: Fix assignment to wrong flags 2017-12-15 14:42:42 +01:00
f4140f2c81 Merge branch 'master' into blender2.8 2017-12-15 10:45:20 +01:00
c4046e9082 Move ID recalc flags into dedicated field in ID
Currently this is a no-visible-changes change, but the idea is to use this
dedicated flag to tell which exact components of ID changed, make it more
granular than just OBJECT and OBJECT_DATA. Allow setting this field based
on what components new dependency graph flushed on evaluation.
2017-12-15 09:43:18 +01:00
bb9d068ccc Depsgraph: Cleanup, use more explicit way to fill in a structure
The possible issue with just listing arguments is that it might not be clear
what particular value is used for. For example, is it a scene itself, or is
it a parent scene?

Not as if it's not very clear now, but better be explicit for the future,
and me reading code in 10 years.
2017-12-14 11:09:18 +01:00
33c97351fb Depsgraph: Move data update tag to object->data itself 2017-12-13 16:32:08 +01:00
09cade6ca4 Fix MSVC compilation, there is no 'Designated initializers' in C++!
Looks like gcc is at the very least missing a warning here!
2017-12-02 18:25:09 +01:00
d10578df46 Depsgraph: Call editors update after everything was flushed
This way we can inform editors about all edits at once. Currently this is not
used, but in the next commits we will inform editors about what exactly has
changed.
2017-12-01 17:59:47 +01:00
6365ddcab5 Depsgraph: Separate loop for ID node flags clear
This ends up in less number of memory writes, which should have positive effect
on performance.
2017-12-01 17:32:00 +01:00
983b1a3478 Depsgraph: Cleanup, simplify evaluation flush function
Also avoid once queue push for cases when current operation has multiple
outgoing relations.
2017-12-01 16:05:17 +01:00
a96e97a83f Depsgraph: Move away from setting old deprecated object recalc flags
Those shouldn't be used anywhere for real now.
2017-12-01 12:17:23 +01:00
c8b1a83a8c Depsgraph: Fix assert failure 2017-11-29 14:58:37 +01:00
3478d66b28 Depsgraph: Remove object-specific flag which was storing update tag
There were following issues:

- This was used in a similar way of DEG's ID update callback. No reason to have
  yet-another-way of informing editors/engines about changes. Better to keep
  regular update mechanism usable and fast for those needs.
- It wasn't granular at all, and granularity in flags is something what we
  need to support anyway, even for existing ID update.
- There is no reason to have it per-object. Depsgraph operates on IDs.
- It wasn't clear when and who clears the flag, and was possible to run into
  conflicts.
2017-11-29 11:01:08 +01:00
9d6bd665e3 Depsgraph: Wrap context used for editors update callback into a structure
This way we can extend it much easier.
2017-11-28 14:24:56 +01:00
29044cfb12 Depsgraph: Parameters component does exist in objects 2017-11-27 16:34:44 +01:00
5191104776 Depsgraph: Sanitize placement of component types in switch statement
Makes it more clear why and what is being ignored.
2017-11-27 15:34:36 +01:00
488b6fa669 Merge branch 'master' into blender2.8 2017-11-27 14:52:31 +01:00
e3f2b1676c Depsgraph: Make sure unexpected configuration does not happen 2017-11-27 14:51:49 +01:00
a5d763a11e Depsgraph: Use depsgraph to handle edit mode selection
This is crucial bit since batch cache is stored in the evaluated object,
meaning we can't tag it's hatch cache dirty from the notifier system.
Not easily at least. Better to leave this job to depsgraph, it knows
all the copies of data.
2017-11-24 10:19:48 +01:00
7ba1babc90 Merge branch 'master' into blender2.8 2017-11-23 11:47:47 +01:00
3e8abc0535 Depsgraph: Make Copy-on-Write a command line option
Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.

The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
2017-10-18 14:35:34 +02:00
77377f0ea8 Depsgraph: Fix bug introduced by wrong merge conflict resolution 2017-09-21 16:09:49 +05:00
af170839af Merge branch 'master' into blender2.8 2017-09-19 21:08:14 +05:00
b31faac17e Depsgraph: Fix wrong flag being assigned 2017-09-19 20:55:15 +05:00
4c1ee47707 Merge branch 'master' into blender2.8 2017-09-18 15:54:56 +05:00