Commit Graph

458 Commits

Author SHA1 Message Date
9197b25490 removed typo from Render
added extFromFormat to BPyRender to get the extension for a format
2006-12-22 07:07:20 +00:00
1849da92bc document render constants,
these should NOT be set in the Module, very messy!
35 constants are stored in Blender.Scene.Render.* rather then there own dicts arranged by usage.
2006-12-22 05:27:06 +00:00
60a2977dcf adding ob.activeMaterial - allows you to get/set the active material for an object. 2006-12-22 04:46:37 +00:00
Ken Hughes
368928220d Python API
----------
Bugfix/enhancement: allow image of mesh's UV faces to be removed/cleared by
"del f.image" or "f.image = None", and handle image user counts correctly
when assigning/clearing images.
2006-12-20 22:56:58 +00:00
Ken Hughes
674289096b Python API
----------
User documentation for scn.objects (SceneObjects class).  Documents what is
implemented right now; there still may be some minor changes prior to release.
2006-12-20 18:07:39 +00:00
Ken Hughes
2260add0f0 Python API
----------
Correcting typos in Object documentation.
2006-12-19 17:17:14 +00:00
1ec3e6f3b6 adding ob_arm.makeParentBone([ob1, ob2...], bonename)
ob.parentbonename is also settable now as long as it already has a bone parent
2006-12-19 09:41:45 +00:00
Ken Hughes
8b64628e30 Python API
----------
Fixing various typos (hey guys, it's helpful to proofread the documentation
before you commit it :-) )
2006-12-17 04:24:19 +00:00
1041ad4719 added fakeUser and users to more pytypes 2006-12-17 02:16:29 +00:00
0c5eea3911 =IDProperties Python update=
Updated epydocs for next-to-latest
id properties commit.
2006-12-17 00:58:23 +00:00
Ken Hughes
08a7208aa6 Python API
----------
A more robust attempt to avoid creating non-Empty objects with no data while
maintaining backward compatibility.
2006-12-17 00:21:57 +00:00
47ee194922 adding ed.key and face.edge_keys
avoids a lot of boiler place code in scripts that need to build connectivity.
2006-12-16 23:46:43 +00:00
a9447e4273 Enable/Disable DupFaces from the Python API.
Fixed a (own) bug in fakeUsers and added fakeUsers to Objects and Materials as well as Mesh.
2006-12-16 22:04:21 +00:00
228bebfaa8 name changes from theeths suggestions
totUvLayers -> totalUVLayers
addUvLayers -> addUVLayers
2006-12-13 02:55:49 +00:00
080a5d5664 exposed CustomData_get_active_layer_index in BKE_customdata.h (needed by python to get the active layer)
added python api stuff to deal with Color and UV/Image layers.

me.activeUvLayer - int
me.activeColorLayer - int
me.totUvLayers - int
me.totColorLayers - int

me.addUvLayer()
me.addColorLayer()
me.removeUvLayer()
me.removeColorLayer()


Variable names may need changing.
2006-12-13 00:50:02 +00:00
824f391c75 mesh_edges2curves - edge key optimize and made use of scn.objects rather then Object.New()..
Object.py - passIndex mistake
2006-12-12 21:38:04 +00:00
47adee414c added ob.passIndex to bpy, changed passIndex tooltip to a better one ton suggested. 2006-12-12 21:01:43 +00:00
Ken Hughes
675ab02726 Python API
----------

Fix some typos in the documentation.
2006-12-11 17:13:56 +00:00
9c3cacd283 added the flag group_exclusive to material
added restrictDraw/Select/Render to objects in python
updated group and scene docs for last commit
made 3ds import use new scn.objects rather then Object.New() - (removed import as instance for now)
fixes off import error from this report http://blenderartists.org/forum/showthread.php?t=84182
2006-12-11 08:57:39 +00:00
Ken Hughes
02884e88d8 Python API
==========

Fix typo in Scene documentation.
2006-12-07 20:15:52 +00:00
71da111613 =IDProperties bugfix=
Another bug from the tracker, reported by Mike Stramba.
A duplicated Py_XDECREF in the wrong place made assigning
arrays from Vector objects not work.

Also, fixed nasty bug in C API of idproperties (the function
to look up a property from a group was broken).  Fixed a memory
leak too.

In addition, made "del group['property']" delete properties
from group; previously this would just crash (or at least it
should have).  Added a small addition to the example in the
epydocs for IDGroup.
2006-12-01 03:04:36 +00:00
008d789f15 =IDProperties small update=
This update changes Object.properties to Object.game_properties 
(as discussed) so .properties can be used for ID Properties.

This should be fine as, after all, .properties was undocumented anyway :)
2006-11-28 04:34:26 +00:00
Ken Hughes
2dbed48e24 Python API
==========

Bugfix #4951:  This might be a serious change for python script writers.
-- ob.getMatrix('localspace') did not return the correct matrix when the object
   had a parent; this has been corrected.
-- ob.setMatrix(m) did not work predictably (more correctly, in an easy-to-
   predict manner) when an object had a parent.  The method has been changed
   so that if thee is a parent, it ASSUMES the matrix is "localspace",
   relative to the parent.  The documentation now states this.
-- ob.mat and ob.matrix are now read-only attributes, while ob.matrixLocal
   (which calls Object_setMatrix() ) is now read-write.

Ton is not thrilled (is that a fair summary, Ton? ;-) with this method since
the ob->obmat is calculated from the loc/rot/size attributes of an object.
I'll let him speak on this, but I believe his desire is for this method to be
deprecated in the future and replaced with something else.
2006-11-21 21:15:15 +00:00
Ken Hughes
973e8920f0 Python API
==========

Fix epydoc warnings after IDProperty addition to Material.py
2006-11-21 19:17:13 +00:00
Ken Hughes
ed3559aa8e Python API
==========
Bugfix #4905:  correcting errors and out-of-date NLA API documentation.
2006-11-21 19:00:12 +00:00
19a4f41172 =ID Properties Python Doc Update=
The epydocs are now updated to have idproperties;
all the modules that have bindings for ID properties
now has docs for them.  E.g Materials have a .properties
members, Image, Texture, Scene, Object, NMEsh, and Mesh.

I realized that .properties was already taken in
Objects, so I renamed it to .idproperties.  There was
also a nasty little problem with an example inside
Object.getType; the entire example was being pasted inside
the return field.  I fixed it by just moving the return
definition to after the example, like it should be.
2006-11-20 11:07:56 +00:00
8768707610 =ID Properties=
This commit adds supports for per-ID properties to blender.
See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property
for more information on how it all works.

ID properties are accesable by python; but note that 
bindings have only been added to Object and Material thus
far.  However adding more bindings is easy and I plan
on adding several more hopefully within an hour of this inital 
commit.

A generic UI panel is also planned, that will go wherever its
needed; for example in the material buttons, editing buttons, etc.
I'll likely submit the initial code for that as a patch, though,
so matt and ton and others can go over it and make sure it's
all good. :)

VERY important, if you intend to use ID properties please
go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards
and start writing the appropriate standards for it.
2006-11-17 04:46:48 +00:00
97d306e68f Added group.layers bitfield to the python API 2006-11-16 21:38:08 +00:00
Ken Hughes
ba71fbb785 Python API:
Bugfix #5172: removed nmesh.addEdgesData() from documentation (the method was
removed in Blender 2.40 release)
2006-11-14 16:36:45 +00:00
ef56538c62 removed warning in last commit 2006-11-13 17:55:06 +00:00
26ef99157e made mesh.getFromObject() accept a python object as well as the object name.
accepting the name only was causing big problems when exporting library data, because duplicate names are possible the wrong data was exporting.
2006-11-13 17:37:01 +00:00
045e143189 a Malifico request, Blender.Library now supports loading relative libraries.
Blender.Library.Open('//someblend.blend')

the // at teh start of the path mean that the file will be loaded relaive to the existing blend files path.
2006-10-15 14:00:23 +00:00
3b0adf0bf4 added shadAlpha access to materials in python 2006-10-15 08:43:59 +00:00
0933418617 Lattice.c was looping through all lattice data to check that it wasnt removed.
No other BPyModules do this and zero user lattices are kept so this check is not needed.

removed lattice.applyDeform(), this called object_apply_deform, which only gave a message to use modifiers.

changed the example in epydocs to apply the lattice using modifiers.
2006-10-09 06:19:27 +00:00
30d207e650 Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
updated archimap and cookie cutter to use it, removed python version from BPyMathutils
archimap island merging is noticibly faster
2006-10-07 04:56:36 +00:00
dda63a9dde added comparison function to many python types so you can do == and =! 2006-10-06 16:48:28 +00:00
3bd71e9ad5 added the option to Blender.Library to 'link' data for malefico 2006-10-05 15:24:15 +00:00
ad51edd3bf Adding MDD import and export from patch 4969 with modifications, (import and export rvks, MDD is from lightwave AFAIK)
Added Mesh .key .removeAllKeys() and .insertKey() for MDD support (was using NMesh just for keys before)
Since this is aparently an experemental feature in NMesh we may want to change this.
2006-09-27 16:33:02 +00:00
65895ba6bd corrected image doc mistake - image.makeCurrent()
BPyRender.imageFromObjectsOrtho() returns an image

Made all image bake scripts ask before overwriting a file. as well as displaying the newly created image once its rendered.
2006-09-25 19:35:43 +00:00
d728cd1a52 new read only object property to be used for the collada exporter
ob.parentType and a constant dict Blender.Object.ParentTypes
2006-09-23 15:07:03 +00:00
d82f1f5f91 from looking at patch 4934 made all user preference paths settable with Blender.Set('val', data), also added exception errors which were on the todo.
image.filename was being limited to FILE_MAXDIR rather then FILE_MAXDIR + FILE_MAXFILE when setting.
2006-09-21 18:25:40 +00:00
66bc9589a5 Type in docs and element.quat was checking for a vector type. 2006-09-18 02:33:00 +00:00
5f21cab631 corected some mistakes in the metaball docs. 2006-09-17 08:36:43 +00:00
d89240ba12 added mesh_create_derived_view(ob) to DerivedMesh.c
exactly the same as mesh_create_derived_render(ob) except it uses the view modifier settings.

Added an optional arg to getFromObject to 'render' so you can choose to get the mesh displayed in the 3d view or generate one with render settings.
Solved bug 4612 getFromObject now works with soft body meshes (error was caused by getting the derived mesh from a copy of the object)

removed workaround for softbody bug in object_apply_def.py
2006-09-17 05:15:56 +00:00
e472a3d852 renamed Blender.Image.SetCurrent(img) to img.makeCurrent() to be consistant with scene.
applied patch #4998 (array count), as well as adding other array settings, updated documentation as well.
added EXPP_setVec3Clamped() as a way to set a vector from getset attrs (used with array offset and scale)
2006-09-17 02:31:16 +00:00
e6960f3881 Python Metaballs api refactor, based on Mesh and Group modules.
* removed get/set in favor of setsetattrs
* added an element iterator to the metaball data type.
* now accepts vectors and quat for location dimensions and rotation.
and other small changes.
Docs updated shortly at.
http://members.iinet.net.au/~cpbarton/ideasman/BPY_API/Metaball-module.html

other changes
typo in image.c
metaballs constants in buttons_editing
2006-09-16 09:33:09 +00:00
2b7f09b8ea added Image.SetCurrent(img) and img.has_data so you can see if an image contains pixel info. 2006-09-16 06:18:41 +00:00
Ken Hughes
f108325904 ===Python API===
Bugfix for #4971: Scene.unlink() was incorrectly decrementing the datablock
user count whenever an object was removed from a scene, instead of only when
the object's count reached 0.  The Python code was modified to use the
existing free_and_unlink_base() function (with some modifications to allow
specifying a scene).  Also fixed a bug with the undocumented return codes
from the method; it now returns True if the object was found in the scene.
2006-09-08 18:31:09 +00:00
0fa174f03e Added tangent_v and tangent space modes to python material modes.
removed polyfill from Mathutils docs
2006-09-06 13:15:05 +00:00
82b40b1fc4 Adds groupTarget get/setters to the NLA API. Takes an object and returns an
object. groupTarget tells the animation system which object within a
dupligroup should be used for NLA. Equivalent to filling in the "target"
field in the NLA N-key panel.

Set groupTarget to None to remove the target.

Also, cleaned up some bad copy and pastes in existing NLA docs.

Also, cleaned up some bad copy and pastes in existing NLA docs.
2006-08-31 16:30:14 +00:00