Commit Graph

70775 Commits

Author SHA1 Message Date
0964ae5266 Fix T73234: Undo/redo with local collection crashes
Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
2020-02-04 18:41:04 +11:00
d09646a40b Fix T73095: Edit Mode Overlay Linked Mesh
When using duplicate linked meshes, objects that are not in edit-mode will be drawn as
it is in edit mode, when another object with the same mesh is in edit mode.
This will not be the case when one of the objects are influenced by modifiers. The change
reflects more how it was done in Blender 2.79.

The current change introduces a draw manager method that checks in detail who is responsible
for the drawing (render engine or overlay engine). If the edit mesh is not the original or
the object that is drawn doesn't draw the original mesh the object will be drawn by the render
engine.

Known Limitation of this patch is that the rendering outside edit mode doesn't reflect the
latest changes until the user switches between object and edit mode. When there are no
modifiers in use, the updating is done immediately.

IMO this would be sufficient for blender 2.82, it also fixes parts of T72733.
The updating of the surface batches requires more development and is
post-poned for now.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D6737
2020-02-04 07:46:15 +01:00
fdb68e1847 Fix: UI: Spelling and Capitalization 2020-02-03 22:35:39 -05:00
e268fe6e64 Fix T73537: Particle system Crash
Added sanity check in the flow / obstacle object loops that check if the modifier data is valid. Ideally this should not be needed. However, in remove_particle_systems_from_object() the fluid modifier can get freed. It is not yet clear whether the modifier free call is really needed or not.
2020-02-03 22:04:07 +01:00
0cd0058e27 Fix T72261 Overlay: Edit Mesh: Edges not visible when using "In front"
This was caused by additional depth pass not rendering in the correct
view.
2020-02-03 19:54:47 +01:00
06a8f55104 Overlay: Armature: Fix Display armature as bound box in object mode 2020-02-03 18:53:30 +01:00
0936f2f52c Fix T73045 Crash entering edit mode for "Object Font" instance mesh
Font duplicator was not outputing dupli-objects using evaluated object
pointers, leading to crash because original object are not supposed to
be drawable.
2020-02-03 18:37:23 +01:00
3d6e7cd67c Fix Cycles particle hair rendering broken after recent changes
This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
2020-02-03 18:35:29 +01:00
59e1c2f629 Overlay: Armature: Fix wireframe display type not working as 2.81 2020-02-03 16:15:05 +01:00
88ffee6953 Overlay: Armature: Improve bone outline z-bias in orthographic mode
The bias was too big and cause interpenetration on geometry that was in
front of bones.
2020-02-03 16:15:05 +01:00
dcf44dfe8e Fix T65114 Overlay: Armature: Bones with negative scale have wrong display
This moves the backface culling to the fragment shader to avoid all the
limitations of the current system. This has a cost but it is unlikely that
bone drawing will be a bottleneck.
2020-02-03 16:15:05 +01:00
f13940e883 Fix T73472: Crash in override code on dirty pose bone pointers.
Usual issue from those dear Bone pointers in pose data...

Note that this is more like minimal-risk, quick fix, it's nothing like
'nice to have' code. Think proper solution would be to refactor handling
of those kind of 'caches' to ensure they are valid/up-to-date in a much
easier way, at the very least.

Ideal solution being to get fully rid of those horrors, of course, but
let's not dream here. ;)
2020-02-03 14:32:16 +01:00
6d95baf67a Fix T73364: crash calling particle_sytem.co_hair() on disabled particles 2020-02-03 11:35:42 +01:00
d237681cad Fix T73559: UDIM Crash Fill Tile
The function `gpu_texture_create_tile_array` checked for a valid
tile ibuf when determining the packing location. During the actual packaging it didn't.

As the tiles are already ignored when selecting the packing location, we
can also ignore it when copying it to the glTexture. Therefore this
patch removes the existing BLI_assert and replaces it with a NULL check.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D6738
2020-02-03 11:05:40 +01:00
Yevgeny Makarov
831bb6bc77 Text: make "Text" tab active when searching 2020-02-03 17:55:13 +11:00
d243a0b03a Fix T73553: Grease pencil poll crash with non-gpencil objects 2020-02-03 15:21:22 +11:00
Yevgeny Makarov
f51286cb8c UI: fix blurring of bitmap icons for the navigation gizmo 2020-02-02 19:28:33 +11:00
07df76496d Fix error showing viewport units
Out of bounds buffer unit-system index with zoomed out viewport.
2020-02-02 18:01:49 +11:00
3ba5461af0 Object: support 'Affect Parents' for snap/clear transform
Resolves T69450
2020-02-01 13:34:27 +11:00
253dbdbb39 Object: no longer skip weight paint objects when clearing transform
This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.

Partially reverts b8aff06466
2020-02-01 12:35:17 +11:00
3601924acb Fluid: More stable flow emission
Reverting some changes that were made in 33317b4647
2020-01-31 13:50:33 +01:00
a663ece5a3 Fluid: Better default values and cleanup
Use OpenVDB by default, smaller particle radius to avoid volume increase, and shorter names for combined fluid particle systems.
2020-01-31 13:50:33 +01:00
9b308f27ad Fluid: Fixed deletion issue with secondary fluid particle systems
Manually deleting fluid particle systems had no effect in the fluid domain UI.
2020-01-31 13:50:33 +01:00
385b34b9b8 Fluid: Fixed secondary particle warnings
This commit fixes the warning that bpy_rna.c470 was producing.
2020-01-31 13:50:33 +01:00
14ccda75f6 USD: Include USD library version in System Info
Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.

[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02

This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D6724
2020-01-31 11:29:29 +01:00
bcacf47cbc Displist: Add mikktspace tangent space generation for DL_SURF
This should match mesh tangents form surfaces converted to mesh.
2020-01-31 02:55:19 +01:00
8c5cb8359a EEVEE: Test maximum texture size before render.
This will catch any non renderable size.
2020-01-30 15:07:23 +01:00
944ab36657 BLI_kdopbvh: Prevent division by zero in raycast 2020-01-30 08:36:35 -03:00
87b551e836 Fix T73051: Multiple IK chains influencing the same bone don't work
This patch fixes {T73051}. The cause of the issue was the absence of
relations in the depsgraph between IK solvers of overlapping IK chains.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D6700
2020-01-30 11:59:50 +01:00
78872b3360 Fix T73499: Crash on hiding parent and all children of an object if one child is in an excluded collection
Dont act on a base which cannot be found in the viewlayer.
Oversight in rB41858a73111d.

Maniphest Tasks: T73499

Differential Revision: https://developer.blender.org/D6721
2020-01-30 11:08:03 +01:00
81def64739 Cleanup: remove WM_keymap_verify_item
This wasn't used and isn't useful since it only checked
if an operator was included in the keymap - ignoring it's properties.
2020-01-30 17:23:35 +11:00
725477fdb1 Fix outliner delete not flushing multi-object edit-mode data 2020-01-30 16:50:06 +11:00
ac2d342d88 Cleanup: ED_editors_flush_* functions
- Remove the only_render arg from ED_editors_flush_edits
  was only used in one place, the '_ex' version can be used instead.

- Split out the single object version of this function as currently
  flushing is being done in-line, often only accounting for edit-mode,
  ignoring sculpt mode for e.g.
2020-01-30 16:46:09 +11:00
1d28ff7f2b Fix T73495: Missing undo switching active shape-key in edit-mode 2020-01-30 15:02:25 +11:00
7a27f64ecb Cleanup: clang-format, unused variable 2020-01-30 13:28:17 +11:00
ccb3cb0b9b Fix changing shape key in multi-object edit mode
Updating only accounted for the active object.
2020-01-30 13:26:00 +11:00
c27d30f3ea Displist: Add mikktspace tangent space generation for DL_INDEX3
This now matches the Mesh behavior. Surfaces and metaball implementation
are yet to be implemented.
2020-01-30 02:46:01 +01:00
15350c70be DRW: Add support for tangent on objects using display lists.
Only Metaballs are left unsupported.
However, the implementation does not match 100% with cycles which converts
all objects to meshes.

Fixes T63424 EEVEE: Normal map node doesn't works with curve objects
2020-01-30 01:37:46 +01:00
c7c8ee6168 Fix crash when adding modifiers to curve/surface/text objects 2020-01-29 22:53:20 +01:00
6576148722 Fix T65146: Curve Texture Coordinates in Cycles and Eevee differ
Remove the use UV for mapping option.
2020-01-29 22:53:20 +01:00
33317b4647 Fluid: Fixes for flow objects and initial velocities
This commit cleans up the flow emission code (i.e. the code that determines where flow is generated). It also addresses an issue with initial velocities.

Related issues (that might be fixed through this commit) are: T73422, T72949
2020-01-29 19:21:52 +01:00
76489fbe7c Fix T73483: Mantaflow: Smoke inflow in liquid domain emits liquid
Added an extra check in the flow object loop that compares flow object type and domain type prior to writing to flow maps.
2020-01-29 19:21:52 +01:00
88b14fdf60 Fluid: Updated UI
UI updates include:
- More descriptive tool tips
- Removed texture panel for liquid flow objects
- Adjusted alignment for some smoke / fire parameters
2020-01-29 19:21:52 +01:00
a8bfa91633 Fluid: Removed wireframe drawtype setter for fluid domains
Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe.
2020-01-29 19:21:52 +01:00
745e356300 Fluid: More cleanup related to flow emission maps
In addition to 4670c68e3dd9544fe14656dacdff641fcabcd540 which removed the unused high-res emission maps.
2020-01-29 19:21:52 +01:00
42318e358a Fluid: Cleanup in flow emission loops
- Initial velocities are no longer influenced by surface distance value.
- Added optimizations for different flow types (e.g. skip part of loop for liquid flow objects).
- Comments style cleanup and removed old todos.
2020-01-29 19:21:52 +01:00
e782d35d34 Fluid: Removed the currently unused high-res smoke emission code
This code is currently not in use and so removing it based on the YAGNI principle. If there really is need for a high-res emission loop it could be easily added again. However, I believe for the smoke noise it is sufficient to upscale the base emission map. A high-res emission map can easily be achieved by increasing the base resolution. Note also that in the new fluid system base loop and noise loop are decoupled making the need for a high-res emission loop even more unneccessary.
2020-01-29 19:21:52 +01:00
e7c90438e0 Fix T73054: Add DNA defaults for pose_ik_segments
This fixes the crash with pose_ik_segments = 0 in old files.
Some files were saved with the property set to 0, so the versioning code
won't work in that cases. I also changed that to fix the crash in those
files.

Reviewed By: brecht

Maniphest Tasks: T73054

Differential Revision: https://developer.blender.org/D6663
2020-01-29 16:47:24 +01:00
18c88eac17 Fix T73188: RenderResult as Camera BG Image
In blender 2.79 you could use a render result as a camera background
image. This is useful during layout/compositing. During Blender 2.80
development there were 2 issues introduced that removed this feature.

* to receive a render result the image required a lock. This lock wasn't passed and therefore no image was read from the result. Generating an GPUTexture from an Blender image also didn't do the locking.
* the iuser->scene field wasn't set what is required for render results.

This change adds an optional `ibuf` parameter to `GPU_texture_from_blender` that can be passed when available.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D6684
2020-01-29 15:07:45 +01:00
aa123555d7 Fix T73014: Marker sync does not work correctly if moving strip so it overlaps another strip
Need to also offset markers in BKE_sequence_base_shuffle_time().
Also clarify/correct related comments.

Maniphest Tasks: T73014

Differential Revision: https://developer.blender.org/D6555
2020-01-29 11:44:56 +01:00