Commit Graph

62 Commits

Author SHA1 Message Date
def5999f9b UI: support for dragging popups title area 2014-04-02 18:43:53 +11:00
442f2df736 Code cleanup: avoid redundant lookups for subwindows 2014-04-02 17:33:20 +11:00
621bf47e91 Docs: doxygen file descriptions for BLF, GPU and WM 2014-01-19 23:15:25 +11:00
5afc2a9a44 Code cleanup: assign win size to const vars and some renaming 2013-12-11 13:07:00 +11:00
5dc9db3533 fix for lasso failing/glitches on overlapping lines, replace scanfill with 2d pixel filling for drawing and selection. 2013-10-04 15:02:05 +00:00
0395b8eee8 border render with cycles had 1 pixel offset on the top-right edge of the image, issue was caused by wmSubWindowScissorSet adding 1 to the ar->drawrct, now only add the padding when drawing the entire area 2013-08-05 04:52:27 +00:00
d9c9209608 code cleanup: quiet some -Wshadow warnings, mix of obvious mistakes and harmless global/local naming conflict. 2013-03-15 22:55:10 +00:00
13a4ad1a62 Bugfix #33989
Transparent region drawing and blend broke by commit 53919 5 days ago.
This commit reverts the change.

The claim in previous commit "edited code for readability" is quite
disputable :) The error is hard to notice even.

I also like to emphasize that people should check with owners for code
before committing changes! Cleaning code is first a job for maintainers.
2013-01-25 10:17:06 +00:00
517ac5c57c edited wmSubWindowScissorSet for readability 2013-01-20 09:22:11 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
818e9ff88d Bugfix #33038
TIMER events could get keymodifier set - in this case the user assigned
spacebar modifier for setting views (running smoothview timer)

Also: cleaned op old hacks from event checking code. 
The rule should be:

1) generate event properly, frozen state
2) pass on to handlers without exceptions or changing internal state

The only exception currently is for the "CLICK" (map key-release to unhandled
key-press).

Also: made --debug-event print OK. Slight cleanup in eventprinting in general.
It was putting the wmEvent state print in wrong place, doing it 4 or 8 times.
2012-11-01 15:51:24 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
c92ab5c3ef code cleanup: use rect size macros 2012-08-21 20:34:05 +00:00
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
c567cf3fab code cleanup: WM naming conventions 2012-08-11 21:35:24 +00:00
887d517e3b use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
also use M_SQRT1_2 in math_rotation.c
2012-08-05 17:27:52 +00:00
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
3a6f573b95 style cleanup: also quiet a warning. 2012-06-17 11:36:28 +00:00
b33f0ef0e3 style cleanup 2012-05-27 19:40:36 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
ae654301b0 style cleanup: wm, mosyly adding space around ops 2012-03-27 01:24:16 +00:00
5a90ea77bc style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:24:53 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
7c7fac2174 index_to_framebuffer (used for mesh selection) was being called 3x times per call to WM_set_framebuffer_index_color(), because of the cpack define. 2011-08-13 09:22:14 +00:00
a73c3fe5c9 subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:22:04 +00:00
Nathan Letwory
60b22c5d12 doxygen: blender/windowmanager tagged. 2011-02-25 14:04:21 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
90162cb0cb Fix #21894: backface selection wasn't working correct with < 24 bits colors,
e.g. thousands of colors on OS X, due to use of uninitialized value. Problem
tracked down and patch provided by Shane Ambler, thanks!
2010-07-04 12:24:19 +00:00
8456995181 xaspect and yaspect were not working with uv project modifier & panorama, also removed some includes. 2010-03-24 16:20:13 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
3aff6529c0 Fix for problem drawing second level popup menus due to recent commit,
should find a better way to get this matrix for the UI.
2010-02-01 16:50:23 +00:00
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
53edaee89b Fix #19431: gestures would sometimes draw incorrect, now ensures they
are always drawn in pixel space.
2009-12-17 19:55:08 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
e80d2cc426 imbusy GSoC'09 branch merge (Vertex Buffer Object support) 2009-10-03 15:35:01 +00:00
513dcf7b46 2.5 - Silencing various compiler warnings (mingw) 2009-07-16 04:45:52 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
ca6a8a233b 2.5
Preview renders:

- Added proper button type (BUT_EXTRA) for preview buttons, to
  handle drawing better. It now first draws an alpha mask, to 
  ensure the preview is correctly fitting inside the widget style.
  It then draws the outline.
- Added protection for executing preview renders while regular
  rendering, that's not going to work...
2009-06-08 10:00:14 +00:00
bc06159431 2.5
Fixes:

- HSV picker didn't work. Old option "No Hilite" for buttons made it not
  being checked for input anymore. Needs to be on attention list!

- Node editor wasn't drawing buttons correctly. Two things to keep track
  off:
  - Use wmLoadIdentity(), not glLoadIdentity()
  - I've added a wmPushMatrix() and wmPopMatrix() version for correct
    wm-compatible push/pop. Only one level for now.
2009-04-20 11:39:18 +00:00
2e48c4059a 2.5
WIP commit for new system to draw widgets and use themes or styles.

Not really interesting stuff to see in code now, the current 
structure will change quite a lot, this to make it hook up well
to the existing system.

What works quite well is a new full opengl vector method to draw 
scalable and pixel-aligned anti-aliased buttons.

http://download.blender.org/institute/rt3.jpg
http://download.blender.org/institute/rt4.jpg
2009-03-25 16:58:42 +00:00