Commit Graph

10 Commits

Author SHA1 Message Date
8155d25d39 Utility function to get poly -> looptri mapping 2015-07-23 15:08:27 +10:00
2e2164d5d4 Resolve compiler warning for clang 2015-07-20 22:31:19 +10:00
19614f4395 Add macro BKE_MESH_TESSTRI_VINDEX_ORDER
gives the index of a vertex in a looptri
2015-07-17 21:59:07 +10:00
30b45d5591 BMesh: don't check winding for uv-vert-map
Made link-select separate front/back with projected UV's
2015-05-17 23:06:41 +10:00
d920b8e075 Fix T44530 UV islands fail on subsurf after mirror modifier.
Caused by own commit that changed island detection code. In the case of
modifiers we don't want to take winding information into account, but
left the code since there are use cases (like painting) which could use
this.
2015-04-28 11:18:02 +02:00
58d7153c6c BKE: Add 'mesh remap' code.
This is the (big!) core of mesh transfer data, it defines a set of structures
to represent a mapping of mesh elements (verts, edges, polys of loops) between
two arbitrary meshes, and code to compute such mappings.

No similarity is required between source and destination meshes (though results
when using complete different meshes are rather unlikely to be useful!).

This code is not bound to data transfer, it is defined to be as generic as possible,
and easy to reuse or extend as needs arise.

Several methods of mapping generation are defined for each element type,
we probably will have to adjust that in future (remove useless ones, add
new ones...).

For loops, you can also define islands (for UVs e.g.) so that loops of a same
destination polygon do not 'spread' across several source islands.

Heavily reviewed and enhanced by Campbell, thanks a lot!
2015-01-09 18:35:32 +01:00
a82d3f85c6 Correct casts for IS_EQ and other macro tweaks
- ensure GET_INT_FROM_POINTER us only used to get values
- rename STACK_POP_ELSE -> STACK_POP_DEFAULT
2014-06-18 14:02:41 +10:00
c691551249 Optimize tessellation code (min 20% better, up to 300% with some CD layers to tessellate).
The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping, and then update all tessdata
in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces!

Differential Revision: https://developer.blender.org/D226

Reviewed by Campbell, thanks a lot!
2014-01-21 16:32:47 +01:00
ab127c12d4 Mesh API: Add BKE_mesh_origindex_map_create
This API function lets original data loop over its derived data,
Use for vertex paint, replacing custom function.
2013-12-12 17:37:16 +11:00
e23f77b935 Code Cleanup: move mesh mapping functions into their own file/header 2013-12-12 16:28:52 +11:00