Commit Graph

301 Commits

Author SHA1 Message Date
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
1d4316f35f fix [#32490] Compsitor crashes on missing OpenEXR multilayer files 2012-09-04 19:42:09 +00:00
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
eff97a82f8 Fix for compositor always cacheing frames when using Movie Clip input node
Issue was caused by getting image from compositor node conversion code,
now it'll check whether rendering happens and if so, frame wouldn't be
stored in the cache.

This possible fixes #32465: Memory leak when rendering
2012-09-03 14:26:53 +00:00
a7831c74e6 fix for bug in variable size blur compositor node - using incorrect Y blur operations and uninitialized memory was causing random blur results. 2012-08-24 12:48:56 +00:00
65dbeabdc6 style cleanup: indentation, also quiet double promotion warnings for despeckle node. 2012-08-23 16:17:47 +00:00
4e772065d7 set defaults for de-speckle 2012-08-23 07:02:11 +00:00
1ab5a4f0ed despeckle composite node 2012-08-23 06:48:01 +00:00
45a0287f45 change I made gave a little nicer bleeding direction for inpaint but introduced dithering artifact. 2012-08-23 06:27:12 +00:00
3090ae35af fix [#32374] Curve compositor UI drawing glitch
copy the curve for the compositor.
2012-08-21 15:14:29 +00:00
ae9f5239a6 Fix for
* [#32356] Problem with "Ghost" in the "Glare" Node in Compositor
2012-08-21 10:45:01 +00:00
988df24551 compositor color curve was MEM_dupallocN'ing the curve for every pixel calculation (when there were black or white inputs on the curve node).
avoid allocation by using local vars for black/white storage & curve calculation.
2012-08-21 08:30:45 +00:00
49d3766ceb code cleanup: use math functions for curve compo code. 2012-08-21 08:20:32 +00:00
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
58ab8d5c0a use BLI math length functions for distance compositor operations. 2012-08-19 10:41:16 +00:00
Dalai Felinto
48eb27791b The Distance Node in 2.49/2.5/2.6 pre-tiles has a different calculation for RGB and YCC. While RGB
calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr
into consideration.

This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function
to be re-implemented for the YCC node operation.

Thanks Troy Sobotka for the report over email.
Patch incorporates review suggestions by Jeroen Bakker.
2012-08-19 03:05:38 +00:00
6547b1e770 Documentation of the Bokeh image operation :) 2012-08-17 12:53:04 +00:00
3bc16fd60d compositor: replace C++ new/delete with guardedalloc. 2012-08-16 12:32:48 +00:00
883e9df1cc fix for bug reading past the buffer bounds for the inpaint node. 2012-08-16 12:13:01 +00:00
add9aea573 compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
2012-08-16 10:13:04 +00:00
597e6f9bbc Fix for
* [#32323] regression: Dispertion artifacts with smaller chunksizes
 * [#32125] "Projector" Dispersion not working with ChunkSize < 256
2012-08-15 18:14:34 +00:00
53333c78ce use vector for color operation internal storage. 2012-08-14 11:17:06 +00:00
9fd6c535ca fix [#32324] regression: node group with missing ID crashes new tile node system.
node groups with no ID now output magenta so it doesnt silently fail.
2012-08-14 11:05:26 +00:00
7a3b44cf69 style cleanup 2012-08-13 16:03:48 +00:00
e28fcec042 Fix for [#32220] regression - DistortionCache is never freed.
* at max 10 cache items will be available. Items will be removed by
latest usage.
 * number of cached items can be adjusted in code
 * added deinitialization of compositor when blender exists.
 * updated scons and cmake build files
2012-08-13 10:56:36 +00:00
61eacb534e inpaint node now blend inpaint pixels with existing alpha, this makes soft alpha blends inpaint look nicer.
also dont assign 1.0 alpha for parts of the image not inpaint'ed, this way you can maintain some alpha in the image.
2012-08-12 17:31:42 +00:00
b2fdb3f50e avoid divide by zero for the inpaint node. 2012-08-12 17:10:56 +00:00
b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
823083a744 fix for own error with opencl bokeh blur. 2012-08-11 18:47:09 +00:00
b84c1dd592 compositor: bokeh blur size input can now be an image, in this case it uses VariableSizeBokehBlurOperation class internally.
updated opencl too.
2012-08-10 15:31:54 +00:00
94a3945cf9 code cleanup: compositor - define size for executePixel function output float array 2012-08-10 14:07:24 +00:00
e877247789 use define for bokeh blur size, also define size of determineResolution args. 2012-08-10 13:23:31 +00:00
3c35f560db minor compositor change: use the max dimension for bokeh blur size, rather then width. 2012-08-10 10:20:28 +00:00
7a760b4804 generate COM_OpenCLKernels.cl.h automatically at build time, this allows editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
updates made to cmake and scons.
2012-08-09 19:59:36 +00:00
2f2560eb49 use sensor size when calculating dof rather then hard coded values. 2012-08-09 15:59:32 +00:00
5019cd179f add threshold blending to opencl too. 2012-08-08 18:10:13 +00:00
a401971cf8 sync changes between opencl and C++ VariableSizeBokehBlurOperation, also remove absf() check on pixel radius, this is ensured to be unsigned. 2012-08-08 18:04:40 +00:00
c21bf16c46 dof node; change how threshold is applied, rather then clip out pixels at the threshold, fade instead.
note: need to apply this change to opencl still.
2012-08-08 16:49:12 +00:00
2a78c2d304 improvement to the DOF node, after blurring the radius buffer (derived from the depth), overlay with the original so pixels in focus are not mixed with out of focus pixels. 2012-08-08 16:46:12 +00:00
a1693168f2 DOF node: clamp blurring the zdepth radius buffer by the blur max. This could doo easily blur very high depths and cause artifacts. 2012-08-08 16:14:56 +00:00
4f4a468128 use bilinear rather then bicubic scaling because bicubic blurs too much. 2012-08-07 15:01:48 +00:00
8ae89f4942 speedup to inpaint node in my tests was about ~30% for an optimized build.
also replace MIN/MAX2 with inline functions in transform.
2012-08-07 09:20:30 +00:00
2b8ac9bc61 inpaint node from tomato branch by Peter Schlaile
http://en.wikipedia.org/wiki/Inpainting
2012-08-06 13:45:11 +00:00
ca382a8d2a Fix for keying screen incorrect memory write when some of tracks are disabled. 2012-08-05 09:31:48 +00:00
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
854e122e5d style cleanup: compositor 2012-08-03 10:19:13 +00:00
63d071cc3a Fix #32236: unstable z-buffer or z combine composition node 2012-08-02 10:20:14 +00:00
52b4b49059 Code cleanup: Remove unused includes of DNA_scene_types. 2012-08-01 14:48:51 +00:00
6e208ee887 Replace scene pointer with scene name to prevent possible misusages
of scene in node in future.
2012-08-01 14:48:46 +00:00
8a1a4a453d Tie compositor will now update render result when changing node setup
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.

Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00