Commit Graph

6756 Commits

Author SHA1 Message Date
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
4130f1e674 Geometry Nodes: new evaluation system
This refactors the geometry nodes evaluation system. No changes for the
user are expected. At a high level the goals are:
* Support using geometry nodes outside of the geometry nodes modifier.
* Support using the evaluator infrastructure for other purposes like field evaluation.
* Support more nodes, especially when many of them are disabled behind switch nodes.
* Support doing preprocessing on node groups.

For more details see T98492.

There are fairly detailed comments in the code, but here is a high level overview
for how it works now:
* There is a new "lazy-function" system. It is similar in spirit to the multi-function
  system but with different goals. Instead of optimizing throughput for highly
  parallelizable work, this system is designed to compute only the data that is actually
  necessary. What data is necessary can be determined dynamically during evaluation.
  Many lazy-functions can be composed in a graph to form a new lazy-function, which can
  again be used in a graph etc.
* Each geometry node group is converted into a lazy-function graph prior to evaluation.
  To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are
  no longer inlined into their parents.

Next steps for the evaluation system is to reduce the use of threads in some situations
to avoid overhead. Many small node groups don't benefit from multi-threading at all.
This is much easier to do now because not everything has to be inlined in one huge
node tree anymore.

Differential Revision: https://developer.blender.org/D15914
2022-09-13 08:44:32 +02:00
0c9749093b Cleanup: spelling in comments 2022-09-09 15:37:33 +10:00
e53405bf15 UI: Small Adjustments to Event Icons
Minor adjustments to event icons required after recent font changes.

See D15582 for more details and examples.

Differential Revision: https://developer.blender.org/D15582

Reviewed by Brecht Van Lommel
2022-09-07 08:06:29 -07:00
b8d9864518 Cleanup: remove unused Main argument to RNA_path functions
Note that lib_override functions have kept the unused argument,
but this may be removed too. It impacts many lib_override functions
so this can be handled separately.
2022-09-07 11:07:44 +10:00
6c6a53fad3 Cleanup: spelling in comments, formatting, move comments into headers 2022-09-06 16:25:20 +10:00
f0a3659900 GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`
and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex
shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version
uses `vec4(pos, 1.0)`.

But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.

So there is no real benefit to having two different shader versions.
2022-09-05 19:01:02 -03:00
5763918651 GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports.

This shader is a good candidate to be exposed in Python.
2022-09-05 17:34:10 -03:00
4536de98d1 GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'
The only real difference between `GPU_SHADER_2D_SMOOTH_COLOR` and
`GPU_SHADER_3D_SMOOTH_COLOR` is that in the vertex shader the 2D
version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses
`vec4(pos, 1.0)`.

But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.

So there is no real benefit to having two different shader versions.

This will simplify porting shaders to python as it will not be
necessary to use a 3D and a 2D version of the shaders.

In python the new name for '2D_SMOOTH_COLOR' and '3D_SMOOTH_COLOR'
is 'SMOOTH_COLOR', but the old names still work for backward
compatibility.
2022-09-05 16:34:05 -03:00
baf2835ff7 GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'
The only real difference between `GPU_SHADER_2D_FLAT_COLOR` and
`GPU_SHADER_3D_FLAT_COLOR` is that in the vertex shader the 2D
version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses
`vec4(pos, 1.0)`.

But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.

So there is no real benefit to having two different shader versions.

This will simplify porting shaders to python as it will not be
necessary to use a 3D and a 2D version of the shaders.

In python the new name for '2D_FLAT_COLOR'' and '3D_FLAT_COLOR'
is 'FLAT_COLOR', but the old names still work for backward
compatibility.
2022-09-05 16:34:05 -03:00
223665b994 GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and
`GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D
version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses
`vec4(pos, 1.0)`.

But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.

So there is no real benefit to having two different shader versions.

This will simplify porting shaders to python as it will not be
necessary to use a 3D and a 2D version of the shaders.

In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR'
is 'UNIFORM_COLOR', but the old names still work for backward
compatibility.

Differential Revision: https://developer.blender.org/D15836
2022-09-05 16:34:05 -03:00
Damien Picard
a2a208d88d I18n: fix translation of status bar
- Use the proper context (Operator, since that is what the cursor
  keymap status uses)
- Add a few missing message extraction tags

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15867
2022-09-05 15:19:04 +02:00
4b818b1513 Merge branch 'blender-v3.3-release' 2022-09-03 11:43:15 +02:00
a631dc5575 Fix T100731: Keymap Editor context menu crash
Caused by {rB3f3d82cfe9ce}

Since above commit, a `uiRNACollectionSearch` may contain a NULL
`search_prop`, crashing the menu entry for "Jump To Target"
(`ui_jump_to_target_button_poll`).

Now safeguard against this with a NULL check (getting search callbacks
to work for "Jump To Target" can be investigated in master).

Maniphest Tasks: T100731

Differential Revision: https://developer.blender.org/D15832
2022-09-03 11:36:57 +02:00
a1e01f4c02 UI: 3D Text Caret
Changes to the text caret (cursor) when editing Text objects in the
3D Viewport.

See D15797 for more details and examples.

Differential Revision: https://developer.blender.org/D15797

Reviewed by Brecht Van Lommel
2022-09-02 13:18:09 -07:00
06043c8313 Cleanup: Fix clang-tidy warnings: [modernize-redundant-void-arg] 2022-09-02 20:34:37 +02:00
aa781f98bb Cleanup: Fix clang-tidy warnings: [bugprone-incorrect-roundings] 2022-09-02 20:34:37 +02:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
c1e342136d UI: Add shift-click hint to library overrides button tooltip
This information was missing and made the feature hard to discover.
2022-08-31 15:04:43 +02:00
70035e6473 Cleanup: break before the default case in switch statements
While missing the break before a default that only breaks isn't
an error, it means adding new cases needs to remember to add the
break for an existing case, changing the default case will also
result in an unintended fall-through.

Also avoid `default:;` and add an explicit break.
2022-08-31 16:01:29 +10:00
Damien Picard
9120c86c3f I18n: disambiguate and make a few more strings translatable
Those strings were at least partly disambiguated:
- Area
  - Zone
  - Measurement
- Ease
  - BBone Ease In / Out
- Back
  - Camera BG image depth
  - GP interpolate sequence
- Edge Crease
  - Theme
- Jitter
  - Brush
  - GPencil
  - Lens distorsion compositing node
- Cineon color management
  - Black
  - Gamma
  - White

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15791
2022-08-29 16:04:03 +02:00
28750bcf7e Cleanup: replace NULL with nullptr for C++ files 2022-08-28 20:52:28 +10:00
206272621e Merge branch 'blender-v3.3-release' 2022-08-28 20:21:32 +10:00
7de290ea08 Fix crashes running operators in invalid contexts
Fix for running operators outside of expected contexts.

- UI_OT_view_drop (poll)
- UI_OT_view_item_rename (poll)
- OBJECT_OT_gpencil_modifier_move_to_index
- OBJECT_OT_modifier_move_to_index
- OBJECT_OT_geometry_nodes_input_attribute_toggle
- OBJECT_OT_geometry_node_tree_copy_assign
- OBJECT_OT_shaderfx_remove
- OBJECT_OT_shaderfx_copy
- POSE_OT_relax (& other pose slide operators).
2022-08-28 20:18:12 +10:00
de1a2d7988 Cleanup: pass notifiers as const 2022-08-27 12:54:26 +10:00
a3e1a9e2aa Cleanup: spelling in comments, format 2022-08-26 12:47:21 +10:00
5d4d5a2162 Merge branch 'blender-v3.3-release' 2022-08-24 17:12:01 +02:00
8b7293eb41 LibOverride: Fix (unreported) crashes in some cases, preserve active object on Clear, general cleanup.
Inconsistencies in update/tagging code between different code doing the
same 'Clear. liboverride operation lead to crashes in some cases.

Unify deg tagging and WM notifiers accross the three editor-level
codepaths performing the common Make/Reset/Clear operations.

Preserve if possible the active object accross Clear operation.

Several cleanup/rename/re-arangement of code to make it more consistent.
2022-08-24 17:11:36 +02:00
24dc84f156 Cleanup: rename new IDTemplate operator to create overrides to make.
Matches other operators' names and UI labels better.
2022-08-24 17:11:36 +02:00
ba74704c9a Merge branch 'blender-v3.3-release' 2022-08-22 12:16:11 +02:00
c973d333da Fix T100527: Right click in the attribute name field crashes blender.
`UI_context_active_but_prop_get_templateID` became much more widely used
with recent rBfec254364884, which revealed that it did not do any check
on actual type of data it accesses, resulting easily in undefined
behavior.

Now also check the callback function pointer, this should be safe
enough.

Patch by @Severin (Julian Eisel), many thanks!
2022-08-22 12:15:50 +02:00
2a15040777 Merge branch 'blender-v3.3-release' 2022-08-19 13:46:37 +10:00
529f0427fc Cleanup: spelling in comments 2022-08-19 11:29:32 +10:00
b375019ebc Merge branch 'blender-v3.3-release' 2022-08-18 17:26:54 +02:00
f2f680d82d Fix T100475: Crash on undoing the created override from ID template.
We only need to 'manually' remap RNA ID pointer property to the newly
created override if the owner itself was not already a local override.

Also some more minor tweaks to notifiers sent when creating the
override.
2022-08-18 17:26:12 +02:00
4d4a84bbeb Merge branch 'blender-v3.3-release' 2022-08-18 15:50:05 +02:00
a149c4aaee LibOverride: Fix more crashes when creating overrides from IDTemplates.
Assigning to RNA ID pointer properties will not _always_ trigger a
rebuild of the outliner tree, so try to enforce this when actually
creating overrides.
2022-08-18 15:49:50 +02:00
9a65dca37c Merge branch 'blender-v3.3-release' 2022-08-18 15:26:30 +02:00
8a799b00f8 Fix T100423: Addon's custom context menu entries get overridden by other addons
This introduces a new `UI_MT_button_context_menu` class which is
registered at startup. Addons can append/prepend draw functions to this
class, in order to add their custom context menu entries.

The new class replaces the old `WM_MT_button_context` class, thus
requiring a small change in addons using this feature. This is done
because addons were previously required to register the class
themselves, which caused addons to override each other's context menu
entries.

Now the class registration is handled by Blender, and addons need only
append their draw functions. The new class name ensures that addons
using the old method don't override menu entries made using the new
class.

Menu entries added with the legacy `WM_MT_button_context` class are
still drawn for backwards compatibility, but this class must not be used
going forward, as any addon using it still runs the risk of having its
menu entries overridden, and support for the legacy class is subject to
removal in a future version.

Reviewed By: campbellbarton

Maniphest Tasks: T100423

Differential Revision: https://developer.blender.org/D15702
2022-08-18 14:46:30 +02:00
756308f9e4 Merge branch 'blender-v3.3-release' 2022-08-18 12:36:41 +02:00
c375750423 Fix T100476: Shift click to create overrides on objects not working.
Case where object was directly linked and not owned by a linked
collection was not properly handled, added some level of support for it
now.

Note that the behavior may not always be ideal in cases where the linked
object would be linked in many different local collecitons, hard to get
best solution always from this Editor given limited hierarchy data
available here.
2022-08-18 12:24:54 +02:00
f5234474bd Fix T97618: Clipped text labels intermittently missing ellipses
The offending line was attempting to artificially add width to the
length of the string in order to "avoid ellipsing text that nearly
fits". The line doesn't actually appear to do anything beneficial, and
it causes the nasty text bug.

Old:
{F13029695}

New:
{F13327308}

Reviewed By: campbellbarton

Ref D15585
2022-08-18 11:01:53 +10:00
04a04e9f69 Merge branch 'blender-v3.3-release' 2022-08-17 18:08:37 +02:00
244ef1f0f5 LibOverride: Remove the 'make all editable' user preferences.
This behavior is now implicitely controlled by the 'Make' operations,
based either on context or selected items.
2022-08-17 18:08:18 +02:00
517d622057 Cleanup: conversion warnings in GCC 2022-08-17 21:34:13 +10:00
6ab5bced61 Merge branch 'blender-v3.3-release' 2022-08-17 13:01:09 +02:00
fec2543648 LibOverride: Add Make/Reset/Clear entries to IDTemplate contextual menu.
Matches main operations exposed in View3D and the Outliner.
2022-08-17 12:10:31 +02:00
a70eace19b Merge branch 'blender-v3.3-release' 2022-08-16 14:39:34 +02:00
8aa094263b Fix T100412: LibOverride: shift click on the modifier link button do not create override
Add support for the (geometry)node tree case.

Also add warning about not being implemented for other types.
2022-08-16 14:36:58 +02:00
a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00