Commit Graph

22 Commits

Author SHA1 Message Date
Stephen Swaney
0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
Stephen Swaney
a2ea84903e One small part of the Great Bpy Code Cleanup.
Add cvs $Id tag to files
2004-09-18 18:47:03 +00:00
1308786974 - added Boneclass support
- ability to get a bonespace/worldspace bone matrix
- get ik flag
- some tweaking to matrix updates for addBone()
2004-05-25 02:48:02 +00:00
f141aed9dc - bugfix #1197 (New Bone.parent/child Access Destructive)
- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
2004-05-11 08:26:44 +00:00
f54160ca2f - PyInt_AsLong() was called on a possibly NULL object, this may be
a checked error but is no good anyway
 - Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!!
 - On syntax errors the python global dictionary was being free'd
    twice. AGH!!! again!

Can someone from the Python team please audit this.
2004-05-05 03:22:22 +00:00
a6a32cf504 -NLA module added
-ability to set poses for the armatures - allows for keyframing armatures
-adds support for actions/actionchannels
-additional checking for addBone and clear parenting
-moved getActionIpos from object module to NLA module
2004-04-19 06:57:41 +00:00
e2bed35011 - parenting checks for bone additions to armature
- update to addBone parenting transform code
- hide/unhide bones
- draw axes/draw names
- clear parenting and clear children from bones - removes childbase links from bone and set as root or remove parenting and set as root
2004-04-14 23:42:58 +00:00
2410de683f - quaternion support for bone type
- get/set bone weighting
2004-04-06 01:01:11 +00:00
136b66c19f - getBones() fixed - returns all armature bones including children 2004-04-05 04:17:01 +00:00
32b0677d96 - added support for adding/parenting bones to armatures
- fixed getArmatureIpo compiling error
2004-04-04 08:34:43 +00:00
Stephen Swaney
79ecc08b89 more housekeeping. move static declarations and definititions out of .h files.
tidy up initializers and  c++ style comments.
2004-03-31 07:40:08 +00:00
5d8c7e4537 BPython:
- local tentative fix for BLI_gethome(), which returns '.blender' appended only
    on some Windows systems.  Created bpymenu_gethome() to check and
    add '.blender' if needed.
- changed name: .Bpymenus to Bpymenus as suggested by GSR
- trivial additions:
    Object module: added methods .set/getSize
    Armature/Bone module: bone.set???() methods now accept both n
    floats or a list of n floats: fff or (fff).  All these additions were requested
    by user Carlos Lopez (Klopes).
- New doc: for module Registry.
2004-01-23 02:59:54 +00:00
d423c0828f Exppython:
- Added "Radio" to Material modes
- Fixed bug in bone.getParent (bug report on blender.org py forum)
- Added more types to object.shareFrom (method to share obdata)
- Added nmesh.get/setMaxSmoothAngle and nmesh.get/setSubDivLevels
- Updated NMesh doc
2003-10-26 06:03:18 +00:00
683c322b0e Exppython:
- Fixed bug #399:
    Old bug on NMesh: segfault on NMesh.Face(vertexlist).
- Fixed bug #433:
    "Typo" on Armature: bone's setQuat method was changing bone->head, not
    bone->quat.
2003-08-05 03:45:31 +00:00
fe07b232b7 * got rid of a warning in editipo.c:
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
   To call this function from a script, so that it doesn't pop the
   "relative / absolute" dialog window when the "offline" arg is non-zero.

Exppython:

* NMesh module:
   - Added method NMesh.addMaterial(mat) to the NMesh module:
   alternative safer (aka slower) way to add materials.
   - Added optional arg to NMesh_update():
   if given and equal to 1, the mesh normals are recalculated.
   - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
   linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
   bug report and sample .blend file.  Also made this method give an IndexError
   when the vertex index is out of range.
* Material module:
   Added specR, specG, specB vars for compatibility with the 2.25 API.
   Pointed by Manuel Bastioni.
* Image module:
    Exposed image width, height and depth parameters.
    From a suggestion by jms.
* BPython Ref Doc:
  - Small updates to reflect the above additions.
  - Added info for the Bone type in the Armature doc.
2003-07-30 21:15:41 +00:00
aa820ec420 Exppython:
- Continued getting rid of print methods and updating repr ones:
    Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
  execution of script links.
2003-07-05 01:18:41 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
6cc45538ef * Small changes in many files:
-  Trying to fix linking problems in OSX;
-  Making module .Get functions behave like the ones in Blender 2.25 - 2.27
   (Guignot pointed the incompatibility);
-  Included more types to Blender.Types;
-  Found by luck and corrected two bugs that were making Blender crash;
-  Added/updated some simple functions.
2003-06-12 04:51:50 +00:00
864e5640f7 * Applied a small fix to a bug reported by Guignot:
When a script that used setAttr for Camera Data objs (the bug also
    affected some other modules) was executed multiple times, Blender
    would crash after, let's say, the first 5 or 6 tries.  Problem, as
    Guignot pointed, was with reference counting.  Should be ok now, all
    affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
2003-06-09 04:01:48 +00:00
a127b38760 * Fix compilation errors on Windows hopefully. Implemented the suggestion done
by Aphex - thanks.
* Added the doc strings to the Object module.
* Added more functionality to the Object module.
2003-06-02 20:15:50 +00:00
b13c0705d3 * Module Curve updated:
Jacques Guignot (guignot) sent updated files for his Curve module.
* Module Armature (and its submodule Bone) added:
    Jordi Rovira i Bonet (bandoler) contributed both modules, which
    are NEW additions to Blender Python, not available in Blender 2.27.
* Added function to NMesh.c:
    Jordi again.  He added the function NMesh_getVertexInfluence().
2003-05-29 04:00:35 +00:00