* Separate out selection flags from file type flags, was bothering me since forever ;)
* Also renamed ACTIVEFILE to SELECTED_FILE to better reflect actual usage in code.
* Fix crash introduced with last commit, better check for valid selection
Patch from Alexander Kuznetsov: Real-time File Selection, thanks for the contribution.
Still made a few minor changes from latest patch:
1. Rename SELECTEDFILE to HILITED_FILE, since we are not actually selecting the file, but previewing/highliting the possible selection.
2. Also made this clearer by not drawing the files as selected, but just highlight them.
3. Removed the Select/Deselect toggle when clicking on file, will be committed separately soon.
.blend1 etc backups.
Proves again that lazy coders only make bad code :)
Implementation note:
The filewindow now recoginizes .blend version backups as
a special type, so filtering for .blend files themselves
ignores it. However, they're recognized correctly as valid
.blend files, and draw an icon as .blend file when filtering
is off. Can become a distinct icon if we want...
bring back nice shortening of filenames in thumbnail view, shortening at front and end is confusing.
- adds ... at the end to indicate that the filename has been shortened
- also cuts off at the end and not at both front and end now
Note: maybe this can be moved into button code or so in the future, but for now should work.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
Bringing back missing feature: Create new directory by typing a not existing name into the directory button.
Note: Small issue still with autocomplete -> if typing the new directory directly after autocomplete, it doesn't execute the operator yet.
Also fixed some minor compile/cleanup issues with warning about signed/unsigned comparison and missing header.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
This runs after changing a property and allows correcting incompatible options.
Returning True will redraw the UI.
Currently this is used for setting the write extension when saving files, so changing the image format also corrects the extension.
The same is accessible from python where its used when saving SVG/EPS/PNG files.
This fixes: [#23828] obj export problems, [#23760] Exporting OBJ and filetype ending
also fixed document submission operator.
Now the filename in the file selector is the one used for writing this means we remove the "Save Over" popup which could be overlooked too easily.
Instead display the filename field with red tint, and a note in the tooltip.
- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
- user input gets non utf8 chars stripped all text input other then file paths.
- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.
- new string functions
BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
- smooth scrolling to editable button after new directory is created
(for now scrolling starts as soon as the mouse moves back to the file list area, for Matt to check if immediate scrolling is possible)
- fix for autocomplete directory, show first matching part if directory doesn't exist, otherwise won't work for directories starting with the same prefix like textures_walls and textures_grass for example.
[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders
Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.
To make blenfont thread safe I have to change two important things:
1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
BLF_load_unique
BLF_load_mem_unique
This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.
Why the BLF_*_unique function ?
Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.
Why don't remove the glyph cache ?
Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.
(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)
As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.
For now I test and work fine, so if some one found problem, please
let me know.
Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
While the folder icon was originally planned when in append/link mode, it's easier to distinguish with a blender icon, so the folder icon is now replaced.
Also fixed issue introduced in rev. 27491 where filter settings were incorrectly set when moving out of .blend file again.
* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!