3b8ae2c08f
Desktop Icons Update
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Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/
This is using :
PANTONE 716 C = #EA7600 (RGB 234 118 0)
PANTONE 647 C = #236192 (RGB 35 97 146)
Thanks to Yevgeny Makarov (jenkm) for compiling this icon update.
See T63623
2019-05-17 23:54:21 +02:00
0d395ebb6c
Icons: Desktop icons update for Mac
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Previous desktop icon was clipped on one side, and file icon used cropped icon.
2019-03-08 13:23:59 +01:00
William Reynish
18cb27b4f4
UI: update Blender application icon on all platforms.
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More accurate logo colors, flatter look.
2018-12-28 17:26:09 +01:00
b4e8dc8c82
set required MacOS version to 10.9
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We could do more to simplify build files, but this is a start.
2017-03-16 15:02:55 -04:00
42d816a3d9
Blender 2.8 requires Mac OS 10.7 or later
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MacOS 10.7 “Lion” was the first to implement OpenGL 3.2, which will be
required to run Blender 2.8.
Minimum OS version was unspecified before.
2016-08-04 03:13:20 -04:00
3d9cc4d3f1
support automatic GPU switching on Mac
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First attempt. On my laptop (Intel + nVidia) Blender still switches to
nVidia at launch time.
2016-08-04 03:08:13 -04:00
367de67889
OSX: remove the applescript and env var for omp_set_treads from plist
2013-04-10 15:22:39 +00:00
bc9ad1270b
set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files.
2012-12-29 03:19:30 +00:00
8bd94b0af3
OSX: add plist key High Resolution Capable
2012-12-13 12:46:11 +00:00
d3d5c57c32
move source/darwin into release/darwin since these files are for osx packaging.
2012-11-18 07:41:38 +00:00