Commit Graph

16596 Commits

Author SHA1 Message Date
1e63545a3b Second attempt at fixing #19335: holding down backspace in the
text editor creates squares on some systems. Based on info from
Martin, it appears the keymodifier is being set when it shouldn't.
I think this is happening become some systems may be generating
KM_PRESS events without a matching KM_RELEASE?

Also ignore ascii values 1-32 now instead of 14-32, not sure why
they were included now in 2.5 because they were not in 2.4, but
I don't see a reason to do it. This fixes squares when pressing
e.g. ctrl+b or ctrl+n.
2009-09-21 15:51:29 +00:00
4453dc330f remove OS checks to use BLENDERPATH, apple or win32 should be easy to add now. 2009-09-21 15:47:41 +00:00
b037d280d3 * Removed an unused context callback. 2009-09-21 14:45:28 +00:00
6fc4e2d37f Fix #19425: crash with long filename and rendering full sample. 2009-09-21 14:30:59 +00:00
3c5630a63d Fix #19418: file browse button for strip filename did not work,
sequence RNA now also splits up directory and filename automatic.
2009-09-21 13:23:47 +00:00
cdc5fd64e5 2.5 - Keyframes can now be marked as 'extremes' in addition to 'breakdowns'
* Extremes are shown as red/pink diamonds
* I've changed the order of extremes and breakdowns in the code to make for nicer sizing/ordering. This might break a couple of files out there, but it shouldn't be too many.

TODO:
Still on my todo is to make these tags more useful (i.e. less likely to be overwritten by keyframing)
2009-09-21 12:29:53 +00:00
e9ffd12133 bugfix [#19392] Typing help() in the console window freezes Blender
for now set the sys.stdin to None, this gives an error on input() or help() but better then locking up blender.
Would be nice to support for the blender console to be used as a stdin but this isnt so simple.

also quiet some warnings.
2009-09-21 12:23:56 +00:00
d2639e732b 2.5 - Partial Bugfixes for Parenting Objects to Curves (Ctrl-P)
* Path Constraint option (i.e. this creates a follow-path constraint but doesn't actually parent the object to the curve) works now. Fixed a crash here too.

* Follow Path option (i.e. parent the object to the curve, and follow it), is not working correctly yet. Some matrix seems to get set wrongly.
2009-09-21 12:09:00 +00:00
61c79adb8b colorbands could display with no items in the colorband array, letting you set 0 and -1 colorband index. 2009-09-21 10:57:46 +00:00
551ddd1002 Fix #19389: add lamp had no submenu to choose the type. 2009-09-21 10:54:15 +00:00
2379af27d1 tested running the cheat-sheet, found a number of segfaults
pressing escape in the outliner was also crashing (somehow it tried to exit the file selector)
2009-09-21 09:17:14 +00:00
e2e0a864a8 * Added Armature data filter buttons in Dopesheet/Graph editor headers
* Fixed an RNA typo to fix ranges in action constraint
2009-09-21 07:25:48 +00:00
fcab32fa20 * Added AnimData for Armature data, for animating armature/bone settings.
This allows you to do funky things like animating the number of segments in a b-bone.
2009-09-21 06:43:20 +00:00
ad7fab49d4 5 button mouse support from b333rt in IRC with some edits for X11.
Tested in X11 where its fairly confusing.
buttons 4 and 5 are used for the wheel which is well known, but it seems 6 and 7 are used for horizontal scrolling, my mouse assigns the extra 2 buttons to events 8 & 9.

So the X11 events used for buttons called 4&5 in blender are 8&9 in X11.

The mouse buttons can be re-ordered like this once xorg starts (swaps 6,7 with 8,9)
  xmodmap -e "pointer = 1 2 3 4 5 8 9 6 7"

Couldn't test Win32, Apple not supported.
If someone wants to add horizontal scrolling its quite easy.
2009-09-21 05:56:43 +00:00
e7abdd7d56 Better unix filesystem integration as documented here
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS

for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"

for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)

Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
2009-09-21 03:16:26 +00:00
6c655aa2a7 * Testing removing the click-region-edge-to-minimise functionality
It was getting very annoying, hitting it by accident and having the region disappear. Now, you can still hide the region by resizing it down to zero, or by using the hotkeys (i.e. N, or T in the 3D View).

Perhaps this minimising would be better done in a RMB menu on sub-regions (i.e. like previous Header: top/bottom/hide stuff)
2009-09-21 01:32:37 +00:00
f560eb0c46 New transform input function for joeedh, to be used for edge slide.
Like Vertical or Horizontal ratio input, but along a line defined by two points on screen.
2009-09-21 00:48:36 +00:00
76447ef615 Update condition checks to match user definable CC and CCC.
Also make faster to notice which FIX_NAN_WARN as not been replaced.
2009-09-20 20:21:01 +00:00
b11acc659b Add audaspace search path. 2009-09-20 20:14:34 +00:00
6d4fb84c4e 2.5 filebrowser
* fix crash in autocomplete for very long paths
* allow longer paths in directory button
* added some TODO comments for G.lib
2009-09-20 19:10:12 +00:00
1de250014d Sound:
* 3D listener now working in GE
2009-09-20 18:35:14 +00:00
3b4410367f 2.5 filebrowser
more bugfixes:
* removed refreshing code at file_init again, causes issues when resizing
* free library in the filelist after use
* make sure directory exists when library file for append/link doesn't exist, so browsing can continue from valid dir.
2009-09-20 18:26:02 +00:00
189263e1d9 Sound:
* Fixed mixdown volume being int instead of float
* Fixed audio muting for sequencer not working
* Added 3D listener settings with RNA (not working in GE yet)
2009-09-20 17:55:03 +00:00
4f6ea2b683 Ghost/Compiz bug:
Sometimes, events for window size or move are sent even when the window hasn't changed. This triggers unneeded refreshes.

As a precaution, we now ignore all such events (eventually, it should be done in Ghost X11, but I don't know that code well enough).
2009-09-20 17:24:56 +00:00
e4a50e3f47 2.5 filebrowser
* fix crash when filebrowser tried to invoke the file_exec or file_cancel in cases no operator was set.
2009-09-20 17:23:57 +00:00
4b6c61e0a7 2.5 filebrowser
* changed filebrowser operator property "filename" to "path" - fixed two missing operators.
* small cleanup in init of filebrowser
2009-09-20 15:30:52 +00:00
85e529433b 2.5 filebrowser
* fix selection related bugs:
** selection outside filelist would select first item
** border select would enter directory even if more than one is selected
2009-09-20 15:02:14 +00:00
1185be4355 Sound:
* Moved AudioData back to Scene
* Updated RNA stuff
* Added mixdown volume
2009-09-20 14:00:00 +00:00
7d86e92df9 2.5:
* Wrapped Invert, PremulKey Levels Node, Distance Key, Difference Key and Color Spill.
* Added RNA for Levels Node.
* Small RNA fixes.
2009-09-20 13:34:54 +00:00
2f71b49484 2.5 - Yet another round of bugfixes
* Copy Rotation constraint "should" work ok for custom rotation orders now. It now converts both rotations to the form used by the owner. So far, this doesn't seem to have broken any of the test rigs in my test-suite, though new specimens for the hall of flakiness are always welcome.

* Fixed many RNA wrapping bugs for Armature data. 
- Fixed a few wrong tooltips
- Made proper refreshes for restpose/posed, etc.

* Started converting special quaternion interpolation for Pose Sliding tools (push/relax/breakdown), though this doesn't seem to be working correctly yet. 
-->> Help to get these working right is welcome :)
2009-09-20 12:54:30 +00:00
ad25fc829e 2.5 - More animation/rigging bugfixes
* #19419: PoseLib rename/remove tools could crash when an invalid 
(However, now care is needed when touching that index field, since the warnings can keep piling up)

* Added Browse Poses for PoseLib to the toolbar

* Removing constraints from bones now properly updates. A DAG rebuild is now forced, and the constraint flags are cleared.

* Attempting to improve the situation with Copy Rotation constraint and rotation orders other than xyz. Unforunately, it looks like a different method is required...
2009-09-20 11:21:44 +00:00
22995e9c45 2.5 - Pose Relax/Push improvements
* Relax and Push are now interactive. Moving the mouse left<->right decreases/increases (respectively) the number of times the pose is relaxed or pushed. The sensitivity on this could be tweaked as necessary.

* Cancelling these 'pose sliding' tools now correctly restores the initial pose
* Autokeyframing is now only done when the operator is confirmed.

--

Also, made 'View persp/ortho' <-> 'View Persp/Ortho' to be more in line with other operator names, but to also make it easier to read.
2009-09-20 05:05:16 +00:00
f4b9ec0e37 2.5 - 2 Armature Related Crash Fixes
* #19397: Properties panel (transform panel in 3D-View) crashed when there was no active posechannel. 

* Breakdown/Push/Relax Pose tools crashed when auto-keyframing was enabled. There where 2 main causes here: 1) laziness to try and avoid having to clear some data everytime, 2) a typo for one of the KeyingSet names
2009-09-20 01:36:11 +00:00
8b4ad3584c A few smaller adjustments to armature and bone properties. 2009-09-19 21:40:37 +00:00
f7d8275ddb More Nodes wrapped to Layout Engine:
* Map Value, Alpha Over, Hue Saturation, Dilate/Erode
* RNA fixes and additions.
2009-09-19 19:57:30 +00:00
45089af1b2 Bone constraints are now in a separate tab. It's more consistent
since object constraints also have their own tab, and I didn't
want to break context going from left to right.
2009-09-19 19:40:38 +00:00
01ef3301a8 Fix drawing of armature bone axes, these were not showing labels.
Also unified drawing code for object & particle text, was almost
the same function duplicated, and now also used for bones.
2009-09-19 18:45:31 +00:00
fcbfd29796 Fix combined pose + weight paint mode, was using wrong object
in a few places, missing some checks.
2009-09-19 15:48:47 +00:00
d25ab89ac0 RNA: for last commit, fix paths_location and paths_type enums,
these had wrong DNA variable name already before this change.
2009-09-19 14:16:02 +00:00
645ca520a3 Armature UI
Added the new pose tools in the toolbar.
Changed a few armature values to enums. 

Brecht: The Heads/Tails enum seems to also enable armature.draw_axis, and the paths_type enum affects armature.draw_names
2009-09-19 13:50:24 +00:00
7eb436a6b8 2.5 - More Animation Bugfixes
* Updating Preview Range settings results in correct updates for Animation Editors

* Compositing nodes now correctly animate when the values were set by IKEY/RMB on suitable node parameters. Beware that these nodes are not relinkable node-trees, hence the standard code not working.

* Ctrl-P to parent objects to bones now works in Pose Mode too. I needed to add a special keymap entry for this, though I thought this would have been better to be automatically inherited/present from Object keymap already?
* Ctrl-P -> Parent to Bone option now works correctly again. 1.5 lines of code missing here...

* Breakdowns tool now shows custom cursor during 'modal' phase so that it's not that confusing what's going on.
2009-09-19 12:36:22 +00:00
9710673192 2.5 - Animation Bugfixes:
* Breakdown tool for Poses (Shift-E in PoseMode) now works. Now this works as a modal operator when invoked, with the horizontal movement of the mouse (left to right) corresponding the placement of the breakdown relative to the endpoint keyframes.

* Moving bones between armature layers in Edit Mode didn't work (wrong variable name used)
* Fixed several notifier-related bugs regarding editing armature settings and the 3d-view not refreshing
* Duplicating bones preserves the rotation mode

* Animation Data for Nodes is now show in Datablocks viewer (i.e. AnimData for NodeTrees has now been wrapped)
2009-09-19 11:59:23 +00:00
1ec44f3bb2 compile fix 2009-09-19 01:05:16 +00:00
8ab24bb2c2 2.5 - Pose Enhancement Tools
This commit restores the 'Relax Pose' tool, and also introduces two others: 'Push Pose' and 'Pose Breakdowner'.
Be aware that this commit is just the initial starting point, with some parts yet to be done.

A short description of these tools follows:
* Relax Pose (Alt-E) - makes the current pose more like the poses on either side of it
* Push Pose (Ctrl-E) - exaggerates the current pose
* Breakdowner (Shift-E)[not working yet] - when this works, it will allow for interactive selection of a good in-between pose to act as a breakdown. 

Todo's:
* Connect up the 'percentage' slider in the operator settings to allow these effects to be dialed in/out, exaggerating/relaxing/moveing-between-keyframes by varying degrees until the desired effect is reached.
* Allow these effects to be interactively dialed in/out. The idea is to use the mouse to interactively set the percentage slider value initially, then use the percentage slider to tweak later.
* Figure out why breakdown breaks down
2009-09-19 00:18:42 +00:00
ad07133e53 Add path to find SYS_System.h (which is only included with gameengine).
Reported by Jasper Mine.

Fixed comment, it was away from the directive it explained.
2009-09-18 22:12:29 +00:00
6114de09b5 2.5 Nodes:
More Nodes are wrapped to the layout engine. +a bit code cleanup.

Brecht: please check on greying out, it doesn't look correct. :)
2009-09-18 21:04:54 +00:00
c388244be4 Move some static math functions out of paint_image.c into arithb.c
* VecLerp3f and Vec2Lerp3f - interpolate 3 2d/3d vectors from 3 weights
* AngleToLength(angle) - useful for making even width shell/walls based on the angles of the surrounding geometry from each point. (same method used in 2.4x python solidify script).

also quiet some warnings.
2009-09-18 16:39:45 +00:00
9435727712 Handlers/keymaps, some tweaks for previous commits:
* Screen keymap is now split up in two, some of the area/region
  manipulation operators here need to be handled before others.
* Moved paint/sculpt/sketch out of the 3d view keymap, these were
  there as a workaround, now with keymap poll no longer needed.
* Also fixes #19297, 3d cursor moves when combing in particle mode.
2009-09-18 15:48:49 +00:00
474378a0e8 VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees are most common.
- These now return radians
- added macro RAD2DEG(rad)
- renamed VecAngle3_2D to Vec2Angle3 since Vec2* is used in arithb.c for 2D vector functions.
2009-09-18 15:47:00 +00:00
0f25d9bb54 Fix #19381: Switching from sculpt to object mode does not update toolbar. 2009-09-18 13:17:33 +00:00