Commit Graph

331 Commits

Author SHA1 Message Date
f469e0652a Node socket values now only have soft limits, rather than hard limits, so you
can type in any value, and only when sliding the number value there is a limit.
It was already possible to assign any value to a socket with node linking, so
this shouldn't cause any new issues.

Also raised the limits on the math nodes, with a patch by Agustin Benavidez.
2012-03-30 16:09:05 +00:00
55c210b57e Fix [#30709] Renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature.
This fix adds a "ref_id" ID pointer to BKE_all_animdata_fix_paths_rename() & co, which is the ID against which prefix+oldName/NewName is "applied", currently only used for drivers' bones targets. Just pass NULL to get same behavior as previously. A bit annoying to make such a change for such a specific case, but there seems to be no other way to go... :/
2012-03-30 13:04:29 +00:00
94b8b8913e rename lattice influence to strength from r45144 (other deform modifiers call it strength too) 2012-03-26 00:42:21 +00:00
aede928bdc Patch: [#30652] Influence slider for Lattice Modifier
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation. 

Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
ed43b652ee Code style edits (mostly spliting long lines, and removing trailing spaces).
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines):
* The node types definitions into rna_nodetree_types.h
* The vgroup name functions into rna_particle.c
2012-03-18 09:27:36 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
eab24df950 bmesh: being back bevel modifier from 2.62 stable.
this is no big improvement but at least its not a regression.

using the new operator for the bevel modifier can be enabled again be uncommenting a define.
2012-03-15 23:56:46 +00:00
31d2ee9bf7 style cleanup, brackets in else/if, some indentation. 2012-03-06 18:40:15 +00:00
0114d78c33 Code cleanup in rna files (huge, higly automated with py script).
Addresses:
* C++ comments.
* Spaces after if/for/while/switch statements.
* Spaces around assignment operators.
2012-03-05 23:30:41 +00:00
b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
89a5cf40e3 remove NGon Interp modifier (which was merged as apart of BMesh),
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-20 23:24:57 +00:00
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
2d1a05874b svn merge ^/trunk/blender -r44024:44076 2012-02-13 04:14:35 +00:00
9c2d3a8ed1 2.6 UI Modifier Icons:
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself.
* New Warp Icon, created by "Zafio"

Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-02-12 19:57:47 +00:00
5cc898ada2 svn merge ^/trunk/blender -r43616:43639 2012-01-23 16:46:35 +00:00
c499f5120b Ocean Modifier UI fixes:
* Modifier Icon was missing in the outliner
* Fluid icon was used in the rna struct, fixed

Note: Ocean uses the Wave modifier icon atm, if we find a better one, this can be changed.
2012-01-22 22:30:45 +00:00
a7b0a11811 svn merge ^/trunk/blender -r43278:43294 2012-01-11 15:04:54 +00:00
51bada696f Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.

All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.

All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.

Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.

Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
d0cdefd9fa svn merge ^/trunk/blender -r43092:43092 2012-01-04 06:20:10 +00:00
0bdbdc35b0 de-duplicate wave modifier texture function.
cmon - copying large functions between files is obviously stupid, dont do it!
2012-01-04 05:39:56 +00:00
520cb6f452 replace wave spesific enum with generic onces 2012-01-04 05:24:01 +00:00
78a4e24614 svn merge ^/trunk/blender -r43009:43033 2011-12-31 12:03:36 +00:00
289c8b5758 Add remesh modifier (dual contouring).
This patch adds a new remeshing modifier. The algorithm is based on
the paper "Dual Contouring of Hermite Data", and the implementation
was contributed to Blender by Dr. Tao Ju.

The contributed code is in intern/dualcon, and was modified to compile
under gcc and work on 64-bit systems. Files not needed for Blender
were removed and a small C wrapper was added in order to interface it
with Blender. The rest of the patch is just standard modifier stuff.

Reviewed by Sergey, code review link:
http://codereview.appspot.com/5491053/

The remesh icon was contributed by Zafio:
http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2.
Thanks to everyone in that thread for the icon proposals and
discussion.

Documentation and examples on the Blender wiki:
http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier

In case the history is needed for anything, check the remesh-modifier
branch of this git repository:
https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-12-30 21:11:40 +00:00
6254cc1c70 2 new bevel options for the operator and the modifier.
* even offset, uses same shell distance method as solidify to give even with beveled faces.
* distance offset, this is mostly for compatibility with the modifier in trunk which uses the bevel width as a distance rather then a percentage. at the moment this is awkward for the operator since it makes percent act differently where the 0-1 range doesnt make sense.

still need to bring back more options from trunks bevel modifier.
2011-12-13 09:57:19 +00:00
063dd4f60a svn merge ^/trunk/blender -r42197:42221 2011-11-28 17:09:13 +00:00
424acd9676 Fixes and tweaks to RNA messages (found while translating in french).
Also setting better default values in WeightVGProximity modifier
2011-11-28 15:41:32 +00:00
3b5bcab09c svn merge ^/trunk/blender -r42139:42172 2011-11-26 16:29:14 +00:00
fdfd7045eb A bunch of fixes and tweaks in RNA messages, found while translating them in french... 2011-11-26 12:30:01 +00:00
f28fd56f8f svn merge ^/trunk/blender -r42095:42116 2011-11-24 05:33:22 +00:00
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
74c6c91ba6 svn merge ^/trunk/blender -r42080:42095 2011-11-23 17:14:27 +00:00
8d5d87c447 Fixed some glitches with WeightVG modifiers:
* Added some RNA tooltips, now that they are supported by dropdown lists.
* Fixed some RNA num properties UI steps.
* Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasn’t freed...).
2011-11-23 14:40:15 +00:00
8eb41f0fdb svn merge ^/trunk/blender -r41998:42009 2011-11-20 16:05:51 +00:00
Lukas Toenne
17b113c784 Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
2011-11-20 14:16:41 +00:00
e6e265b2b5 svn merge -r41779:41847 ^/trunk/blender 2011-11-15 02:58:06 +00:00
c8f374f486 make ocean rna more consistent with existing rna names 2011-11-14 07:18:32 +00:00
c993ee678a new math utility function isect_plane_plane_v3 2011-11-13 16:28:52 +00:00
00b695a6f3 Ocean Sim: sort alphabetically in modifier list, fix python error trying to
show "Built without OceanSim modifier" message.
2011-11-13 14:54:11 +00:00
4ad0456675 Ocean Sim:
* Changed the user interface for the Ocean modifier, to use less space and look better.
* Changed rna name cachepath to filepath for consistency (fluid cache path also uses "filepath")
2011-11-13 12:45:47 +00:00
Lukas Toenne
11c83d8432 Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00
92d35b74e7 svn merge -r41722:41723 ^/trunk/blender 2011-11-11 06:25:45 +00:00
46ae692710 Merge with trunk r41342 2011-10-28 17:00:53 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
0503a4f7a6 svn merge ^/trunk/blender -r41100:41150 2011-10-24 04:18:28 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
d4541fd891 Merge with trunk r41197 2011-10-22 16:43:23 +00:00
fe30dcbfb6 Minor: fix [#28899] Frequently used modelling modifiers moved further out of reach by new Vertex Weight modifiers. 2011-10-20 09:53:02 +00:00
7eadd540d4 svn merge ^/trunk/blender -r40872:40890 2011-10-13 22:50:01 +00:00