Commit Graph

490 Commits

Author SHA1 Message Date
f375028a25 Modifiers: add 'cd_flag' parameter to their ID looping callbacks, needed
since some IDs (objects) are not 'refcounted' while others (textures) are...

Partial merge from id-remap branch.
2015-10-08 15:05:37 +02:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
268524c025 Cleanup: use const for typeinfo 2015-03-30 21:18:49 +11:00
67fa545ed0 Make modifier_unique_name return whether modifier was renamed or not 2015-02-13 13:46:51 +05:00
b09563ca8c Cleanup: fixes for building with recent clang 2015-01-14 05:11:20 +11:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
43fa4baa6c Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23 18:55:52 +01:00
6308c16675 Refactor: BLI_path_util (split out app directory access)
This module is intended for path manipulation functions
but had utility functions added to access various directories.
2014-11-23 18:42:18 +01:00
49b894bcc1 Cleanup: some const and bool cleanup. 2014-08-20 20:41:30 +02:00
e85bcfab04 Fix T41467: Modifier view buttons changing positions.
Commits early in this year (to save some space) broke this. Hopefully this time
it works in all cases - lastCageIndex is no more influenced by realtime/edit active states.
Also, inactivate buttons instead of hiding them, can be useful to set those data
even though it does not have any immediate effect.

Took the opportunity to switch cage buttons to RNA, btw.
2014-08-17 09:50:45 +02:00
b22831e5ce Modifiers: consider all constructive modifiers as 'preview' ones as well.
Indeed, constructive modifiers are highly likely to modify CDLayers like vgroups or vcols!

See vertexgroup2.blend file ({F93770}) in T40523, especially obvious with subsurf modifier.
2014-08-15 10:10:57 +02:00
414c70435d T39690: Modifications to Blender's 'temp dir' system.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never
automatically cleaned up, and can end being quite big when used by Blender, especially when we have
to store per-process data (using getpid() in file names).

To address this, this patch:
* Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path),
  the other is a mkdtemp-generated sub-dir, specific to each Blender instance.
* Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always
  reuse the same filename (quit.blend...) or generate small file (crash reports...).
* Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option).
* Erases temp sub-dir on quit or crash.

To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows.

Note that, as in current code, the 'recover render result' hack-feature that was possible
with SaveBuffer option is still removed. A real renderresult cache feature will be added
soon, though.

Reviewers: campbellbarton, brecht, sergey

Reviewed By: campbellbarton, sergey

CC: sergey

Differential Revision: https://developer.blender.org/D531
2014-06-23 13:42:54 +02:00
6b538f4271 Fix T40445: Disabled modifiers prevent cage edit mode.
No valid reason to make non-mapping modifiers break edit cage,
when they are disabled in 3DView/edit mode!
2014-05-30 20:22:23 +02:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
27e86ed832 Code cleanup: use bools 2014-03-20 22:56:28 +11:00
2097e621ed Code cleanup: use r_ prefix for return args 2014-03-16 03:26:23 +11:00
8cfb5e91ea Further work for fix T38804: unnecessary empty space in the modifier UI. 2014-02-25 21:49:38 +01:00
158b4e61a0 Mesh Modifiers: refactor copying using a generic function 2013-12-22 04:37:26 +11:00
d9e42cf43e Style Cleanup: minor edits in recent changes 2013-12-18 15:35:31 +11:00
f372758257 Interface / Modifiers: Don't show cage placeholder in modifier header, if the current modifier does not support it or the cage is disabled (like Subsurf 0).
This way we save some space but still avoid the jumping around while changing settings in the header itself.

Thanks to Brecht for help on this. :)
2013-12-13 20:57:54 +01:00
9794c70f65 modifiers_isCorrectableDeformed now checks a modifier is enabled before returning true,
also check deformMatricesEM callback for modifier_isCorrectableDeformed() rather then checking modifier types.
2013-09-24 00:56:47 +00:00
beffaa293e Made modifiers_getVirtualModifierList safe for threading
Move static variables to context filling in by this fcuntion
and owned by a callee function. This ensures no conflicts
between threads happens because of static variables used in
this function.

Also moved modifier types and virtual modifiers data to a
function called from creator. This is needed to be sure all
the information is properly initialied to the time when
threads starts to use this data.

--
svn merge -r57899:57900 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:05:34 +00:00
9747e63094 fix for [#35911] wasn't complete, while weigths would show in editmode, weights that were modified by a weight modifier wouldn't. 2013-07-04 22:24:39 +00:00
d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
532503e0cb fix for problem with creating weight-paint preview.
In the case where the modifier stack didnt need deform-verts to calculate,
they would not be available for the preview either.

This fixes a bug caused by r57206 which set mirror to preview so the mirrored
weights would be displayed, but it only worked when there was an armature after it, see [#35545].
2013-06-13 00:33:48 +00:00
e648ca8862 use booleans for modifiers and api callbacks. 2013-06-02 03:59:19 +00:00
6926596174 More new data names translation (most cases should be covered now).
Also done a few cleanup here and there...
2013-03-25 08:29:06 +00:00
885441e758 I18n users request: add the ability to use a translated name for newly added/created objects or other datablocks.
This simply adds a third "translation type" (in addition to iface and tip), "new data", with relevant user settings flag and helper funcs/macros (and py api).

Currently implemented name translation when adding new objects, as well as modifiers and constraints, will add the others (cd layers, scenes, perhaps nodes [though I think they do not need this], etc.) later.
2013-03-20 18:42:09 +00:00
8f01b50e14 code cleanup: clarify comment about virtial-modifiers, also add comments to DNA headers when its not so obvious what their purpose is. 2013-03-02 07:27:19 +00:00
11ffc7f5c2 remove modifiers_indexInObject(), just call BLI_findindex directly. 2012-12-15 05:46:41 +00:00
865b547b44 add checks to style checker script for 'a . b' and 'a []'
also use BLI_findindex for modifiers_indexInObject
2012-12-15 04:44:10 +00:00
d94b2efbb9 disable applying constructive modifiers when in sculpt mode with multi-res data, since this would crash.
also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical()
2012-11-13 14:21:55 +00:00
ec67334e25 A few more BMesh errors messages translated, and "automated" translation for modifers too! 2012-10-27 11:12:09 +00:00
04f063de84 Parenting an object to a deformer (armature/curve/lattice) will now attempt to
check if the object is already parented to said deformer before trying to add a
new modifier

This should help reduce the number of cases where users inadvertantly end up
creating multiple deform modifiers pointing to the same object, which has been
known to be a cause of "double-transform" artifacts.

Note that this is only able to detect these cases by checking if the parent
object is selected, so this will only really work for the Ctrl-P shortcut where
you have to select both objects first. However, it shouldn't be a problem either
in the Outliner (drag and drop), as the object probably won't be a child of its
parent already if you're doing this.
2012-10-15 03:16:38 +00:00
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
0d5d2146eb code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
958cf139f6 Bugfix Smoke / DynamicPaint: Missing update call from depsgraph was missing when force fields were used. 2012-07-04 16:55:17 +00:00
f919973f32 Fix bug #31529 Remesh remove Apply as Shape button
Change modifier_sameTopology() to not not treat Nonconstructive
modifiers as having same topology. This function is only used to test
whether Apply as Shape is allowed.

The exact nature of "nonconstructive" modifiers is not documented, but
current list is remesh, fluidsim, decimate, mask, build, and
boolean. All of these modify topology, and should not be making making
shape keys.
2012-05-20 15:00:19 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
47cd3d4b8e Fix for truncation of 64-bit CustomDataMasks.
Can't use GET_INT_FROM_POINTER anymore with CD masks, as this
truncates to 32-bit.

Bug: http://projects.blender.org/tracker/index.php?func=detail&aid=30680&group_id=9&atid=498
CR: http://codereview.appspot.com/5905059/
2012-03-26 16:25:21 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00
fa38c3dbac bmesh code cleanup - remove most of BKE_bmesh and remove BKE_bmeshCustomData.h. 2012-02-27 21:33:30 +00:00
1a93d88343 Add weight preview to WeightVG modifiers, and first, simple/basic refactor of how modifiers can generate preview.
User side:
* Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though.
* Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one.
* Last active preview modifier in stack wins!

Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now.

Dev side:
* In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW
* Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope).
* Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data.
* Added three new modifier funcs, to handle preview modifiers in draw code / mod stack.
* For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s).

So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work.
2012-01-22 17:54:23 +00:00