Commit Graph

6558 Commits

Author SHA1 Message Date
Patrick Huang
257b4d138c Fix T93446: search box active result does not reset when typing
Whenever the user edits the query in a search box, the active (highlighted)
result resets to the first. Previously, it would remain at the last
highlighted result, jumping around as the results update.

This is better than the previous behavior. If a user highlights a choice either
on purpose or by accidental mouse movement and continues to type, it is likely
that they are not looking for the currently highlighted choice, so setting it
to the top search result is more useful.

Differential Revision: https://developer.blender.org/D15211
2022-06-17 19:51:13 +02:00
524a9e3db8 BLF: Fallback Font Stack
Allow use of multiple fonts acting together like a fallback stack,
where if a glyph is not found in one it can be retrieved from another.

See D12622 for much more detail

Differential Revision: https://developer.blender.org/D12622

Reviewed by Brecht Van Lommel
2022-06-17 10:31:48 -07:00
5485057a27 Cleanup: compiler warnings 2022-06-17 19:18:47 +02:00
c756d08b4a Cleanup: remove redundant string formatting 2022-06-17 17:14:00 +10:00
23d2e77a54 UI: Add initial "grid view"
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views

Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.

Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
  (solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
  column, rather than leaving a big empty block at the right if there's
  not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.

No user visible changes expected since the grid views aren't used for
anything yet.

This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.

Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
2022-06-16 19:25:50 +02:00
7e89bbb2ff UI: Implement icons for the curve sculpt tools brushes
I'm using the tool icons for the brush themselves.

Note: This includes a few brushes that are only defined in D15134.
Those are simply the icons rendered with a world background of #282828.
2022-06-15 18:59:33 +02:00
0a3650210f UI: Fix sculpt curve not being able to get brush icons
This commit doesn't add the brush icons themselves, but
it fix the code that allow them to be used.
2022-06-15 18:31:13 +02:00
4475c38c5c Fix T98715: Crash drag-dropping collection from outliner to ID property
The value of disabled buttons shouldn't be changed through dropping onto
it. Check for the disabled state in the drop operator poll, so the
dragging code will change the cursor to show that dropping isn't
possible at the given cursor location.
2022-06-14 11:56:51 +02:00
9634f7fae3 Cleanup: Move dragging code for buttons to own file
Moves code for managing dragging data from buttons to a separate file.
This way all this closely related code is in one location, making it
easier to see how it all relates, and easier to find.
2022-06-13 11:15:39 +02:00
6a11cd036c Cleanup: Clang tidy 2022-06-10 10:29:35 +02:00
ed15900473 Cleanup: use const variables & arguments 2022-06-09 21:26:48 +10:00
0926495de4 UI: Tooltip Edit - Copy to selected button
This commit changes the tool tip for the "Copy To Selected Button" operator.
The exiting tool tip for this operator suggests that it will "copy property to selected objects or bones".

However, it will only copies the property value to the selected objects or bones if the property already exists on the selected items.
It does not copy the property.

Differential Revision: https://developer.blender.org/D14528
2022-06-08 23:26:15 -04:00
3e7d977886 IME Cleanup: Removal of BLT_lang_is_ime_supported
Removal of BLT_lang_is_ime_supported which is always returns true and
is no longer needed.

See D11800 for more details.

Differential Revision: https://developer.blender.org/D11800

Reviewed by Campbell Barton
2022-06-07 10:03:26 -07:00
2918a3a2a3 Cleanup: spelling in comments, minor formatting tweaks 2022-06-07 21:22:55 +10:00
1e0e1ad20f Cleanup: note that checking only the left modifiers isn't a mistake 2022-06-07 21:22:55 +10:00
9ccc21dde3 VSE preview transform autokeying improvements
NOTE: this patch originated in T98015 which was split into multiple
reports. While it could be split into multiple patches these are very
much related so keeping as one for now

This patch fixes the following issues:

[1] autokeying transforms in preview only creates keyframes if there is
an FCurve already
[2] autokeying transforms in preview only creates keyframes for
rotation/scale if rotating/scaling around cursor (should keyframe
position as well)
[3] autokeying transforms in preview does not work during animation
playback

For [1], a param was added to `ED_autokeyframe_property` which can tweak
its default behavior of only creating keyframes on already keyed
properties (which was fine because this is mostly called from buttons
where this behavior is desired). Callers such as gizmos (or the VSE in
our case) can use this additional param so that keyframes are also
created on "not-yet-keyframed" properties.

For [2], the pivot is checked and position properties also keyed if
necessary (which is also consistent with the way objects are keyed in
the 3DView)

For [3], `animrecord_check_state` was changed to be able to work on
scenes as well and the transform system in the VSE preview was made
aware of the screen's `animtimer`.

NOTE: there are still things to be improved for keyframing in the VSE,
the most obvious is probably a `keyframe_insert` operator (with
keyingsets)

Fixes T98429, T98430, T98431

Maniphest Tasks: T98015, T98431, T98430, T98429

Differential Revision: https://developer.blender.org/D15047
2022-06-07 09:53:11 +02:00
e87082d8a7 Cleanup: spelling in comments 2022-06-03 15:08:11 +10:00
44bac4c8cc Cleanup: use 'e' prefix for enum types
- CustomDataType -> eCustomDataType
- CustomDataMask -> eCustomDataMask
- AttributeDomain -> eAttrDomain
- NamedAttributeUsage -> eNamedAttrUsage
2022-06-01 15:38:48 +10:00
4669178fc3 Attributes: Hide internal UI attributes and disallow procedural access
This commit hides "UI attributes" described in T97452 from the UI lists
in mesh, curve, and point cloud properties, and disallow accessing them
in geometry nodes.

Internal UI attributes like selection and hiding values should use the
attribute system for simplicity and performance, but we don't want to
expose those attributes in the attribute panel, which is meant for
regular user interaction. Procedural access may be misleading or cause
problems, as described in the design task above.

These attributes are added by two upcoming patches: D14934, D14685

Differential Revision: https://developer.blender.org/D15069
2022-05-31 13:20:16 +02:00
39c14f4e84 Merge branch 'blender-v3.2-release' 2022-05-31 12:29:41 +02:00
765c16bbd0 Fix wrong asset dropped when dragging from loc. of just cleared asset
See previous commit for an explanation of what went wrong. Similar to
the fix there, we also have to update the dragged data (e.g. the
data-block) referenced by the button.

Committing separately since this could cause further issues.
2022-05-31 12:28:58 +02:00
75ef51cc80 Fix T95394: Crash when dragging from location of just cleared asset
In Blender buttons are recreated over redraws, except of the active
button which is kept alive, and replaces the new version of itself in
the new redraw. In order to do that, the button needs to be recognized.
This process of recognizing and matching buttons from different redraws
isn't always bullet-proof. That's okay-ish, but we have to make sure
that the relevant data of the old active button is updated with the
newest data.

Here the matching would go wrong, and the new active button was
recognized as the old active button, which was in fact removed when the
asset was cleared. This patch makes sure the image buffer attached to
the buttons is updated when buttons were recognized as matching.

Note that the dragging will still use the wrong data-block, this will be
fixed in the following commit.
2022-05-31 12:27:52 +02:00
Colin Basnett
8d53ead69b Fix T97500: NLA strip names drawn outside strip
Fix T97500 by removing the logic that for some unknown reason draws the
entire string if the min/max were swapped.

This function is only called in two places, once here in the NLA, and
the VSE. The bug only materializes in the NLA though.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14742
2022-05-27 11:26:52 +02:00
3f3d82cfe9 UI support for showing candidates for string properties
Currently strings are used for cases where a list of identifiers would
be useful to show.

Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.

Support for expanding the following strings has been added:

- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
  Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.

Details:

- `bpy.props.StringProperty` takes an option `search` callback.

- A new string callback has been added, set via
  `RNA_def_property_string_search_func` or
  `RNA_def_property_string_search_func_runtime`.

- Addresses usability issue highlighted by T89560,
  where setting keying set identifiers as strings isn't practical.

- Showing additional right-aligned text in the search results is
  supported but disabled by default as the text is too cramped in most
  string search popups where the feature would make sense. It could be
  enabled as part of other layout tweaks.

Reviewed By: brecht

Ref D14986
2022-05-26 12:16:35 +10:00
7b778166db Cleanup: Use new helpers for passing IDs from drag & drop to operators
There are now some generalized helpers for passing IDs from drag & drop
to operators via operator properties, mostly introduced in 917c096be6
and 8f79fa9c67. These can be used in a bunch of places to reduce
duplicated code and explicitly share a common solution.

Side-effect: The "Name" property won't show up in the Adjust Last
Operation anymore, and its value won't be remembered over multiple
executions of the operator. Both were not at all useful from what I can
tell, and I doubt this was done intentionally.
2022-05-24 17:08:02 +02:00
258f6cbf93 Merge branch 'blender-v3.2-release' 2022-05-24 15:04:37 +02:00
a40a269062 Fix (studio-reported) bad re-assigning of new liboverride from ID template widget.
Shift-click on the 'linked' button in an ID template widget would fail
to properly remap that usage of the linked ID to the newly created
liboverride.
2022-05-24 15:03:04 +02:00
089175bb1f Merge branch 'blender-v3.2-release' 2022-05-24 13:17:20 +02:00
f29ff7fb7e Fix T98152: Named Attribute node changes data type for non-existant attributes
Skip changing the data type in the node if it is not known.
2022-05-24 11:55:44 +02:00
bc1eb513ab Fix buttons not being grayed out
Was using the wrong bitfield in flag comparisons for the drawing code.
The input handling wouldn't be affected. Own mistake in 0d73113452.
2022-05-24 11:31:19 +02:00
16fd5fa656 Cleanup: Early-exit in button handling code, minor cleanups
This should decrease cognitive load because:
- Intention is more explicit
- Shorter visual scope of branches (no need to search for matching
  closing brackets and `else` blocks)
- Visually less busy code because condition-checks and code that
  "actually does things" are separated, with less indentation
- Avoids chaining together a bunch of conditions to a single `if`

Also: Use `const`, correct comment placement, whitespace improvements.
2022-05-23 16:55:43 +02:00
3e4f84d10d Merge remote-tracking branch 'origin/blender-v3.2-release' 2022-05-23 15:57:33 +02:00
eb5e7d0a31 Cleanup: clarify what is scene linear color space in conversion conversion
* Rename ambiguous rgb to scene_linear in some places
* Precompute matrices to directly go to scene instead of through XYZ
* Make function signatures more consistent
2022-05-23 15:34:50 +02:00
dfb8c90324 Cleanup: Remove unused scrollbar drawing flag
Apparently this was used for progressbar drawing, which doesn't share
the code anymore.
2022-05-21 00:53:54 +02:00
0d73113452 UI Code Quality: Resolve frankenstein bit-flag usage for widget drawing
Previously we would pass button state and draw information to widget
draw callbacks in a rather hacky way. Some specific flags from
`uiBut.flag` were masked out, so their bits could be reused for also
passing `uiBut.drawflag` in the same int. Instead this commit introduces
a state-info struct that can properly hold all the relevant data.

This has the advantage that it's now easier to introduce new state data
that needs to be accessible in the widget callbacks. Since we are
running out of button flags, we plan to reorganize button flags, and
split them up into multiple bitfields. In the widget drawing code, this
would have been a hassle earlier.

Also had to add a new widget callback to draw blocks as widgets (popup
backgrounds), since that would pass block flags where we would usually
pass button flags. This wasn't nice, now it's separated more clearly.
2022-05-21 00:53:54 +02:00
8d65895af8 UI: Get rid of redundant UI_BUT_IMMEDIATE button flag
This flag was used to activate the hotkey input buttons (e.g. for
"Assign Shortcut") when opened in a popup. Since this was added, other
more generalized ways of getting this same behavior were implemented.
Had to tweak the hotkey button event handling a bit, but it seems to
behave exactly as before now.
2022-05-20 16:35:13 +02:00
a89f829f12 LibOverride: Add option to Hierarchy Creation to get all data user-editable by default.
Avoids having to manually enable data-blocks for user-edition when you
do not care about what should be edited by whom. Similar to default
behavior before introduction of system overrides (aka non-user-editable
overrides).
2022-05-20 12:02:52 +02:00
af7502dd9b Merge branch 'blender-v3.2-release' 2022-05-20 16:46:52 +10:00
d27f4e8493 Fix popup menu memory activating labels when names matched menu items
When labels in popups (typically headings) matched the name of a button,
the label would be activated instead of the button.

This caused the unwrap menu in the UV editor not to re-select "Unwrap"
when opening a second time.
2022-05-20 16:42:35 +10:00
ca2fb9bae9 Fix possible null-pointer dererence for active button data
The button returned from `UI_region_active_but_get()` is not guaranteed
to have active button data, so code can't rely on that.
2022-05-13 17:56:28 +02:00
8e717ce55a Fix crash when displaying some button tooltips
Steps to reproduce were:
- Factory startup
- Right-click in 3D View
- Move the mouse over "Shade Flat", wait for the tooltip

The changed logic in 4680331749 to lookup an active button was
incorrect. It didn't respect the priority of active button candidates.
2022-05-13 17:56:18 +02:00
8d43ee1b08 Fix T97518: All buttons with eyedropper highlight if one is hovered
Issue is that the operator acts on the active button, and also uses that in the
poll. So the actually active button would affect the poll of a different
button. For the superimposed icons we need to be able to execute these polls
properly for non-active buttons.

This enables temporarily overriding the active button for lookups via context.
While a bit of a hack it makes sense conceptually.

Reviewed By: Campbell Barton

Maniphest Tasks: T97518

Differential Revision: https://developer.blender.org/D14880
2022-05-13 17:55:52 +02:00
7c9c13cf83 Fix possible null-pointer dererence for active button data
The button returned from `UI_region_active_but_get()` is not guaranteed
to have active button data, so code can't rely on that.
2022-05-13 17:54:12 +02:00
908e6c7c4d Fix crash when displaying some button tooltips
Steps to reproduce were:
- Factory startup
- Right-click in 3D View
- Move the mouse over "Shade Flat", wait for the tooltip

The changed logic in 4680331749 to lookup an active button was
incorrect. It didn't respect the priority of active button candidates.
2022-05-13 17:54:12 +02:00
4680331749 Fix T97518: All buttons with eyedropper highlight if one is hovered
Issue is that the operator acts on the active button, and also uses that in the
poll. So the actually active button would affect the poll of a different
button. For the superimposed icons we need to be able to execute these polls
properly for non-active buttons.

This enables temporarily overriding the active button for lookups via context.
While a bit of a hack it makes sense conceptually.

Reviewed By: Campbell Barton

Maniphest Tasks: T97518

Differential Revision: https://developer.blender.org/D14880
2022-05-13 15:55:11 +02:00
6f3d155293 Merge branch 'blender-v3.2-release' 2022-05-13 23:42:06 +10:00
05b56d55e8 Fix T97386: Node socket labels swallow click/drag events
Regression caused by [0] which made `ui_but_is_interactive` consider
label buttons with tool-tips to be interactive. This prevented
the clicks to pass through to the nodes for selecting/dragging.

Resolve this by allowing buttons to be activated for the purpose
of showing tool-tips but otherwise considering them disabled
(as if the UI_BUT_DISABLED is set when handling events).

[0]: 484a914647

Reviewed By: Severin

Ref D14932
2022-05-13 23:41:03 +10:00
766340856d UI Code Quality: Use derived struct for hot-key buttons
`uiBut` contained a variable that was only used for these hot-key
buttons. This may also help getting rid of the `UI_BUT_IMMEDIATE` flag,
which is also only used for this button type. We are running out of
available bits for flags, so this would be useful.

Continuing the work from 49f088e2d0. Part of T74432.
2022-05-12 17:41:26 +02:00
ccd18691fc Cleanup: Remove another unused hotkey button definition function
See f2c7b56f0f.
2022-05-12 17:05:37 +02:00
f2c7b56f0f Cleanup: Remove unused hotkey button definition function
This isn't used, and I also see any use for it short-term.
2022-05-12 16:56:14 +02:00