Commit Graph

1513 Commits

Author SHA1 Message Date
Ken Hughes
5ddf565d66 Python API
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Fix potential problem with tex.evaluate(); calling multitex_ext() with
non-zero integers instead of pointers.  Campbell, double-check that this fix
is correct, otherwise take another look at what it should do.
2007-03-05 03:34:40 +00:00
0a227f5e20 made it possible to set a modifiers object to None to remove the object
added initial support for the displacement modifier
2007-03-04 11:48:37 +00:00
ffab782e4c Added functions to Text3d that allow modifying of text frames
* .addFrame()
* .removeFrame(index)

getseters
* .activeFrame
* .totalFrames
* .frameWidth
* .frameHeight
* .frameX
* .frameY
2007-03-03 14:05:36 +00:00
8437b84c45 Pose.c - added option not to update IPO's when adding a keyframe to a bone.
bvh_import.py
- delaying IPO updates gives a significant speedup.
- IPO's use linear interpolation now
- Added an option to loop the animation.
- fix for own bug, importing to empties never worked.
2007-03-03 01:29:22 +00:00
cf75e5b78c Interface:
Added option "Load Factory Settings" in the "File" menu.

With this, users don't have to remove .B.blend if they want to load the default data stored in Blender. Thanks Ton for ok'ing it and suggesting a better place in the menu (I had put it as "New (factory defaults)").
2007-03-02 18:15:41 +00:00
b2acdd69b0 vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault)
Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture.
2007-03-02 09:48:04 +00:00
335f3424ca made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id) 2007-03-02 05:47:14 +00:00
585edac6d2 various warnings fixes - mostly casting and initialization issues 2007-03-01 21:30:48 +00:00
8e306366ef own error, missing braces. 2007-03-01 15:40:13 +00:00
69eb4eefb5 Scene.c - world could not be set to None, added "cursor" attribute.
Scene.py - added docs for new scen attributes.
meshtools.c - typo
2007-03-01 13:22:26 +00:00
780177ec13 mis named Layer, should be Scene.Layers 2007-02-28 04:50:39 +00:00
4f9cb4c710 dumb error with Lattice getseters, found with a python random testing script 2007-02-27 15:59:25 +00:00
7380249cb4 added wrong file. 2007-02-27 12:55:48 +00:00
e3f8c62028 fix for own error, mixed decloration. 2007-02-27 10:27:12 +00:00
d067c11336 added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring. 2007-02-27 10:23:24 +00:00
9d7ace2654 x3d_export.py - fix for bug 6120
Sound.c - moved to getseters
2007-02-27 06:39:48 +00:00
58d1a25da0 moved Lattice to getseters. gen_utils.c - removed unused code fixed a warning. 2007-02-27 04:28:15 +00:00
a3320f209c console.py
* improved autocompleation
* faster dictionary usage

Types.c
* type(scene.getTimeLine()) # old bug, will crash blender
2007-02-26 02:24:04 +00:00
ebc042a808 World.c
* moved to getseters with id attribs
* added 2x missing checks for list size when parsing args.

Text3d.c
* use getseters with id attribs
* added a comparison function
2007-02-25 17:38:22 +00:00
a05f95f347 Image.c
* moved to getseters (use new generic ID funcs)
* added 'reflect' attribute

Text.c
* moved to getseters (new generic ID funcs too)

NLA.c
* moved to getseters (ditto)

Ipo.c
* bugfix, allow nested loops on an IPO's curves.

Blender.c
* removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute.
2007-02-25 12:41:50 +00:00
436e1697fd made attributes (name, property, users, fakeUser, lib) into functions all python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
2007-02-25 07:36:50 +00:00
e64b887fad comments in these files made gcc choke, removed 2007-02-25 02:02:53 +00:00
75147698e2 Scene
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)

Group
* added properties

gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.

header files, noted libdata after PyObject as a requirement.

Others,
* Deprecate prints for older functionality

EpyDocs still need updating.
2007-02-25 01:07:28 +00:00
086d51c822 BPython API
* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
  This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
2007-02-23 14:51:20 +00:00
9759a373d7 Updating own scripts to use Blender.Main, remove Base files. 2007-02-22 15:48:26 +00:00
c540c8fa44 renamed Base to Main 2007-02-22 15:26:35 +00:00
1190b45263 Adding a new way of dealing with library data in blender, Blender.Base
Has a number of advantages over the existing method, described here.
http://wiki.blender.org/index.php/User:Ideasman42#Post_2.43_Update_to_the_Python_API

Only missing functionality is the ability to add new data through Base.scenes.new('name'), where scenes could be meshes, texts etc.

Other changes are minor,
Scene.h, bad var name in definition.
Text.c/h - moved the Python Struct into the header file, added BPy_Text_Check()
2007-02-22 14:37:30 +00:00
Stephen Swaney
5cc58ba8fe Doh! prototype for Armature_CreatePyObject() was already added.
I plead incompetence.  more coffee, please.
2007-02-22 10:46:02 +00:00
Stephen Swaney
5cb958f305 broken build!
FILE_MAX undefied in util.c
implicit method def Armature_CreatePyObject() in Armature.
2007-02-22 10:20:27 +00:00
fbd8a16933 Compiling bugfix:
Campbell's change from yesterday (renaming PyArmature_FromArmature
to Armature_CreatePyObject) broke compiling here - was missing change to
this file.
2007-02-22 10:00:47 +00:00
a2ce2600d9 renamed posebone.ik to hasIK, removed unused code, made the function name of Armatue's py object from Blender object consistant with others. 2007-02-21 23:14:01 +00:00
943007abbf text.makeCurrent() works now, it depends on the script menu type, so will only work from some menu's. 2007-02-21 13:00:12 +00:00
f71458b904 adding menu slot Armature
adding menu slot ScriptTemplate
new script scripttemplate_mesh_edit is a template for an editmesh script.

The function Text makeCurrent() is a dummy until I can get it working when the script runs from a menu.
2007-02-21 11:17:17 +00:00
6831c04533 * added MTex uvlayer string attribute
* added Pose attribute "ik" True/False depending on the pose bones IK.
  limitX/Y/Z bool's
  lockX/Y/ZRot bool's
  stiffX/Y/Z floats
  stretch (ikstretch) float
2007-02-20 23:23:54 +00:00
64231d19bf Object parentType could never match Object.ParentTypes.LATTICE, Id incorrectly assigned the lattice constant. Armature and Lattice parent types are the same. documented this. 2007-02-20 09:23:13 +00:00
78a12943b1 Bugfix #6049
Calling a pop_space_text(st) crashed in Python code that was drawing areas.
Why this was there? No idea... remainder of NaN days. Ugly, bad, go away!
2007-02-15 11:26:19 +00:00
Ken Hughes
4aa33f5633 Python API
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Bugfix for problem reported with ac3d importer; Object_getData() wasn't
setting the real object type before calling EXPP_add_obdata().
2007-02-14 17:40:31 +00:00
b90a0ce285 Made multires and shape keys throw errors when adding if the other existed (so both can never coexist) documented this too. 2007-02-11 02:21:26 +00:00
b3e6a6a9c1 animation_trajectory - was printing deprecation warnings. cleaned up some of its code too.
Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
2007-02-07 07:43:10 +00:00
a185758581 added missing reference in the docs for the edgesplit modifier
Extended the add object tooltip to note that new objects cant be on a visible layer.
2007-02-06 07:11:44 +00:00
b67a6ac5b7 = python bugfix=
flareseed and haloseed minimums were off by one, thanks Carsten for the fix
2007-02-06 00:20:33 +00:00
Stephen Swaney
41911da258 Bugfix #5918 GE Crash when press Esc
Modifier.c had ref count problems from TypeDict being added twice
to module.

Congratulations due to Tom Musgrove (LetterRip) for chasing this down.
2007-02-05 05:09:15 +00:00
26eef30c1e updated epy doc reference to 2.43, fix broken link. 2007-01-31 21:30:27 +00:00
Stephen Swaney
f5a48dfd31 Bugfix for #5000
Setup for Armature weak ref list was missing from some places where
we execute py code.  This confused the interpreter and gave random
attribute/tuple parse errors.
Changed name of weak ref list to "__arm_weakrefs" to avoid name
collision with user variables.
2007-01-31 03:12:26 +00:00
9cf602b949 3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
2007-01-31 01:18:51 +00:00
3ab085a5b6 =Python bugfix=
Armature code had missing NULL pointer check that crashed when used in pydrivers.
2007-01-30 22:38:43 +00:00
Ken Hughes
f0e18a8b94 Python API
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Fix typo in Constraint API examples
2007-01-30 17:55:39 +00:00
dcc834f3fa updated render settings to support recent changes.
options like saveBuffers are available from Python and threads can be set from 1 to 8
usefull for python based renderfarms.
2007-01-30 03:02:58 +00:00
Stephen Swaney
d89a7388ea Bugfix for #5846 erratic error with in "ob.getData(mesh=1)"
It looks like the changes for bug
  #5000 Changin EditMode in Script wrecks memory
break the python interpreter.

Since this is critical, I have #ifdef'ed those out of
BPY_interface.c and Window.c.  Did not touch Armature.c.
The ifdefs are tagged with /* bug 5000 */

This means bug #5000 is back in play.  Interesting to note
that according to #5846, only scripts run from the script menu
and not via Alt-P were broken.
2007-01-29 01:27:07 +00:00
5943ad8f65 update to the md2 importer.
* moved from NMesh to Mesh
* made newstyle classes (use less memory)
* optimized mesh creation
* Animation now imports and plays (Bugfix for 5834)
+ other small tweaks

Added mesh.key - was missing from docs
2007-01-28 12:33:04 +00:00